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		<title><![CDATA[Latest posts for the thread "[1500] - Iron Hands"]]></title>
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				<title>[1500] - Iron Hands</title>
				<description><![CDATA[ We are doing a campaign at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. Lists will range between 1500 and 2000, depending on scenario.<br /> <br /> I play Storm Giants, with Iron Hands Tactics. I'm trying to play a bit fluffy, but min-maxed pretty hard, as I've depicted them as efficient and calculatingly lethal.<br /> <br /> <b><br /> First of Medusa Strike Force</b><br /> <i><br /> Battle Demi Company</i><br /> <br /> Captain- cataphractii armor<br /> Command Squad- 5 Storm Shields, 5 Grav guns, Apothecary, Drop Pod<br /> <br /> Tactical (5)- Rhino, Grav-Cannon<br /> Tactical (5)- Rhino, Grav-Cannon<br /> Tactical (5)- Rhino, Grav-Cannon<br /> <br /> Land Speeder- heavy bolter<br /> <br /> Devastators (5)- Rhino, 4x Grav-Cannon<br /> <br /> <i>Librarius Conclave</i><br /> <br /> 3 x Librarians- Mastery level 2<br /> <br /> <i>Honored Ancient</i><br /> Dreadnought- Multi-Melta, Drop pod<br /> <br /> <br /> I think at 1500 points, with most of this being Ob. Sec. that this list is pretty scary. My meta is lots of marines, eldar, chaos (??), and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> w/ tons of vehicles, hence the plethora of grav. A flyer would really wreck my day in some cases, but we don't see many of those below 1750.<br /> <br /> 1. What do I change in this list?<br /> 2. What do I add at 1750? (I really want a ton of vehicles, so the armored strike force from Codex: Space Marines (3 vindicators??) maybe<br /> 3. What do I add at 1850++?<br /> <br /> Thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 13:45:20]]> GMT</pubDate>
				<author><![CDATA[ Siege40k]]></author>
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				<title>Re:[1500] - Iron Hands</title>
				<description><![CDATA[ It is good, although I suggest take Droppod for the Devastator squad. Then ride your Captain with them, it would be deadly until you run into Tau Riptide.]]></description>
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				<pubDate><![CDATA[Wed, 28 Sep 2016 17:20:01]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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				<title>[1500] - Iron Hands</title>
				<description><![CDATA[ Thanks!<br /> <br /> I've added the drop pod. It means I have 3, so the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and command can come down turn 1.<br /> <br /> I want the Captain in the command squad, unless there is a way I can get relentless somewhat reliably elsewhere.<br /> <br /> To be fair, I guess that is giving me significantly more shots at relentless.<br /> <br /> Should i make the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad 10 guys to combat squad them and have 2 grav / squad?]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 14:03:04]]> GMT</pubDate>
				<author><![CDATA[ Siege40k]]></author>
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				<title>[1500] - Iron Hands</title>
				<description><![CDATA[ I like the drop pod compared to the standard bikes. Sure you lose a tough and 12" movement, but you get unerring deepstrike. Plus, if you put a second chapter master with Gorgons chain, <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, <span class="glossaryitem" onmouseover='gp(457);'>JP</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, he will tie up a second unit and you can daisy chain assaults.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad would be great, but at this point just take all drop pods. instead of rhinos. It would just fit better and you avoid piece mealing. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 16:03:13]]> GMT</pubDate>
				<author><![CDATA[ xSoulgrinderx]]></author>
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				<title>[1500] - Iron Hands</title>
				<description><![CDATA[ A few things quick...<br /> <br /> The command squad can't give equipment to the apothecary... even though <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> image said you could, the corrected it in the comments. So, you get those points back <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> <br /> I don't think a grav cannon is the best choice for the tacticals. The only reason people started doing that was because of the White Scars scout-grav-alpha strike-lists... I think that whatever your tacticals are shooting at, it is probably something that bolters can hurt, so I'd say the grav doesn't pair well. I always find the cheaper <span class="glossaryitem" onmouseover='gp(166);'>plas</span> / combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> or melta/combi-melta is best when scuffling over objectives.<br /> <br /> The cataphractii armor is cool for granting slow and purposeful to the grav squad, but if that's the goal, put him with grav cannon <span class="glossaryitem" onmouseover='gp(29);'>devs</span> for the <span class="glossaryitem" onmouseover='gp(243);'>amps</span>.. that's what makes them really really good. I'd just do that, switch the <span class="glossaryitem" onmouseover='gp(184);'>cmd</span> squad to a suicide melta squad, and gear up the tacticals with plasma/combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span> though.<br /> <br /> Obviously, when you gear up for larger games, if you're looking to build a deathstar, then everything goes on bikes... but if not, then I dont' really think the conclave gives you much. I'd drop them honestly (at least in this case) to get some more drop pod support if you're gonna rain grav turn 1... maybe a pair of ironclads in pods or something?]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 19:58:04]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>[1500] - Iron Hands</title>
