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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Starting a nice <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Guard army as I used to play them years ago. Really love infantry so taking a few large platoons and tanks. What do you put on your basic Infantry 10 man squads?]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 09:23:56]]> GMT</pubDate>
				<author><![CDATA[ DaughterOfHorus]]></author>
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				<title>Re:What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I provide them with grenade launcher. Thats a cheap way to deals more hits. Flametrhowers are quite bad unless you fight gaunts or ork boyz hordes so don't build any dor your core soldiers. Melta and plasma ar more powerful but too expensive for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, give them to either schock troops or veteran units.<br /> <br /> Hope it helps out!]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 09:33:22]]> GMT</pubDate>
				<author><![CDATA[ Maréchal des Logis Walter]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I'd have to espouse the opposite view which is the flamer on bs3 is the best you can get.<br /> <br /> <span class="glossaryitem" onmouseover='gp(695);'>SWS</span> with flamers in a chimera (possibly with double heavy flamers) is a recipe for fun times.]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 10:17:40]]> GMT</pubDate>
				<author><![CDATA[ malamis]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Basic guard get a flamer and little else.<br /> <br /> Combined guard get melta bombs and axes on the Sergeants.<br /> <br /> Veterans get the good stuff (melta/plasma).<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> get 4 flamers and ride in Vendetta. ]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 10:38:24]]> GMT</pubDate>
				<author><![CDATA[ konst80hummel]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ My ten man squads get an autocannon + bolter (on the sergeant), then combined into units of 20-30 and given a priest/commissar/inquisitor to stop them running away. <br /> <br /> Gives you a tough unit that sits in the backfield and some reliable firepower that you can augment with orders.  ]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 13:42:01]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8909485.page"><b>DoomMouse wrote:</b></a><br/>My ten man squads get an autocannon + bolter (on the sergeant), then combined into units of 20-30 and given a priest/commissar/inquisitor to stop them running away. <br /> <br /> Gives you a tough unit that sits in the backfield and some reliable firepower that you can augment with orders.  </div></blockquote><br /> <br /> That's quite unusal to see someone giving heavy weaponry such as autocanon to squads. Or at least i personnaly don't for i find it's too much hindering mobilty and the range issue applies to this case. Can you certify it works? i'd like to try once  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> As far as flamers i assumed according to the form of his question, saying he wanted tanks and infantry rather than mecha stuff, that he wouldn''t get any chimera. But of course, if you do own a chimera they're quite sweet as a matter of fact!]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 17:06:58]]> GMT</pubDate>
				<author><![CDATA[ Maréchal des Logis Walter]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Hey, I can certainly say it works as part of my list, but might be more situational depending on what else you're bringing. I run two platoons with two maxed-out units of conscripts running up the board as an assault force, so the platoons are partly a tax to get them (though they are definitely useful in their own right)<br /> <br /> I use my platoons to sit on backfield objectives in cover, so they're often out of range with lasguns. I also have a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> nearby to hand out ignores cover/tank hunter as needed. I don't expect them to achieve wonders, just survive and snipe a few things from across the board. If there are any psykers nearby then they're also great units for prescience.<br /> <br /> I'd only ever run lascannons or autocannons in blob squads (usually autocannons), never mortars, heavy bolters or missile launchers. <br /> <br /> I've had plenty of occasions where they've done something pivotal. Three lascannons gunning down the last three wounds from a dreadknight in one shooting phase was probably the high point of their career! More often it's just knocking off the last hull point of a tank or wound off a riptide - stuff like that.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 21:17:01]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Plasma Gun/Melta gun and a bolter for the Sergeant. Maybe I'll give them a Lascannon/autocannon if they are going to camp. ]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 21:48:19]]> GMT</pubDate>
				<author><![CDATA[ TheCustomLime]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I've always liked the grenade launcher, it works well in combination with lasguns. What I tend to do is giving each squad either a flamer or grenade launcher. ]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 21:53:39]]> GMT</pubDate>
