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		<title><![CDATA[Latest posts for the thread "[2000] - Death Korps/ABG/Inq"]]></title>
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				<title>[2000] - Death Korps/ABG/Inq</title>
				<description><![CDATA[ Hello dakka. I'm trying to get ready for a tourny coming up and am looking for critique and opinions on this list.<br /> <br /> <u>Death Korps <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> </u> (Siege Reg)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> Company Command Squad <br /> w Officer Of The Fleet<br /> Company Command Squad<br /> w Master Of Ordnance <br /> <br /> Elite<br /> Field Artillery Battery 2x Quad Launcher<br /> <br /> Troops<br /> Minimum Sized Platoon<br /> Engineer Squad <br /> w Mole Launcher<br /> <br /> Fast<br /> Death Rider Squad (5 man)<br /> <br /> Heavy<br /> Hvy Artillery Battery  2x  Earthshakers<br /> Hvy Artillery Battery  Medusa<br /> bastion breacher shells and camo net<br /> <br /> Fortification <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span><br />  w Quad Guns<br /> <br /> <u>Armoured Battle Group Allied Detachment</u><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Command Tank<br /> Vanquisher w beast hunter shells<br /> coaxial heavy stubber<br /> <br /> Elite<br /> Commissar Tank<br /> Vanquisher w beast hunter shells<br /> coaxial heavy stubber<br /> camo net<br /> <br /> Troops<br /> Demolisher Tank<br /> Demolisher Tank<br /> <br /> <u>Inquisition Detachment</u><br /> <br /> Hereticus Inquisitor<br /> mastery lv<br /> Grimoire relic<br /> servo skull x3<br /> force sword<br /> <br /> <u>Assassinorum Detachment</u><br /> <br /> Culexus Assassin<br /> <br /> <br /> The plan is to park the Commissar Tank as close to as many Guns as possible to pass orders on <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10. I can leave one <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> behind a tank to block <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> and make sure whoever went to ground can get back in the fight. Ignores cover might be rough but the targets will be armour 14 or T7 for them. <br /> Inquisitor for the servo skulls and divination.<br /> Riders for some situational deep strike intercept.<br /> <br /> The Commissar Tanks says any Imperial Guard units are counted as <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 10, and my Death Korps book says that the Korps are a variation of a Imperial Guard army. <br /> Would I come into problems with this or should it be legal?<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 13:48:46]]> GMT</pubDate>
				<author><![CDATA[ Jerrycan]]></author>
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				<title>Re:[2000] - Death Korps/ABG/Inq</title>
				<description><![CDATA[ Personally I would drop the Demolishers down to something cheaper. They're short ranged and very expensive and I don't feel they work terribly well in this edition.<br /> <br /> Dropping them would also save you some points to put elsewhere, like Lascannons for the Vanquisher tanks (might as well for 10pts each to get BS4 lascannons on those command tanks). Likewise, I'd drop the mole launcher on the Engineers and see if you can find points for a Hades drill, as that adds a ton of utility and you can play all sorts of shennanigans with it (such as manipulating positioning and wound allocation to lose a 2 or 3 engineers and then the whole unit becomes T7). <br /> <br /> As much as I like the models for the Death Riders, they usually just die straight away before they can ever do anything. If you want them for cool factor, I get that, but otherwise I'd drop them for some additional meatshield bodies or some Rapier Laser Destroyers (those things are *amazing*). ]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 18:56:09]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Re:[2000] - Death Korps/ABG/Inq</title>
				<description><![CDATA[ Thanks for the review!<br /> <br /> Took your advice about the rapiers, hades lascannons and the riders. Here is the new list<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>Hq</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w Master Of Ordnance<br /> <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> w Officer Of The Fleet <br /> <br /> Elites<br /> <br /> Hades w 4 Engineers and Watchmaster w power axe<br /> 2x Quad Launcher <br /> 2x Rapiers +1 extra crew<br /> <br /> Hvy Support<br /> Same as above<br /> <br /> Allied Detachment <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Command Tank<br /> Vanquisher w beast hunter shells <br /> coaxial heavy stubber<br /> Lascannon<br /> <br /> Elite<br /> Commissar Tank <br /> Vanquisher w beast hunter shells <br /> coaxial heavy stubber <br /> Lascannon<br /> <br /> Troops<br /> Single Demolisher <br /> <br /> Everything else is the same.  <br /> <br /> I like the idea of the hades to give me some reach for objectives as well. How many engineers need to remain before the unit is T7?<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 20:38:47]]> GMT</pubDate>
				<author><![CDATA[ Jerrycan]]></author>
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				<title>[2000] - Death Korps/ABG/Inq</title>
				<description><![CDATA[ Looks good. Do the Engineers have a Hades there?<br /> <br /> The engineers get to be T7 when the Hades Drill becomes the Majority Wounds in the unit, so if drill is W3 and you've only got 2 or 3 W1 Engineer dudes left, the whole unit then becomes T7 (but always remember to keep one Engineer alive or the drill goes away too). ]]></description>
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				<pubDate><![CDATA[Sat, 24 Sep 2016 23:46:20]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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				<title>Re:[2000] - Death Korps/ABG/Inq</title>
				<description><![CDATA[ I do yes. 4 Engineers and a Watchmaster with an axe. Thank you for that bit about the wounds and majority toughness. I have been playing it as a model by Model basis not wounds in the unit so I have been missing out! Maybe my hades will live longer now ]]></description>
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				<pubDate><![CDATA[Sun, 25 Sep 2016 10:50:00]]> GMT</pubDate>
				<author><![CDATA[ Jerrycan]]></author>
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				<title>[2000] - Death Korps/ABG/Inq</title>
				<description><![CDATA[ No problem, hope it works out!]]></description>
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				<pubDate><![CDATA[Sun, 25 Sep 2016 21:41:07]]> GMT</pubDate>
				<author><![CDATA[ Vaktathi]]></author>
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