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				<title>[1850] - Cadians &amp; Inquisitor - Semi-Competitive</title>
				<description><![CDATA[ Astra Militarum <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Company Command Squad <br /> 2x Plasma Guns, Autocannon <br /> Chimera <br /> Multilaser, Heavy Bolter <br /> [165] <br /> <br /> Troops: <br /> Platoon Command Squad <br /> 3x Flamers, Heavy Flamer<br /> [55] <br /> <br /> Infantry Squad <br /> Flamer, Autocannon, Vox-caster <br /> [70] <br /> <br /> Infantry Squad <br /> Flamer, Autocannon, Vox-caster <br /> [70] <br /> <br /> Infantry Squad <br /> Flamer, Autocannon <br /> [65] <br /> <br /> Veteran Squad <br /> 3x Meltaguns <br /> Chimera <br /> Multilaser, Heavy Flamer <br /> [155] <br /> <br /> Veteran Squad <br /> 3x Meltaguns <br /> Chimera <br /> Multilaser, Heavy Flamer <br /> [155]<br /> <br /> Fast Attack: <br /> Vendetta (<span class="glossaryitem" onmouseover='gp(331);'>PCS</span>)<br /> [170] <br /> <br /> Heavy: <br /> Wyvern <br /> [65] <br /> <br /> Wyvern <br /> [65] <br /> <br /> Wyvern <br /> [65] <br /> <br /> [1100]<br /> <br /> Company Command Squad <br /> 2x Plasma Guns, Autocannon, Volkav's Cane <br /> Chimera <br /> Multilaser, Heavy Bolter <br /> [175] <br /> <br /> (2) Basilisk <br /> [250] <br /> <br /> Wyvern <br /> [65] <br /> <br /> Manticore <br /> [170] <br /> <br /> Enginseer <br /> [40] <br /> <br /> [700] <br /> <br /> Inquisition<br /> <br /> Ordo Xenos Inquisitor<br /> Rad Grenades, 3x Servo Skulls<br /> [49]<br /> <br /> [1849]<br /> <br /> Trying to get mileage out of my languishing Cadians. The idea is to make a blob squad and bubble wrap the Wrath formation. Inquisitor goes there, as does the Priest. The Enginseer can pal around with the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> until needed. The Vets zip forward to pop threatening armor and/or take objectives. The quad Wyverns deliver pain - wound saturation, generally. Ideally, the Bassies will put some hurt down too - ignoring cover and possibly twin-linked via a Vox. Vendetta is my default anti-air, since I have little else. Plus, it hauls around the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> which can ditch the bird and take an objective late-game, tossing out quad flamers on squishy units if need be. The Bassies and Manticore can help pop armor, as well as the Vendetta (and aforementioned Vets). <br /> <br /> Thoughts? Ideas? Input?]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 19:40:56]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>[1850] - Cadians &amp; Inquisitor - Semi-Competitive</title>
				<description><![CDATA[ No real input, but I think the list looks great! There's a decent amount of armour there and guardsmen. Everything synergises well, it's a great list as far as guard go <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 26 Sep 2016 22:52:37]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1850] - Cadians &amp; Inquisitor - Semi-Competitive</title>
				<description><![CDATA[ Why the voxes in your infantery squads, that will stay close to one/two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>? Wouldn't it be better to give voxes to Veterans or the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for artillery spotting?<br /> <br /> Is the Chimera to the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> necessary?<br /> <br /> If the Inquisitor will buff a blob of 30 soldiers Liber Hereticus could give them some useful <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, or psyocculum to make the whole blob <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 10 against psykers.<br /> <br /> Henchmen are always useful - either as very cheap psykers, very cheap multi-meltas/plasma cannons or cheap light infantery. 3 multi-melta servitors and 2 psykers would cost less than a Chimera and threaten everything that don't have wings.]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 16:09:43]]> GMT</pubDate>
				<author><![CDATA[ superkuf]]></author>
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				<title>[1850] - Cadians &amp; Inquisitor - Semi-Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/703643/8928264.page"><b>superkuf wrote:</b></a><br/>Why the voxes in your infantery squads, that will stay close to one/two <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>? Wouldn't it be better to give voxes to Veterans or the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> for artillery spotting?<br /> <br /> Is the Chimera to the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> necessary?<br /> <br /> If the Inquisitor will buff a blob of 30 soldiers Liber Hereticus could give them some useful <span class="glossaryitem" onmouseover='gp(136);'>USR</span>, or psyocculum to make the whole blob <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 10 against psykers.<br /> <br /> Henchmen are always useful - either as very cheap psykers, very cheap multi-meltas/plasma cannons or cheap light infantery. 3 multi-melta servitors and 2 psykers would cost less than a Chimera and threaten everything that don't have wings.</div></blockquote><br /> <br /> The <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> Chimera allows me to either sit back and issue from the Chimera or roll that squad up with the Melta Vets to give them orders. Or both. Worse case, I can use it as a <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocker.<br /> <br /> And the Vets, in my experience, don't live that long. Nor will the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>. The Vox are useful, but not a major factor - more like a happy surprise if they prove useful than a lynchpin of the strategy.<br /> <br /> Love the Liber Heresius idea! Holy crap, that looks mandatory. Legit tempted to just scrap the two vox and bump the Heavy Flamer to a normal just to add it. The Vox thing isn't <i>that</i> important anyhow, while having Scout for positioning, Split Fire to snipe with those Autocannons at another piece of light armor, or Counter-Attack to get a whole slew of attacks - just a great call. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/703643/8926777.page"><b>DoomMouse wrote:</b></a><br/>No real input, but I think the list looks great! There's a decent amount of armour there and guardsmen. Everything synergises well, it's a great list as far as guard go <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> THANKS!]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 17:31:37]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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