				<author><![CDATA[ Zingraff]]></author>
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				<title>Re:What do you equip guard infantry squads with?</title>
				<description><![CDATA[ For the record I really enjoy fielding A LOT of 10 man infantry squads, so I have successfully run things like the Emperors Shield (although it takes FOREVER to play, but those rerolling ones are sweet)<br /> <br /> I play them aggressively so I have gotten in the habit of running flamers and melta bombs. After some review however I have discovered that I almost never used the flamers before the squads were shot off the board so I have switched to grenade launchers. The total wounds is similar with the small blast + range difference and most of my targets are marines so cover/<span class="glossaryitem" onmouseover='gp(6);'>ap</span> means nothing. Plus the str6 shot can on occasion glance a vehicle or wound a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> on a lucky hit vs never using at all if I do not have a better target. The melta bomb speaks for itself as it can add a little bit of vehicle and <span class="glossaryitem" onmouseover='gp(93);'>MC</span> threat for a small price, esp now that krak grenades are nerfed. In a similar vein Grenade Launcers x4 are also pretty good on aggressive PCSes. <br /> <br /> Also bolters if I have the points, you cant beat that extra chance to wound or afftect a T 8 monster. ]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 23:20:05]]> GMT</pubDate>
				<author><![CDATA[ generalchaos34]]></author>
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				<title>Re:What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Grenade Launchers, Flamers and Bolters - you want to keep more expensive Special Weapons for Veterans, and Heavy Weapon Squads are typically a better choice if you want to take <span class="glossaryitem" onmouseover='gp(59);'>HW</span> teams.<br /> <br /> G.A]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 23:23:11]]> GMT</pubDate>
				<author><![CDATA[ General Annoyance]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Definitely bolters on the sergeants - agree with the above posters.<br /> <br /> A bolter is a fairly irrelevant upgrade. 10 bolters, on the other hand.....is only 10 points.<br /> <br /> Since the sarge rarely fires his pistol unless someone is very unnervingly close, you're essentially adding that firepower for no downside. Instead of a single heavy bolter, you're essenitally adding a tactical squad's worth of firepower.<br /> <br /> <br /> I'd say that infantry squads work best in one of two styles:<br /> <br /> If being used as independent squads, Bolter, Grenade Launcher.<br /> <br /> If being used as a melee 'blob', Power Axe, Flamer.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 13:55:47]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8910052.page"><b>DoomMouse wrote:</b></a><br/>Hey, I can certainly say it works as part of my list, but might be more situational depending on what else you're bringing. I run two platoons with two maxed-out units of conscripts running up the board as an assault force, so the platoons are partly a tax to get them (though they are definitely useful in their own right)<br /> <br /> I use my platoons to sit on backfield objectives in cover, so they're often out of range with lasguns. I also have a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> with <span class="glossaryitem" onmouseover='gp(373);'>MOO</span> nearby to hand out ignores cover/tank hunter as needed. I don't expect them to achieve wonders, just survive and snipe a few things from across the board. If there are any psykers nearby then they're also great units for prescience.<br /> <br /> I'd only ever run lascannons or autocannons in blob squads (usually autocannons), never mortars, heavy bolters or missile launchers. <br /> <br /> I've had plenty of occasions where they've done something pivotal. Three lascannons gunning down the last three wounds from a dreadknight in one shooting phase was probably the high point of their career! More often it's just knocking off the last hull point of a tank or wound off a riptide - stuff like that.<br /> <br /> </div></blockquote><br /> <br /> definitly sounds like a good idea!]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 14:43:05]]> GMT</pubDate>
				<author><![CDATA[ Maréchal des Logis Walter]]></author>
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				<title>Re:What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I like flamers not necessarily as an offensive weapon, but as insurance against low armor save close combat specialists. Units that would typically mulch guardsmen such as tyranids, harlequins, skitarri infiltrators all have to think twice about charging 4-5 walls of death. <br /> <br /> I skip the bolters on the sergeants since I usually kit them out with a power axe. The +1 attack is key from the pistol. Also if you shoot a rapid fire weapon you can't charge. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 17:59:19]]> GMT</pubDate>
				<author><![CDATA[ bogalubov]]></author>
