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		<title><![CDATA[Latest posts for the thread "Vanguard usage and kitting"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Vanguard usage and kitting"]]></description>
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				<title>Vanguard usage and kitting</title>
				<description><![CDATA[ I'm planning to use <span class="glossaryitem" onmouseover='gp(10);'>BA</span> formation called the archangels demi company. It's so costy and we play at 1850p points. I'm looking ways to reduce points with my current models. <br /> <br /> Question: does a 5man <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squad perform at any level with only jump packs, deepstriking or from stormraven. Accompanied with a san priest? To get me <span class="glossaryitem" onmouseover='gp(671);'>VV</span> models I would need to re-paint my assault squad models. The same time it would mean lots of <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>/<span class="glossaryitem" onmouseover='gp(260);'>bp</span> models and no stormshields at all. Could do a maximum of 10man squad. I got 7 regulars, 1 plasma pistol, 1 power sword, 1 double inferno pistoler, 1 inferno&<span class="glossaryitem" onmouseover='gp(105);'>PF</span>, 1 inferno&power sword.<br /> <br /> Do we have a case here or is it just wise to forget the conversion ideas and keep them as assault mariens. I have never used vanguard vets so no idea how to kit/use them. If I really could choose I would propably take 10 w/ <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, 2x <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x lightning claws and call it a day. But my kitting options are only the above from the assault marines.]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 19:01:34]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
			</item>
			<item>
				<title>Vanguard usage and kitting</title>
				<description><![CDATA[ 5 Vanguard Vets will perform better than you might think in a lot of ways. Generally the Power Weapons are the real draw, as they will turn the unit into a proper Marine-muncher. My preferred loadout is four Swords and a set of Lightning Claws, and I've found that this is a good mix between power and efficiency. There aren't many objectively bad options, but I'd warn you against over-spending on them.<br /> <br /> I would specifically advise that you avoid pistols, however. Plasma Pistols are too short-ranged and will overheat and rob you of an expensive model at the worst possible time, while Inferno Pistols will need to get within 3" to make use of the Melta rule, which will put you squarely in range of the inevitable vehicle 'splosion. Both options are far too expensive. Hand Flamers might be another kettle of fish, but I don't have any experience of using them.<br /> <br /> So yes, I'd take a smallish squad with specialised melee weaponry in order to back up a combat character. Power Axes will give you Ap2, albeit at Initiative 1 (incidentally I don't recommend too many Storm Shields, as they get pretty expensive as well), while Power Mauls will Instant Death anything with T3 (Farseers, Autarchs, Archons... erm... all the other things with T3 and multiple wounds).<br /> <br /> Anyway, as with anything it's a matter of finding a way that works for you. Try a few things with proxies before you commit.]]></description>
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				<pubDate><![CDATA[Mon, 19 Sep 2016 20:07:59]]> GMT</pubDate>
				<author><![CDATA[ Spineyguy]]></author>
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			<item>
				<title>Vanguard usage and kitting</title>
				<description><![CDATA[ Little more kitbashing, I have a 5-10man vanguard vets with jump packs and 2 power swords and a power fist. Should I add a san priest with jum pack for extra stamina? Or just 5 or 10man squad. SR or jumpy deployment?]]></description>
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				<pubDate><![CDATA[Tue, 20 Sep 2016 08:38:07]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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