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		<title><![CDATA[Latest posts for the thread "[1850] - I Need Help ! Ultramarines Gladius Strike forces!"]]></title>
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				<title>[1850] - I Need Help ! Ultramarines Gladius Strike forces!</title>
				<description><![CDATA[ Hi ! i need help to build a competitive space marines army (1850pts) let me know your comments on this list thank you ! and just for information im new in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>  thank you very much<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Sicarius <br /> 1st task compagny<br /> -Sternguards : x4 combi melta <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">rop pod  deathwing launcher<br /> -Assault Terminators: 3xthunder hammers 2 Claws<br /> -Termninators : Cyclone launcher<br /> <br /> Demi Compagny:<br /> 3x Tactical Marines wp/ grave gun : Razorback <br /> 1x Devastator squad wp/ Missile Launchers in rino <br /> 1x Land speeder wp heavy flamer<br /> <br /> Extra: <br /> 10 men tactical squad  Combi-Melta/melta  in drop pod <br />  Centurion Devastator squad : hvy Grav cannon/ hurricane bolters  plus omniscope for sgt<br /> 1855pts Thank you ! <img src="/s/i/a/a634d4056bc15b21ef25d1960801aa76.gif" border="0"> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 Sep 2016 02:18:47]]> GMT</pubDate>
				<author><![CDATA[ UltraChp]]></author>
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				<title>Re:[1850] - I Need Help ! Ultramarines Gladius Strike forces!</title>
				<description><![CDATA[ Hello fellow Ultramarine!<br /> <br /> Well your first major issue is the fact that you're 5 points over. It may not seem like much, but it's a big no no so you'll have to drop some upgrades just to stay in line. I'm not entirely sure what your entire collection includes, but you may wish to consider either running all drop pods or all tanks instead of a mix of both. That way, your theme and attack plan is much more focused and if you choose drop pods, you can have a lot more of them come in on turn one for a bigger alpha strike. The problem with mixing is your army hypothetically comes in piecemeal so an opponent who's good at castling up will be able to focus fire on your waves one at a time and just steam roll you the rest of the game. I think an all drop pod army would suit you well considering you have Sicarius and he's great at being able to bring in reserves reliably.  Also is your list more for competitive scenarios or narrative ones? ]]></description>
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				<pubDate><![CDATA[Sun, 25 Sep 2016 02:59:25]]> GMT</pubDate>
				<author><![CDATA[ NInjatactiks]]></author>
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				<title>Re:[1850] - I Need Help ! Ultramarines Gladius Strike forces!</title>
				<description><![CDATA[ its a list for competive scenario but i have actually : 20 tactical marines 5 sternsguard 3 devastator centurion  1 predator 5 devastator marines with missile launcher 1 captain 1 command squad 1 venerable dread.<br /> <br /> i dont know what focus with that type of units i should go battle compagny ? rainning steel? or Mech army ? i dont really dont what is the best choice for a competitive scenario (1850)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 Sep 2016 10:46:52]]> GMT</pubDate>
				<author><![CDATA[ UltraChp]]></author>
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				<title>[1850] - I Need Help ! Ultramarines Gladius Strike forces!</title>
				<description><![CDATA[ Welcome to Dakka and the Ultramarines.<br /> <br /> I think a hybrid drop/mech list can work well.  In a competitive environment, I suspect more pods would be better, unless you are going for a full company list and free razorbacks.  Depends a lot on the missions and meta.<br /> <br /> Terminators are often criticized, and with some valid reasons.  Be careful with them, they are not as rugged as the fluff would have you believe.  That said, they should do OK in a more casual setting.<br /> <br /> Drop pod sternguad melta is a sound tactic.<br /> <br /> Sicarius is part of the demi-co.  Important for bookkeeping.  What your plan for his <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad buff?<br /> <br /> Don’t expect much from the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads loaded like that.  Not bad for being a minimal tax unit, but not great either.  A combi on the sarge would help a lot, and an upgrade to the razor’s guns would give them some teeth.<br /> <br /> 4xLC is my <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad of choice.  If you are putting them in a rhino (why?) I might suggest just taking 2 grav cannons and having them shoot out the hatch while you roll around..<br /> <br /> You cannot just tack on extras without going unbound.  Not that this is technically illegal, but almost every environment requires bound lists.  A full melta <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad is a good idea, and can be swapped into the battle company.  Grav cents are powerful, but need a little support.  If you stick with an unbound list, give them the pod.  You can take a loose one as a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> pick and let them ride in it.  To do this in a bound list requires a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, as empty pods don’t show up in any formations (and you can’t steal the dedicated transport of another unit to start in)]]></description>
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				<pubDate><![CDATA[Sun, 25 Sep 2016 13:16:32]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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