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				<title>Re:What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <br /> <br /> What special formations/detachments are there out there now for Guard and what books are they from? I'm thinking of taking a break from Marines and Going Guard.]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 01:39:35]]> GMT</pubDate>
				<author><![CDATA[ General Hobbs]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ A bolter is an automatic for me as it is so cheap and makes the Sergeant have a weapon that shoots with the rest of the squad.<br /> <br /> I have started dropping the Heavy Weapons and moving them to Squads, unless they are an objective holder and then AutoCanons.<br /> <br /> Special weapons are normally Flamers for blobbed squads (for protection against the charge) and Grenade Launchers for others. <br /> <br /> Melta and Plasma goes in the Veteran Squads.<br /> <br /> My two cents,<br /> <br /> <span class="glossaryitem" onmouseover='gp(596);'>CB</span>]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 04:55:05]]> GMT</pubDate>
				<author><![CDATA[ Captain Brown]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I got with a Grenade launcher and a Vox.  Vox system piles up, but if you combine squad, you can cut the price.  Still, it's a re-roll with a rather average <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> to begin with.  I usually got with autocannons in terms of a Heavy weapon.  Lascanons are used for <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> or for back field camping.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> have a Vox and 3 Flamer/<span class="glossaryitem" onmouseover='gp(380);'>GL</span>.  ]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 05:08:53]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Jex]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Command squads with a bung-load of flamers are a joy to see at work. I think platoon command squads are a nice place to put all the flamers you're not using (if you're using grenade launcher/bolter infantry squads); cheap enough to be expendable, small enough to hide, terrifying at close quarters if ignored.<br /> <br /> <br /> I'd say platoons should ideally be built for one of three configurations:<br /> <br /> The Mid-range objective grabbers - bolter, grenade launcher, meltabombs. - deployed normally broken into squads. <br /> <br /> The Melee Blob - power axe, flamer, priest(s) with eviscerator(s) - bogs stuff down and chops it up.<br /> <br /> The Standing-At-The-Back-Dressed-Stupidly-And-Looking-Stupid Party - Lascannon/Autocannon, Grenade Launcher, 1 vox per blob. Allows orders reliably, camps in cover, flings stuff at the enemy.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 14:05:56]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I like "The Standing-At-The-Back-Dressed-Stupidly-And-Looking-Stupid Party"<br /> <br /> I hear they're for the abolition of slavery. Crazy people <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 14:53:34]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I generally leave the job of dishing out damage for vehicles, veterans, etc.  I have found that basic infantry squads and conscripts excel at:<br /> a) holding objectives<br /> b) tarpitting (or speedbumping) scary <span class="glossaryitem" onmouseover='gp(19);'>CC</span> deathstars, and<br /> c) catching bullets/human cover saves<br /> Yep, you usually want to have a commissar or priest attached to a big blobs to make them hard to shift, but why sink lots of points into guys who honestly won't rack up that many casualties?  If you can get a rapidfire <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> off, terrific, but that doesn't require 100 points (equal to 2 more infantry squads or 25 conscripts and a priest) of power axes and melta bombs to do.  Just bodies and a command squad.  Now, I will admit that if upgrades start making your blob scary enough that your enemy starts focusing weapons that direction rather than towards your Emperor's Wrath Artillery Company etc., then the psychological value of those upgrades and keeping your vehicles alive makes up for the cost.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>tl</span>;dr I go for leadership/morale upgrades, rather than worry about damage output.  I think that whole unit cover/invul saves would be worth it too, for sufficiently large blobs.]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 16:28:25]]> GMT</pubDate>
				<author><![CDATA[ KommissarKiln]]></author>
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				<title>Re:What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Yeah i forgot the vox. Since we have orders tongive well, its a must have for each squad! Unless you want to mega blob them in this case give a single of your squad the radio gear, itll then work for the entirr blobebed unit.]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 16:39:32]]> GMT</pubDate>
				<author><![CDATA[ Maréchal des Logis Walter]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Targets. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Keeps enemy eyes from noticing my fliers.]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 16:40:33]]> GMT</pubDate>
				<author><![CDATA[ xXWeaponPrimeXx]]></author>
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				<title>Re:What do you equip guard infantry squads with?</title>
