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		<title><![CDATA[Latest posts for the thread "Looking for 200pt Kill Team ideas for Dark Angels, Space Wolves and/or CSM, help!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Looking for 200pt Kill Team ideas for Dark Angels, Space Wolves and/or CSM, help!"]]></description>
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				<title>Looking for 200pt Kill Team ideas for Dark Angels, Space Wolves and/or CSM, help!</title>
				<description><![CDATA[ I'm looking to use the points total as a jump point to getting some things going for any of these 3 armies, and would appreciate suggestions.  They don't have to be tournament level forces,  fluffy ones are awesome,  of course!<br /> <br /> Thanks!<br /> -Z]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 02:03:38]]> GMT</pubDate>
				<author><![CDATA[ Zadkiel]]></author>
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				<title>Looking for 200pt Kill Team ideas for Dark Angels, Space Wolves and/or CSM, help!</title>
				<description><![CDATA[ I played in a Killt Team tournament pretty recently with Dark Angels. List was:<br /> <br /> 3 Black Knights<br />   Hunt master<br />   Grenade Launcher<br /> <br /> 5 Scouts <br />   SGT has boltgun/sniper rifle<br />   3 sniper rifles and <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> I gave one Knight split fire, another something to buff up close combat, and the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> scout got ignores cover. I didn't do to bad and the 3+ re-rollable jink can soak up a lot of fire plus skilled rider and all thar is pretty nice. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 02:43:02]]> GMT</pubDate>
				<author><![CDATA[ ILegion]]></author>
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				<title>Looking for 200pt Kill Team ideas for Dark Angels, Space Wolves and/or CSM, help!</title>
				<description><![CDATA[ Bikes are nice in <span class="glossaryitem" onmouseover='gp(809);'>KT</span> for sure. I also think that weight of fire and lots of bolter-wielding scouts could be good.<br /> For those reasons, I really like the list above. Plus, the models are pretty fun to use.<br /> <br /> As for Space Wolves, I'd imagine things with multiple wounds like thunderwolves and lots of free-dogs running around would be amazing.. <span class="glossaryitem" onmouseover='gp(19);'>cc</span> is really different in <span class="glossaryitem" onmouseover='gp(809);'>KT</span> games, so that's something to consider too.<br /> <br /> Also, anything that's T5, when given the <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> specialist perk, is going to be a pain to deal with (i.e. T5 bike w/<span class="glossaryitem" onmouseover='gp(265);'>FnP</span> w/3+ save minimum... basically a way around the "no 2+" rule)<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 12:28:54]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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