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		<title><![CDATA[Latest posts for the thread "[1500] - Deathwatch: Single CAD Local Tourney ITC"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1500] - Deathwatch: Single CAD Local Tourney ITC"]]></description>
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				<title>[1500] - Deathwatch: Single CAD Local Tourney ITC</title>
				<description><![CDATA[ Well I got me deathwatch sphess mahreens together, and wanna see how they run for tournament. I already faced a 1500 super daemonkin and friends list and got murked when playing casual without objectives. But manage to kill a greater daemon and a pile of korn dawgs and bloodletters. So here is a list I got, please give tips/advice:<br /> <br /> +++ <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Tourney List 1 <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>  (1500pts) +++<br /> <br /> ++ Deathwatch: Codex (2016) (Combined Arms Detachment) (1500pts) ++<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (205pts) +<br /> <br /> Watch Captain (205pts) [The Beacon Angelis]<br /> ··Rules: And They Shall Know no Fear, Independant Character, Mission Tactics<br /> ··Artificer Armour [Bolt Pistol, Jump Pack, Storm Shield, Thunder Hammer]<br /> <br /> + Elites (200pts) +<br /> <br /> Terminators (100pts)<br /> ··Terminator [Power Fist with Auxilliary Meltagun, Storm Bolter]<br /> <br /> ··Terminator [Power Fist with Auxilliary Meltagun, Storm Bolter]<br /> <br /> <br /> Terminators (100pts)<br /> ··Terminator [Power Fist with Auxilliary Meltagun, Storm Bolter]<br /> <br /> ··Terminator [Power Fist with Auxilliary Meltagun, Storm Bolter]<br /> <br /> <br /> + Troops (1015pts) +<br /> <br /> Veterans (195pts)<br /> ··Rules: Combat Squads<br /> ··Rhino [Storm Bolter]<br /> <br /> ··Veteran [Boltgun, Deathwatch Shotgun]<br /> <br /> ··Veteran [Boltgun, Deathwatch Shotgun]<br /> <br /> ··Veteran with Heavy Weapon [Boltgun, Deathwatch Frag Cannon]<br /> <br /> ··Veteran with Heavy Weapon [Boltgun, Deathwatch Frag Cannon]<br /> <br /> ··Watch Sergeant [Boltgun, Deathwatch Shotgun]<br /> <br /> <br /> Veterans (195pts)<br /> ··Rules: Combat Squads<br /> ··Rhino [Storm Bolter]<br /> <br /> ··Veteran [Boltgun, Deathwatch Shotgun]<br /> <br /> ··Veteran [Boltgun, Deathwatch Shotgun]<br /> <br /> ··Veteran with Heavy Weapon [Boltgun, Deathwatch Frag Cannon]<br /> <br /> ··Veteran with Heavy Weapon [Boltgun, Deathwatch Frag Cannon]<br /> <br /> ··Watch Sergeant [Boltgun, Deathwatch Shotgun]<br /> <br /> <br /> Veterans (195pts)<br /> ··Rules: Combat Squads<br /> ··Rhino [Storm Bolter]<br /> <br /> ··Veteran [Boltgun, Deathwatch Shotgun]<br /> <br /> ··Veteran [Boltgun, Deathwatch Shotgun]<br /> <br /> ··Veteran with Heavy Weapon [Boltgun, Deathwatch Frag Cannon]<br /> <br /> ··Veteran with Heavy Weapon [Boltgun, Deathwatch Frag Cannon]<br /> <br /> ··Watch Sergeant [Boltgun, Deathwatch Shotgun]<br /> <br /> <br /> Veterans (205pts)<br /> ··Rules: Combat Squads<br /> ··Drop Pod [Locator Beacon, Storm Bolter]<br /> <br /> ··Veteran [Boltgun, Meltagun]<br /> <br /> ··Veteran [Boltgun, Meltagun]<br /> <br /> ··Veteran [Boltgun, Meltagun]<br /> <br /> ··Veteran [Boltgun, Meltagun]<br /> <br /> ··Watch Sergeant [Boltgun, Storm Shield]<br /> <br /> <br /> Veterans (225pts)<br /> ··Rules: Combat Squads<br /> ··Drop Pod [Locator Beacon, Storm Bolter]<br /> <br /> ··Veteran [Boltgun, Grav-gun]<br /> <br /> ··Veteran [Boltgun, Grav-gun]<br /> <br /> ··Veteran [Boltgun, Grav-gun]<br /> <br /> ··Veteran [Boltgun, Grav-gun]<br /> <br /> ··Watch Sergeant [Boltgun, Storm Shield]<br /> <br /> <br /> + Fast Attack (80pts) +<br /> <br /> Bikers (40pts)<br /> ··Biker [Chainsword, Deathwatch Teleport Homer, Twin-Linked Boltgun]<br /> <br /> <br /> Bikers (40pts)<br /> ··Biker [Chainsword, Deathwatch Teleport Homer, Twin-Linked Boltgun]<br /> <br /> +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /> <br /> So the idea behind this list, is having one pod go in @ turn 1 to take out whatever scary super heavy. The metal boxes to go forward with marines to cap points. Bikes act as beacon for suicide termies and grav pod to come in turn 2/3/4; also as suicide units to eat overwatch and impede enemy movements. With 2 mobile locator beacons on bikes, pods with beacons, and captain with angelis, i can drop the termies and grav pod where it needs to go without scattering. If the captain runs into some crazy deathstars I can just teleport other units to him. <br /> <br /> Thoughts?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 02:04:32]]> GMT</pubDate>
				<author><![CDATA[ fr3ddy]]></author>
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