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		<title><![CDATA[Latest posts for the thread "Advice concerning equipment for Cataphractii Terminator Squad"]]></title>
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				<title>Advice concerning equipment for Cataphractii Terminator Squad</title>
				<description><![CDATA[ I'm in the process of building a squad of 5 Cataphractii terminators (from the Betrayal at Calth set), and number of options is a bit overwhelming. I'm looking for feedback and advice, but I am considering using a variety of weapons, which might not be the most effective way to equip them.<br /> <br /> In short, this is how I would like to equip my squad:<br /> #1 Sergeant w/ combi-bolter & master crafted power sword (this is the standard equipment)<br /> #2 Terminator w/ heavy flamer & power fist<br /> #3 Terminator w/ combi-bolter & chainfist<br /> #4 Terminator w/ combi-bolter & lightening claw<br /> #5 Terminator w/ dual lightening claws<br /> <br /> I suppose it's really #5 with dual lightening claws I'm most interested in getting input about, and I don't want to equip them exclusively with lightening claws either. Should I avoid lightening claws entirely? <br /> <br /> When I was still treating this as a Betrayal at Calth project, it made more sense to equip them differently because variation is interesting, but now when I'm planning to use them in a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army, it makes more sense to equip them more or less uniformly. ]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2016 19:16:48]]> GMT</pubDate>
				<author><![CDATA[ Zingraff]]></author>
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				<title>Advice concerning equipment for Cataphractii Terminator Squad</title>
				<description><![CDATA[ combi bolters aren't amazing, so I personally don't see a problem with one close combat-ey dude but <span class="glossaryitem" onmouseover='gp(274);'>ymmv</span>]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2016 19:27:16]]> GMT</pubDate>
				<author><![CDATA[ gummyofallbears]]></author>
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				<title>Advice concerning equipment for Cataphractii Terminator Squad</title>
				<description><![CDATA[ Seems to me that with cataphractic pattern's Slow and purposeful rule, that the more close combat you go the better. combi bolters aren't spectacular and with no flame overwatch the flamer seems like points that could be better spent elsewhere as well. I'd go with 3 claw guys, one chainfist and the sgt. maybe throw the grenade launcher thing on one of them]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2016 20:24:40]]> GMT</pubDate>
				<author><![CDATA[ Renesco P. Blue]]></author>
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				<title>Advice concerning equipment for Cataphractii Terminator Squad</title>
				<description><![CDATA[ I'm having second thoughts here, the dual lightening claws kind of make them look like angry molemen. And claws don't fit that well with the overall image of my army, I think. It would have been different I guess, if I was doing a 30k traitor army, or Blood Angels, or something like that.<br /> <br /> I'll look into the suitability of the flamer.<br /> <br /> I will be using the grenade harness. I didn't know until now what it was meant to be, I assumed it was something technical or to make the sergeant stand out.]]></description>
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				<pubDate><![CDATA[Fri, 23 Sep 2016 23:16:07]]> GMT</pubDate>
				<author><![CDATA[ Zingraff]]></author>
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				<title>Advice concerning equipment for Cataphractii Terminator Squad</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> you don’t take the combi-bolter armed guys for the dakka, but for the fists.  There are far better ways of getting some more light fire downrange then these guys.<br /> <br /> I think running them mostly with claws is the way to go.  At least one chainfist, in case you need to open tanks up, and maybe a power fist just to crush heavy things.  While you can’t overwatch the <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, it might be worth bringing along.  Doesn’t cost that much.<br /> <br /> What to give the sarge is a big question.  Harness is probably a given.  2+/4++ is probably tough enough to survive to punch at I1, but that’s a question about how much risk you are willing to take.  Fist or sword I think are his best options.  Chapter tactics and other outside buffs can make a big impact here as well.  Ultramarines, with the ability to use the assault doctrine when needed, makes the <span class="glossaryitem" onmouseover='gp(93);'>MC</span> sword worth less.  Same if you are going to stick a chaplain in with them.<br /> <br /> Looks are also a factor if you let them be.<br /> <br /> If I had my squad to build over again, I’d go with something like this:<br /> Sarge: combi/sword, harness (I like the look, honestly think fist might be the better call here)<br /> <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/Fist: Sometimes things need to burn<br /> bolter/chainfist: I want the chainfist, but don’t want all my eggs in one basket, so not pairing it with the <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 2x Double <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>: To blend <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> and softer foes.<br /> <br /> It mirrors the ratio I keep my terminator assault squad in (3xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2xLC)  Some hard hitting guys, some wounds spam to deal with chaff.  But instead of all the durability in the <span class="glossaryitem" onmouseover='gp(221);'>SSs</span>, you have a 4++ all around.  And get a little armorbane and some shooting, rather then concussive hammers.<br /> <br /> What I actually built mine as was <a href="http://www.dakkadakka.com/gallery/800153-CTDA%20final.html" target="_new" rel="nofollow">all lightning claws</a> (harness for the sarge)  But this was before the supplement gave them <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules, and I needed more assault marines to balance out the shelf.<br /> <br /> And they don’t look like very nice guys.  I think of the squad as “I can’t believe they're not Night Lords"]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 03:15:22]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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