				<description><![CDATA[ It's been a long while since I played now (as in 10 years...), but if I remember correctly my pure infantry squads were always having flamers and heavy bolter attached. (Don't ask about the heavy bolter...)<br /> <br /> Flamer as it was the only heavy weapon I had for my Valhallan army, and secondly because it scared the hell out of gaunt players when the flanks were covered by <span class="glossaryitem" onmouseover='gp(87);'>LR</span> battletanks and thirdly because it was effective as hell since all my heavy weapon squads were armed with mortars and basically any infantry was always pinned down (But this was back in 2003-2005) <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I am working on converting a bunch of plasma armed guards, but considering the comments in this thread I might just go more for putting them in command squads and special weapon squads.<br /> Will probably just go with flamers and consider the heavier armed guys for when I need to fight <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and <span class="glossaryitem" onmouseover='gp(119);'>SM</span>.]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2016 07:17:22]]> GMT</pubDate>
				<author><![CDATA[ JetmechNOR]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b2540557b563710fff858c84a8b82be.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8914116.page"><b>KommissarKiln wrote:</b></a><br/>I generally leave the job of dishing out damage for vehicles, veterans, etc.  I have found that basic infantry squads and conscripts excel at:<br /> a) holding objectives<br /> b) tarpitting (or speedbumping) scary <span class="glossaryitem" onmouseover='gp(19);'>CC</span> deathstars, and<br /> c) catching bullets/human cover saves<br /> Yep, you usually want to have a commissar or priest attached to a big blobs to make them hard to shift, but why sink lots of points into guys who honestly won't rack up that many casualties?  If you can get a rapidfire <span class="glossaryitem" onmouseover='gp(371);'>FRFSRF</span> off, terrific, but that doesn't require 100 points (equal to 2 more infantry squads or 25 conscripts and a priest) of power axes and melta bombs to do.  Just bodies and a command squad.  Now, I will admit that if upgrades start making your blob scary enough that your enemy starts focusing weapons that direction rather than towards your Emperor's Wrath Artillery Company etc., then the psychological value of those upgrades and keeping your vehicles alive makes up for the cost.<br /> <br /> <span class="glossaryitem" onmouseover='gp(126);'>tl</span>;dr I go for leadership/morale upgrades, rather than worry about damage output.  I think that whole unit cover/invul saves would be worth it too, for sufficiently large blobs.</div></blockquote><br /> <br /> I have found that too many targets on the board can have just as much of an impact on the enemy as a blob can. I really enjoy Multiple Small Units of guard and typically run them in the 10-15 range of 10 man squads. Its terribly inefficient on upgrades but it can put the pressure on when you have 10 or more identical squads bearing down on something.  My local meta seems to favor deathstars so I find theres only so many squads they can kill a turn when they are putting massive overkill on a 10 man squad. And if im lucky they ignore them and maybe those melta bombs and lasguns can get some work done ]]></description>
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				<pubDate><![CDATA[Thu, 22 Sep 2016 18:13:34]]> GMT</pubDate>
				<author><![CDATA[ generalchaos34]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I am a big fan of Vox casters in every squad, along with all of the Assault special weapons in every squad. Refilling orders is very nice. Being able to shoot with your Assault weapons when the squad moves out is good too.<br />  Heavy Weapons are best used enmass <span class="glossaryitem" onmouseover='gp(59);'>HWS</span>.]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 23:47:49]]> GMT</pubDate>
				<author><![CDATA[ SYKOJAK]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ A Leeman Russ.<br /> <br /> Lots of weapon ups on a guard squad are a waste.  If you are targeting something you need a special or heavy weapon to hurt, all those lasguns are doing nothing.    Let the tanks kill the big stuff, use the Guardsmen to drown the enemy infantry in saving throws and act as shields between your tanks and the enemy's melta weapons.<br /> <br /> if you do want heavy or special weapons for your guardsmen, consider a special weapons or heavy weapons squad in the platoon so you don't have to worry about what to do with the lasguns. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 00:44:52]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Leman Russ hulls are terrible in 7th ed. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 01:09:30]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/702770/8927013.page"><b>Martel732 wrote:</b></a><br/>Leman Russ hulls are terrible in 7th ed. </div></blockquote><br /> <br /> They have their downsides to be sure, but they carry the weapons that make the Guard work. ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 03:45:25]]> GMT</pubDate>
