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		<title><![CDATA[Latest posts for the thread "[1850] - White Scars - White Scars CAD+Skyhammer Competitive"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - White Scars - White Scars CAD+Skyhammer Competitive"]]></description>
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				<title>[1850] - White Scars - White Scars CAD+Skyhammer Competitive</title>
				<description><![CDATA[ Does this list make the cut?<br /> <br /> I'm thinking about bringing this to an upcoming tournament and would like some peckish advise. Anything from: "How do you deal with Necrons" to "you should remove a flamer for a meltabomb" would be nice. Please, I just need some thoughts. Do you think I'm using the correct <span class="glossaryitem" onmouseover='gp(436);'>CT</span>'s? Should I use different ones for the two Detachments? What will I struggle against - options?<br /> <br /> Deploy Thunderfires. Opponents deployment. Infiltrators on the table - everything else in reserve. 4 <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s Skyhammer & Centurions come down T1.<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(683);'>CAD</span> </b><i>(White Scars <span class="glossaryitem" onmouseover='gp(436);'>CT</span>)</i><br /> <br /> Librarian(65) - Hunters Eye(20), Force Sword(0) - 85 pts   <b>In Drop Pod/Ignores Cover </b><br /> <br /> 5 Tactical Marines(70) - Drop Pod(35) - 105 pts   <b>Linebreaker/ObSec</b><br /> 5 Scouts(55) - Land Speeder Storm(40) - 95 pts   <b>Maelstrom/ObSec</b><br /> 5 Scouts(55) - Land Speeder Storm(40) - 95 pts   <b>MaelstromObSec</b><br /> <br /> 6 Scout Bikes(108) - Sergeant: Homing Beacon(10) - 118 pts   <b>Ablative Wounds for Sergeant/Combat Squad/Maelstrom/Linebreaker</b><br /> Drop Pod(35) - 35 pts<br /> Drop Pod(35) - 35 pts<br /> <br /> 3 Devastator Centurions(180) - Sergeant: Omnscope(10), Hurricane Bolters, Grav Cannons/Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amps</span>(3x20) - 250 pts   <b>In Drop Pod</b><br /> 3 Devastator Centurions(180) - Sergeant: Omniscope(10), Hurricane Bolters, Grav Cannons/Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amps</span>(3x20) - 250 pts   <b>In Drop Pod</b><br /> 2 Thunderfire Cannons(200) - 200pts  <b> Support/Emperor's Will<br /> </b><b><br /> Skyhammer Annihilation Force</b> <i>(White Scars <span class="glossaryitem" onmouseover='gp(436);'>CT</span>)</i><br /> 10 Assault Marines(170) - Sergeant: Meltabombs(5), 2x Flamers(2x5), 2x Eviscerators(2x25) - 235 pts  <b> Ablative Wounds/Combat Squad/Bunker buster</b><br /> 5 Assault Marines(85) - Sergeant: Meltabombs(5), 2x Flamers(2x5) - 100 pts<br /> <br /> 5 Devastator Marines(70) - Sergeant: Armorium Cherub(5), 4 Multimelta(4x10), Drop Pod(35) - 150<br /> 5 Devastator Marines(70) - Sergeant: Armorium Cherub(5), 4 Multimelta(4x10), Drop Pod(35) - 150<br /> <br /> <b>1849 pts</b><br /> <br /> 84 W/<span class="glossaryitem" onmouseover='gp(661);'>HP</span><br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 16:50:11]]> GMT</pubDate>
				<author><![CDATA[ Corvus_corax]]></author>
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				<title>[1850] - White Scars - White Scars CAD+Skyhammer Competitive</title>
				<description><![CDATA[ If you are not opposed to <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules, you could consider changing out the thunderfire cannons with the Quad Mortar Battery.  <br /> <br /> They are cheaper and a bit more versatile, and hit a lot harder. Downside is you lose the ignore cover blast from them, but with the two firing modes, they can targets a wider variety of things. <br /> <br /> Just food for thought, <span class="glossaryitem" onmouseover='gp(420);'>TFCs</span> are still awesome.  ]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 17:07:27]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>[1850] - White Scars - White Scars CAD+Skyhammer Competitive</title>
				<description><![CDATA[ Hmm. Forge World is legal if I remember correctly so that's a valid option. I could get 3 of these Quad Mortar Batteries for the price of 2 Thunderfires and still have 20 points  left over.<br /> <br /> It won't do the one thing I really want it to do as well though, which is kill troops in heavy cover so I'm not too sure. Still barrage though, which is very nice. Against Nurgle Daemons my Grav-<span class="glossaryitem" onmouseover='gp(29);'>Devs</span> won't do much even with Ignores Cover so I really feel like I need that with the Thunderfires. 4 Flamers won't help me too much there. Am I lacking a bit anti-tank/transport since you suggested these? Do you have other suggestions in that case? <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Thanks.]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 19:10:45]]> GMT</pubDate>
				<author><![CDATA[ Corvus_corax]]></author>
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				<title>[1850] - White Scars - White Scars CAD+Skyhammer Competitive</title>
				<description><![CDATA[ I have mulled it over a bit, <br /> <br /> Against Nurgle Demons, you can put your hunter's eye in the Quad battery.  12 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 ignore cover shots is going to wreck a flying nurgle demon (and can still hit them when they are flying), double out toughness on jinking 2+ re-roll screamers, and can switch modes for any horde types.  <br /> <br /> Proxy them for a couple games (the models are fairly similar)<br /> <br /> I think the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is still going to be a strong choice in the list.  With the dual DevCents and the multi meltas, i think you should be good on heavy armor.  wasting 1-2 IK's per turn.  <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> will shore up against the light - medium troops and still put out a ton of wounds and even deal with the light armor.  The quad is just such a bargain for what it does, it is hard to not bring it to tournaments.   ]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 00:12:06]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>[1850] - White Scars - White Scars CAD+Skyhammer Competitive</title>
				<description><![CDATA[ That's a great suggestion! Ashamed I didn't think of that solution myself actually. That would definitely make them more frightening. Too bad it's 36" range, but you can't have everything.. <br /> <br /> There will be a 500 pts cap for <span class="glossaryitem" onmouseover='gp(787);'>LoW</span> (except Knights) but as <span class="glossaryitem" onmouseover='gp(39);'>FW</span> is allowed we'll probably see Wraithknights & Lynx's in the same list - so quite a few nasty combos. The Quad Batteries are a nasty surprise so I'll check them out. 20 points left over as well. Thanks! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Anyone have anything to share on the <span class="glossaryitem" onmouseover='gp(436);'>CT</span>'s, or the choice of units? Will I be able to cope with Daemons, Tau, Gladius & Scatterbikes to a certain degree? Any one know of problematic <span class="glossaryitem" onmouseover='gp(39);'>FW</span> armies I might meet?<br /> <br /> I was also wondering wether <span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(436);'>CT</span>'s were the right choice for the Skyhammer. I'd love to have Raven Guard for 3+ Night Fight, <span class="glossaryitem" onmouseover='gp(271);'>RR</span> charge range and Shrouded vs. Tau Intercept, but they would get stuck and hamper the rest of my army in addition to getting wiped out quicker (Skyhammers are pretty fragile). At the moment I'm using White Scars tactics because I feel I need them vs. armies like Necrons, Daemons etc. With the Skyhammer I really feel I have to utilize my shooting and survive as long as possible.  ]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 06:32:19]]> GMT</pubDate>
				<author><![CDATA[ Corvus_corax]]></author>
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