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		<title><![CDATA[Latest posts for the thread "[1999] - Tau "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1999] - Tau "]]></description>
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				<title>[1999] - Tau </title>
				<description><![CDATA[ Hi Guys/Gals<br /> <br /> Wanted to make this list as I have a few friendly games coming up at my local this week. Wanted to know what you all would like to think as I do wish to be fairly competitive but I wish to be competitive in a different way to online lists.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 247<br /> <br /> Commander - 170<br /> XV8-02 Iridium Armour, Onagar Gauntlet, Networked System Jammer, Marker Drone, Drone Controller, Target Lock, Fusion Blaster, Burst Cannon, Puretide Chip.<br /> <br /> Cadre Fireblade - 60<br /> <br /> Troops - 548<br /> <br /> Strike Team - 134<br /> +5 men, Shas'ui, 2 x Shield Drones, DS8 Tactical Turret (<span class="glossaryitem" onmouseover='gp(388);'>SMS</span>).<br /> <br /> Strike Team - 134<br /> +5 men, Shas'ui, 2 x Shield Drones, DS8 Tactical Turret (<span class="glossaryitem" onmouseover='gp(388);'>SMS</span>).<br /> <br /> Breacher Team - 144<br /> +5 men, Shas'ui, 2 x Guardian Drones, 10 x EMP Grenades.<br /> TY7 Devilfish - 136<br /> Disruption Pods, Twin-Linked <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, Sensor Spines, 2 x Seeker Missiles, Point Defence Targeting Relay.<br /> <br /> Elites - 454<br /> <br /> Ghostkheel - 195<br /> Velocity Tracker, Stimulation Injectors, Twin-Linked Fusion Blaster.<br /> <br /> Stealthsuits - 259<br /> +3 men, 2 x Fusion Blasters, Shas'vre, 2 x Marker Drones, Markerlight and Target Lock, 6 x Counter Fire Defence System.<br /> <br /> Fast Attack - 326<br /> <br /> Drones - 168<br /> +8 Drones, Marker Drones x 12.<br /> <br /> Pathfinders - 158<br /> +2 men, Grav Inhibitor Drone, Pulse Accelerator Drone, Recon Drone, Shas'ui, 2 x Gun Drones.<br /> <br /> Lord Of War<br /> <br /> Stormsurge - 440<br /> Shield Generator, Twin-Linked Air-Burst Fragmentation Launcher, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, Velocity Tracker.<br /> <br /> Total -  1,997 points<br /> <br /> So the idea is have the Commander be with the Marker Drones rushing up the board soaking regular fire and passing off devastating fire with the drones while they provide a BS5 squad of markerlights, while also messing with my opponents shooting each turn.<br /> <br /> Using the enlarged squad of Pathfinders to sit on an objective in the middle of the board (for a good <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>) firing markerlights early game and if there is little left late game just switch to there pulse carbines.<br /> <br /> Strike Teams with the Cadre Fireblade sitting in cover at the back squatting on objectives to make  the most of there better range than most armies.<br /> <br /> Send a Breacher Squad up the left or right depending on where the Pathfinders to flank an enemy unit that may be focusing on firing at them and using the Devilfish to watch the Breachers backs in case they are charged by a unit.<br /> <br /> Have the Stealthsuits use their rules to get up field and devastate my opponents backfield and hit there larger numbers of light infantry.<br /> <br /> Use the Ghostkheel to attack the heavier infantry like terminators and small squads of marines. and also go after the flyers overhead.<br /> <br /> Use the Stormsurge as an all rounder one that can intercept, go after flyers, decimate whole units and be a general nuisance to my opponent and make them worry about it. Also need to make sure he does not anchor til all vehicles of my opponent are destroyed as death or glory is a bad idea.<br /> <br /> So guys tell me what you think of this list I would like to know your C&C's let me know if there is anything you feel you would change to this list without making it a netlist as i tend to shy away from that.<br /> <br /> Thanks DH19]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 16:01:22]]> GMT</pubDate>
				<author><![CDATA[ darkhorse19]]></author>
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				<title>[1999] - Tau </title>
				<description><![CDATA[ I'll do a unit by unit breakdown.<br /> <br /> <b>Commander</b><br /> You say this is a drone commander, and yet he has a Puretide Chip, and a really bizarre weapons loadout. Fusion/Burst is not good on a drone commander, as the role of a drone commander is to sit back and camp. I'd advise removing the Puretide Chip and Onager Gauntlet, and replacing the Fusion/Burst with 2x Missile Pods.<br /> <br /> <b>Troops</b><br /> Drop the Shas'ui upgrades and shield drones. They really aren't necessary, and a massive waste of points. <br /> Breacher Team. Drop EMP grenades, remove the seeker missiles from the Devilfish. Your Devilfish has had its points doubled because of all the upgrade crust on it. Drop 1 Guardian Drone.<br /> <br /> <b>Elites</b><br /> Ghostkeel - Replace the fusion collider with a cyclic ion raker. Velocity Tracker is unnecessary, its maximum range is 18". <br /> Stealth Suits - Remove all Shas'vre upgrades. Markerlight + Target Lock, and drones. They aren't necessary for the unit to fulfill its purpose.<br /> <br /> <b>Fast Attack-</b><br /> Drop all upgrades from the Pathfinders. <br /> Drones are fine.<br /> <br /> <b>Lord of War-</b><br /> Pretty much fine. <br /> <br /> So now that you have several hundred points to play with, use them wisely. Maybe add some Crisis Suits or Broadsides.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 27 Sep 2016 16:26:06]]> GMT</pubDate>