				<author><![CDATA[ Jefffar]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Considering I only take guardsmen as allies to die in waves and to place blame on when I lose I dont equip them with anything. If I had it my way then you wouldnt need to take those stupid "Actually trained" guardsmen and instead could just take conscripts on their own!<br /> <br /> Just the other day I was playing a game as Deathwatch with guard allies and when I realized all my guard had died it filled me with joy because I knew I got my points worth. They all died getting brutally murdered and got 1 kill between 46 models, but by the Emperor they died standing!]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 09:14:56]]> GMT</pubDate>
				<author><![CDATA[ Tibs Ironblood]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ My go to blob is a 50 man unit 5 lascannons,  5 melta guns, 4 power weapons. <br /> On its own it's a very confusing unit but adding cypher I can infiltrate the unit forward and stagger a line of guardsmen back to my deployment zone so turn one a commissar or priest can join and they can still be given orders by a command squad. Now you have 10 at weapons 18" away from the enemy some decent assault troops and best of all when you are in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> you can hit and run out getting the at weapons a nice side arc view ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 10:56:47]]> GMT</pubDate>
				<author><![CDATA[ Useless Sidekick]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I take a 50 man blob with five auto cannons, melta bombs for sergeants and an aegis line, then castle them up in a corner.<br /> <br /> The autocannons add range, punch and versatility.  With orders, it's only really heavy armour that they can't hurt.  In my last game I took out a flying hive tyrant and it was glorious.]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2016 07:06:26]]> GMT</pubDate>
				<author><![CDATA[ Krusha]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc3b94c42a80dee153667126f48a1ca0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8909642.page"><b>Maréchal <span class="glossaryitem" onmouseover='gp(27);'>des</span> Logis Walter wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8909485.page"><b>DoomMouse wrote:</b></a><br/>My ten man squads get an autocannon + bolter (on the sergeant), then combined into units of 20-30 and given a priest/commissar/inquisitor to stop them running away. <br /> <br /> Gives you a tough unit that sits in the backfield and some reliable firepower that you can augment with orders.  </div></blockquote><br /> <br /> That's quite unusal to see someone giving heavy weaponry such as autocanon to squads. Or at least i personnaly don't for i find it's too much hindering mobilty and the range issue applies to this case. Can you certify it works? i'd like to try once  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> As far as flamers i assumed according to the form of his question, saying he wanted tanks and infantry rather than mecha stuff, that he wouldn''t get any chimera. But of course, if you do own a chimera they're quite sweet as a matter of fact!</div></blockquote><br /> <br /> In fairness, heavy weapons counting as moving is done on a per model basis. With so many members you can string out the supersquad quite effectively whilst keeping the heavy weapons stationary]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2016 07:10:39]]> GMT</pubDate>
				<author><![CDATA[ nareik]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a328f1a088156f1400d7cbb616e738f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8934128.page"><b>Krusha wrote:</b></a><br/>I take a 50 man blob with five auto cannons, melta bombs for sergeants and an aegis line, then castle them up in a corner.<br /> <br /> The autocannons add range, punch and versatility.  With orders, it's only really heavy armour that they can't hurt.  In my last game I took out a flying hive tyrant and it was glorious.</div></blockquote><br /> <br /> Where do opponents tend to place the "backfield <span class="glossaryitem" onmouseover='gp(59);'>HW</span> blob in cover" in terms of target priority?  Are people usually distracted by the big guns on treads, or are they quick to mop up the soft T3 bodies with only a cover save as protection?  It's a tactic that does have some appeal to me, though without an objective to camp it otherwise feels somewhat expensive to field.]]></description>
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				<pubDate><![CDATA[Sat, 1 Oct 2016 22:32:32]]> GMT</pubDate>
