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		<title><![CDATA[Latest posts for the thread "[200] - Tau - How to maximize the seeker missile?"]]></title>
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				<title>[200] - Tau - How to maximize the seeker missile?</title>
				<description><![CDATA[ So the delema we get one fast attack. How can we maximize seeker missiles without compromising markerlight accuracy?<br /> <br /> My thoughts <br /> Piranha x2 112<br /> x4 Seeker<br /> <br /> Shas'vre crissis suit<br /> Xv84, x2 Marker<br /> Shas'ui  88<br /> Upgrade one drone with +1bs the other with<br /> I am also considering taking breachers in a devilfish supported by pathfinders<br /> <br /> The main tactic would be to target one unit with a seeker from each piranha then fire the other with markerlights at different targets hopefully dropping three models on the first turn of shooting then after the seeker missiles are spent I have two <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 +3 models swinging into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> along with burst cannon fire]]></description>
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				<pubDate><![CDATA[Sun, 18 Sep 2016 20:03:43]]> GMT</pubDate>
				<author><![CDATA[ TheBoy]]></author>
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				<title>Re:[200] - Tau - How to maximize the seeker missile?</title>
				<description><![CDATA[ i would consider running 3 piranhas with no markerlights.<br /> <br /> bear in mind that with a burst cannon and 2 drones each with twinlinked carbines, each piranha pumps out 8 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5, half of it twinlinked, with 2 seeker missiles each.<br /> <br /> Perhaps something like this?:<br /> <br /> Piranha - 2 Seekers - 56<br /> Piranha - 2 Seekers - 56<br /> Piranha - 2 Seekers - 56<br /> <br /> XV8 - 2 Flamers<br /> <br /> 200]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 09:23:03]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>[200] - Tau - How to maximize the seeker missile?</title>
				<description><![CDATA[ Both lists are illegal, you need 4 non-vehicle units (actually, non-vehicle, non-beast and non-swarm, since you are required to have a leader and 3 specialists, and beasts and swarms can't be either).<br /> <br /> My advice is, at 200 points do not bother with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>. It's far more effective to put those few points you have into firepower.]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 09:51:44]]> GMT</pubDate>
				<author><![CDATA[ Teschio]]></author>
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				<title>[200] - Tau - How to maximize the seeker missile?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/702812/8910861.page"><b>Teschio wrote:</b></a><br/>Both lists are illegal, you need 4 non-vehicle units (actually, non-vehicle, non-beast and non-swarm, since you are required to have a leader and 3 specialists, and beasts and swarms can't be either).<br /> <br /> My advice is, at 200 points do not bother with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>. It's far more effective to put those few points you have into firepower.</div></blockquote><br /> <br /> Teschio is quite right, my mistake.<br /> <br /> in that case:<br /> <br /> Strike team - 45<br /> Piranha - seeker missile - 48<br /> Piranha - seeker missile - 48<br /> Piranha - 2 seeker missile - 56<br /> <br /> 197]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 09:57:58]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
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				<title>Re:[200] - Tau - How to maximize the seeker missile?</title>
				<description><![CDATA[ I took 4 units 2 xv8 two marker drones xP but I do like the idea of more armor. Ill play around with the idea some more and put a couple lists up. ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 18:33:38]]> GMT</pubDate>
				<author><![CDATA[ TheBoy]]></author>
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