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		<title><![CDATA[Latest posts for the thread "[1850] - Space Marine - Black Templar"]]></title>
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				<title>[1850] - Space Marine - Black Templar</title>
				<description><![CDATA[ Creating my list for space marines and want to create a list that is both strong and true to the fluff. Or as close as possible, since those are sometimes opposites. One of the rules is I have to use Black Templars Chapter Tactics. They are my favorite chapter and I haven't caved in yet and just play them as counts as. Anyways, time for the list. This is built using ITC format.<br /> <br /> <b><span style="font-size: 14px; line-height: normal;"><span class="glossaryitem" onmouseover='gp(683);'>CAD</span></span></b><br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></u><br /> Chaplain - 90<br /> The Emperor's Champion - 140<br /> <br /> <u>Troops</u><br /> Crusader Squad (Lascannon) w/Rhino - 125<br /> Crusader Squad (8 initiates, 5 Neophytes, Sword Brother with power fist, power weapon) w/<span class="glossaryitem" onmouseover='gp(261);'>LRC</span> - 482<br /> <br /> <u>Heavy Support</u><br /> Relic Sicaran w/ Lascannon Sponsons - 175<br /> <br /> <b><span style="font-size: 14px; line-height: normal;">Skyhammer Annihilation Force</span></b><br /> Assualt Marine Squad  w/jump packs - 85<br /> Assault Marine Squad w/jump packs - 85<br /> Devastator Squad 10 man 2 grav cannon/2 Multi-melta w/drop pod - 265<br /> Devastator Squad 10 man 2 grav cannon/2 Multi-melta w/drop pod - 265<br /> <br /> <b>Assasssin Detachment</b><br /> Culexus Assassin - 140<br /> <br /> This is 1852. Still two points over. Tell me what you think and suggestions or good experiences you have had playing with Templars. Things that have worked for you etc.]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 04:50:05]]> GMT</pubDate>
				<author><![CDATA[ Bonachinonin]]></author>
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				<title>[1850] - Space Marine - Black Templar</title>
				<description><![CDATA[ Looks decent, the sicaran is something I'm thinking of adding myself, I lack serious anti tank for my <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.<br /> <br /> The only issue with the list could be the lascannon squad in a rhino, could potentially swap that out for a special weapon instead, that way you'd be able to move out of it and shoot, thats how I usually run shooty Templar armies with multiple squads with special weapons in Rhinos as you can move and shoot.<br /> <br /> The other crusader squad I'm assuming has <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>? Them with a chaplain in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> can be very killy (my personal favourite unit within <span class="glossaryitem" onmouseover='gp(15);'>BT</span>)<br /> <br /> Not used the skyhammer force but looks decent, maybe to get more bodies in the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> drop the 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads down to five?]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 19:22:51]]> GMT</pubDate>
				<author><![CDATA[ SuperBerzerker12]]></author>
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				<title>[1850] - Space Marine - Black Templar</title>
				<description><![CDATA[ The Sword Brother in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> squad may have trouble connecting with his Power Fist in case he gets challenged, I think he could be killed at higher Initiative by an enemy character. Might be better off putting the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the Chaplain as he can survive more easily with his Rosarius (4+ invuln.) A<br /> <br /> For the Devastator Squads I assume the idea is to Combat Squad them and then shoot the Meltas at one thing and the Grav at another? Might want to try making them 4-of and 4-of in case it makes it easier to land the Melta pod near tanks and the Grav pod near <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> or whatever.<br /> <br /> One other thing you might want to consider is adding some Plasma, you can trigger Righteous Zeal if your gunner dies as a result of Gets Hot!]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 19:54:27]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Alcyon]]></author>
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				<title>[1850] - Space Marine - Black Templar</title>
				<description><![CDATA[ I feel like there could be some merit to multiple <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> squads perhaps, and min-maxed crusader squads in a pod or something?... could they take a grav, combi-grav and grav cannon at 5-man? Maybe dropping down a couple of those would pull some hate off of the advancing <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> squads? Also, and I'd have to figure out he points, but maybe you could also get another pod on the drop with a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> threat like an Ironclad, or better yet, Siege Dread/Leviathan to help turn 1?<br /> <br /> It's a real shame they can't swap Crusader Sqauds in for <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squads to form a demi company, battle company, etc.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just thinking of something right now that is probably close to 1850, what about this?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> Chaplain<br /> Crusader Squad - <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, melta, power axe, power axe, <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons on as many initiates and neophytes as you can get<br /> <br /> Chaplain<br /> Crusader Squad - <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, melta, power axe, power axe, <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapons on as many initiates and neophytes as you can get<br /> <br /> Crusader Squad (5) - pod, melta, combi-melta<br /> <br /> Centurion <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> (3) - grav x3, omni-scope<br /> Drop Pod<br /> <br /> Relic Leviathan Dread - lucious pod, drill, cyclone melta cannon<br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> 3 pods, so 2 on the drop... gives your opponent something to worry about while your <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s flat out up the field to ob sec an objective for some points, or get in their face delivering an anti-horde and <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> punch.]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 14:29:56]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>Re:[1850] - Space Marine - Black Templar</title>
				<description><![CDATA[ <blockquote class="uncited"><div>The Sword Brother in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> squad may have trouble connecting with his Power Fist in case he gets challenged, I think he could be killed at higher Initiative by an enemy character. Might be better off putting the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> on the Chaplain as he can survive more easily with his Rosarius (4+ invuln.) A </div></blockquote><br /> The emperors champion will also be rolling with the squad. He will be taking any challenges, whether I want it or not. The crusader squad in the rhino is for back field objective holding. They can park on one and plink away. I can look into switching it to a melta or grav gun. <br /> <br /> <blockquote class="uncited"><div>Not used the skyhammer force but looks decent, maybe to get more bodies in the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> drop the 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads down to five?</div></blockquote><br /> The skyhammer is a good formation, and I want to keep 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads to maximize the pinning bonuses. Not having much experience fielding the skyhammer, I am very worried about my tau matchup. How do other sky hammer armies deal with it? Do you no combat squad to try to have enough bodies before you lose the grav cannons?<br /> <br /> I could look into cutting something to fit another pod with a dread or a crusader/sternguard/whatever. The leviathan dread sounds super cool, but it's really expensive and I question its value. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 00:20:55]]> GMT</pubDate>
				<author><![CDATA[ Bonachinonin]]></author>
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				<title>[1850] - Space Marine - Black Templar</title>
				<description><![CDATA[ Based on some of my previous expirience - i stopped to play with the crusader squad in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, as it gave not much performace, unfortunately. Those guys just used to work as <span class="glossaryitem" onmouseover='gp(32);'>EC</span> additional wounds. I took honour guard instead. packed it with chaplain and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, added an ordo xenos inquisitor with rad grenades and it is really good squad for killing everything, except, maybe, necron royal court. you can take a power mauls for all of the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> and there will be the maelstorm of instant death to any T4 enemy unit and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> will kill any <span class="glossaryitem" onmouseover='gp(119);'>SM</span> hero with instant death too. also this squad can survive a lot, only if you keep up them from <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 tanks and weapons. Banner for +1A to everyone for 25 points is good too. Other than it i use some droppods to keep up the enemy occupied while my <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> is coming for them.]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 12:13:36]]> GMT</pubDate>
				<author><![CDATA[ margulix1]]></author>
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