				<author><![CDATA[ KommissarKiln]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b2540557b563710fff858c84a8b82be.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8937392.page"><b>KommissarKiln wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a328f1a088156f1400d7cbb616e738f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8934128.page"><b>Krusha wrote:</b></a><br/>I take a 50 man blob with five auto cannons, melta bombs for sergeants and an aegis line, then castle them up in a corner.<br /> <br /> The autocannons add range, punch and versatility.  With orders, it's only really heavy armour that they can't hurt.  In my last game I took out a flying hive tyrant and it was glorious.</div></blockquote><br /> <br /> Where do opponents tend to place the "backfield <span class="glossaryitem" onmouseover='gp(59);'>HW</span> blob in cover" in terms of target priority?  Are people usually distracted by the big guns on treads, or are they quick to mop up the soft T3 bodies with only a cover save as protection?  It's a tactic that does have some appeal to me, though without an objective to camp it otherwise feels somewhat expensive to field.</div></blockquote><br /> <br /> It depends what else you bring right? <br /> <br /> I usually bring artillery and buffer those killy units with a blob with heavy weapons and then conscripts up front. Usually the artillery is out of sight, so unless your opponent has barrage that can hurt T7 they have to get through your bodies. If you take 2 blobs most armies won't be able to churn through them before the game ends. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 18:55:52]]> GMT</pubDate>
				<author><![CDATA[ bogalubov]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/702770/8943122.page"><b>bogalubov wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2b2540557b563710fff858c84a8b82be.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8937392.page"><b>KommissarKiln wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a328f1a088156f1400d7cbb616e738f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8934128.page"><b>Krusha wrote:</b></a><br/>I take a 50 man blob with five auto cannons, melta bombs for sergeants and an aegis line, then castle them up in a corner.<br /> <br /> The autocannons add range, punch and versatility.  With orders, it's only really heavy armour that they can't hurt.  In my last game I took out a flying hive tyrant and it was glorious.</div></blockquote><br /> <br /> Where do opponents tend to place the "backfield <span class="glossaryitem" onmouseover='gp(59);'>HW</span> blob in cover" in terms of target priority?  Are people usually distracted by the big guns on treads, or are they quick to mop up the soft T3 bodies with only a cover save as protection?  It's a tactic that does have some appeal to me, though without an objective to camp it otherwise feels somewhat expensive to field.</div></blockquote><br /> <br /> It depends what else you bring right? <br /> <br /> I usually bring artillery and buffer those killy units with a blob with heavy weapons and then conscripts up front. Usually the artillery is out of sight, so unless your opponent has barrage that can hurt T7 they have to get through your bodies. If you take 2 blobs most armies won't be able to churn through them before the game ends. </div></blockquote><br /> <br /> Full sized  medusa artillery carriages (i have 2 so thats almost 16 T7 wounds to chew through behind an Aegis) can be a beast to kill. Sprinkle in Yarrick and Coteaz and you have a near unkillable deathstar that ignores cover and otherwise murders everything on the field.  When I do take that unit I enjoy taking things like <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> because who is going to bother with the Autocannon squad when theres THAT thing to contend with! Also liberally apply 10 man squads around your artillery to create a nice buffer. Yarrick keeps them in place so you dont need to worry about leadership and being <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> means its more things to shoot at and you can just move them around to cover the holes in the line. <br /> <br /> If you really dislike your opponent put it all under a void shield!]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 22:25:40]]> GMT</pubDate>
				<author><![CDATA[ generalchaos34]]></author>
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				<title>Re:What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <br /> <br /> <br /> heh how would you field those in a battleforged ITC legal list though?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 00:58:25]]> GMT</pubDate>
				<author><![CDATA[ General Hobbs]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Try fielding Armored Sentinels in place of infantry.  The most successful guard list I have run involves 0 infantry:<br /> <br /> Emperor's Talon (9 Armored Sent.)<br /> Emperor's Fist (5 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>)<br /> Emperor's Wrath (Manticore, Bas. Bas.)<br /> <br /> I use the Sentinels to do the jobs the infantry would otherwise do, and so far they have done a far better job, and survived far longer that my 60 guardsmen ever have.  Not to mention they are a legitimate shooting threat, unlike guardsmen.  27 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 <span class="glossaryitem" onmouseover='gp(487);'>PE</span> shots per turn can do terrible things, however 200 lasguns does basically nothing.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 01:45:54]]> GMT</pubDate>