				<author><![CDATA[ Verviedi]]></author>
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				<title>[1999] - Tau </title>
				<description><![CDATA[ First the Ghostkheel does have a Cyclic Ion Raker I forgot to put that in there. velocity tracker isn't unnecessary as the Ghostkheel will be half way up the board by the time a flyer comes up the board and I believe its Ion Raker will be 24" not 18".<br /> Stealthsuits correct i may not need the markerlight & target lock upgrade.<br /> I don't want to drop all upgrades on the unit as I want higher <span class="glossaryitem" onmouseover='gp(82);'>LD</span>.<br /> The Strike Team why do you feel it necessary to take out the drones and shas'ui upgrades extra <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and 2 ablative wounds that can take any shot and has a 50% survival rate.<br /> The Breacher Team has EMP grenades because in the past I have been told to not use them then gotten killed by a dreadnought also what if a guardian drone is shot down I would have a second one to do the squad <span class="glossaryitem" onmouseover='gp(162);'>inv</span>.<br />  Devilfish has the seeker missiles but I could drop them to be fair.<br /> The commander is a mixed role helping the drones <span class="glossaryitem" onmouseover='gp(14);'>BS</span> the chip itself is for him and the onager gauntlet is in case a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> charges me also i have target lock so shooting another uni while drones shoot something else.<br /> <br /> Thanks for your C&C<br /> <br /> <span class="glossaryitem" onmouseover='gp(30);'>DH</span>]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 07:27:12]]> GMT</pubDate>
				<author><![CDATA[ darkhorse19]]></author>
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				<title>[1999] - Tau </title>
				<description><![CDATA[ Don't be so quick to run a Raker instead of a Collider. A lot of competitive ITC lists run Colliders because they help with super heavies. It depends on what you foresee running up against it.<br /> <br /> Your Stealth Suits are illegal. You can only run one Fusion for every 3 guys, but yes, if their purpose is to shoot things, then lose the Marker upgrades.<br /> <br /> The reason for dropping the Drones from the Fire Warriors is because no one is going to waste their low <span class="glossaryitem" onmouseover='gp(6);'>AP</span> shooting on them, I know I wouldn't, so the invulnerable save is mute. You can put those points toward more Fire Warriors and get the same number of ablative wounds with better Dakka.<br /> <br /> I used to love EMP grenades until <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made it so that only one guy in the squad can use them. It's a lot of points for one Haywire hit a turn, if you're lucky enough to hit in the first place. Just kill those Dreadnoughts before they start tearing through your army and/or let the first squad die in order to hit it with some pain.<br /> <br /> The Seeker Missiles on the Fish are fine. The Targeting Relay is suspect.<br /> <br /> Don't mix role your Commanders. A jack of all trades, but master of none, just adds points to an already expensive unit.]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 21:51:06]]> GMT</pubDate>
				<author><![CDATA[ counterwavecounter]]></author>
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				<title>[1999] - Tau </title>
				<description><![CDATA[ Wait the EMP can only use 1 a turn that is absurd well I guess I will drop them.<br /> I see the point for drones being no good now when you put it that way.except the guardian drones.<br /> It is the Cyclic Ion Raker as my meta is mostly marines.<br /> The Stealthsuits are not illegal as there are 6 people in the squad. But I think I will drop the drones from the squad.<br /> What if I dropped all the commanders guns, the onager gauntlet, target lock and the puretide chip and gave him the Command and control node instead with a shield generator for himself so that he protects himself (if the worse should happen and i loose all my drones) and the drones get Twin-Linked. which effectively reduces his cost.]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 08:27:37]]> GMT</pubDate>
				<author><![CDATA[ darkhorse19]]></author>
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