				<author><![CDATA[ ExFideFortis]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/702770/8943843.page"><b>ExFideFortis wrote:</b></a><br/>Try fielding Armored Sentinels in place of infantry.  The most successful guard list I have run involves 0 infantry:<br /> <br /> Emperor's Talon (9 Armored Sent.)<br /> Emperor's Fist (5 <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span>)<br /> Emperor's Wrath (Manticore, Bas. Bas.)<br /> <br /> I use the Sentinels to do the jobs the infantry would otherwise do, and so far they have done a far better job, and survived far longer that my 60 guardsmen ever have.  Not to mention they are a legitimate shooting threat, unlike guardsmen.  27 <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 <span class="glossaryitem" onmouseover='gp(487);'>PE</span> shots per turn can do terrible things, however 200 lasguns does basically nothing.  </div></blockquote><br /> <br /> Armored Sentinels: the Imperial Guard's almost-scatbikes. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 5 Oct 2016 03:32:53]]> GMT</pubDate>
				<author><![CDATA[ KommissarKiln]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bc3b94c42a80dee153667126f48a1ca0.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8909642.page"><b>Maréchal <span class="glossaryitem" onmouseover='gp(27);'>des</span> Logis Walter wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/702770/8909485.page"><b>DoomMouse wrote:</b></a><br/>My ten man squads get an autocannon + bolter (on the sergeant), then combined into units of 20-30 and given a priest/commissar/inquisitor to stop them running away. <br /> <br /> Gives you a tough unit that sits in the backfield and some reliable firepower that you can augment with orders.  </div></blockquote><br /> <br /> That's quite unusal to see someone giving heavy weaponry such as autocanon to squads. Or at least i personnaly don't for i find it's too much hindering mobilty and the range issue applies to this case. Can you certify it works? i'd like to try once  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> I find this works well. Although I normally go with Heavy Bolters primarily. Autocannons at S7 is to high for general troom targets. 3xS6 shot from a <span class="glossaryitem" onmouseover='gp(51);'>HB</span> work out well. And add 2-3 into a 20-30 man blob squad meanso I generally run them turn 1-2 inot cover then pump out fire support and when hey attract enough attention to be attacked having 20+ men and a priest means hey don't go anywhere ]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 16:42:08]]> GMT</pubDate>
				<author><![CDATA[ davespencer]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ FLAMER EXCEPT NO SUBSTITUTE! HERETIC FRYING ON A BUDGET! <br /> <br /> but in all seriousness, they are guardsmen. They are there to choke on bullets as my skitarii step over their mangled corpses to claim the objectives. Don't spend more than 5pts a squad. Slap a flamer or nade launcher in there and save points for more "effective stuff" such as:<br /> <br /> Heavy Weapon Squads with Auto Cannons<br /> Leman Russ<br /> Artillery<br /> Space Marines<br /> Did I mention the Auto Cannons? (seriously get more auto cannons...just not in infantry squads because their job is to eat bullets)]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 17:00:03]]> GMT</pubDate>
				<author><![CDATA[ The Deathless Host]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Leman russ hulls are not a good value in 7th ed.]]></description>
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				<pubDate><![CDATA[Tue, 27 Dec 2016 21:19:04]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ Nor are pure squads of <span class="glossaryitem" onmouseover='gp(638);'>HWTs</span>. They have reasonable damage output when combined with orders but are pitifully fragile in defense. They don't even work particularly well in a foot guard army as they will be targeted first by any sensible opponent. I'd love them if they were appropriately priced but they're just too expensive in points.]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 01:22:27]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ I agree with the "don't spend more than 5 points per squad (if even that)" idea.  Don't bother upgrading guardsmen, they are not reliable.  Put those points to use by giving heavy weapons to more capable allies who will actually make good use of them.  This saddens me, as I really like guard infantry, but the reality is they are just totally irrelevant for anything beyond absorbing charges and bullets right now.  ]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 04:09:06]]> GMT</pubDate>
				<author><![CDATA[ ExFideFortis]]></author>
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				<title>What do you equip guard infantry squads with?</title>
				<description><![CDATA[ • Las-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> platoon with 35 troopers, commissar, 4 lascannons, 4 plasma guns, vox, and 3 meltabombs. Good against heavy armor/heavy infantry.  This is my favorite configuration.  <br /> <br /> While it is horibly expensive (chiming in at about 370-ish points) and innefficient (plasmas work better when in the hands of BS4 vets), it is a really fun combo.  The sheer firepower of this blob (especially if I'm using orders and double-tapping is awe inspiring).  This unit has been an MVP in many games.<br /> <br /> I've been using it to good effect for 16 years.]]></description>
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				<pubDate><![CDATA[Wed, 28 Dec 2016 07:21:44]]> GMT</pubDate>
				<author><![CDATA[ Tallarn Commander]]></author>
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