				<description><![CDATA[ I mentioned this over on this thread <a href="http://www.dakkadakka.com/dakkaforum/posts/list/703363.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/703363.page</a> but the FoM Strike Force doesn't really offer your guys much if you're running a Battle Demi-Co. I suppose it gives your Dreadnought <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> so he can still shoot if stunned, and your Command Squad/Librarian Conclave gets a <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> bonus, and the Command Squad/Speeder/Dread get Obj. Sec. they wouldn't otherwise. But if you're considering running an ATF from C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, you should definitely do that as your Core choice for the FoM instead, much cheaper and less tax units.<br /> <br /> Another option at the 1500 pts level, (and playing tax units like the Land Speeder, barebones Tacticals) you could run a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, which'd allow you to take Centurion Devastators in a pod, and you could take a Mortis Dread using <span class="glossaryitem" onmouseover='gp(39);'>FW</span> rules as well which'd let you hit fliers. You could still take the Conclave as a Formation Detachment to go with the Command Squad if you still run that, or just a single Librarian as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice to go in the pod with the Grav Centurions.<br /> <br /> I've always hated the Cataphractii conferring Slow & Purposeful, it just seems like rules lawyering to me, it's not like his presence stabilizes the Power Armor marines somehow (I guess they walk slower, but regular squads could do that!) I would prefer Centurions or Bikers for Relentless grav. Grav-only seems like an odd choice for anti-vehicle stuff, I would probably try to run some Lascannons somewhere especially if you have other sources for Grav-cannon besides your <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>.<br /> <br /> Another thing you could consider is the Skyhammer Annihilation Force, gives you two Devastator squads that get Relentless the turn they come in, though the Assault Marines might not be what you're looking for.]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 20:50:39]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Alcyon]]></author>
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				<title>[1500] - Iron Hands</title>
				<description><![CDATA[ Great points!<br /> <br /> Thanks!<br /> <br /> So, I don't have bikes assembled yet, and as i paint in parts, and slowly, it is going to take some time. <br /> <br /> I like the feel of this, but agree that the captain should go with the <span class="glossaryitem" onmouseover='gp(29);'>devs</span>!<br /> <br /> I'll readjust the points for the apothecary, but really like the 3+/++/+++ on the command squad.<br /> <br /> On the tacticals, do I go plasma, since it is an all around strong choice? (plasma gun)<br /> <br /> I really want to field the skyhammer, but at 1500, in the fist of medusa i can't fit it, unless I rework some stuff!<br /> <br /> I also really want the Ob. Sec, since it seems to be sparse in my meta.<br /> <br /> Could I do something like:<br /> <br /> Sky hammer<br /> Demi-Company<br /> <br /> what woudl that look like, keep in mind I love grav, whether it is super effective or not.]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2016 13:04:03]]> GMT</pubDate>
				<author><![CDATA[ Siege40k]]></author>
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				<title>[1500] - Iron Hands</title>
				<description><![CDATA[ @ 1500 you could do this (not the best, or most optimal or stereotypical list, but uses the cataphractii captain with <span class="glossaryitem" onmouseover='gp(29);'>devs</span> in a pod that you mentioned, some grav, and both formations)<br /> <br /> Medusa Strike Force<br /> <br /> Battle Demi Company<br /> <br /> Captain - cataphractii terminator armor, auspex, thunderhammer/storm shield<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad (6) - pod, grav cannon x4, cherub<br /> Bike Squad (3) - grav x2<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (5) - rhino/pod, melta, combi-melta<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (5) - rhino/pod, melta, combi-melta<br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (5) - rhino/pod, flamera, combi-flamer<br /> <br /> Skyhammer Annihilation Force<br /> <br /> Assault Squad (5) - jump packs, melta bombs, eviscerator<br /> Assault Squad (5) - jump packs, melta bombs, eviscerator<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad (10) - pod, heavy bolter x2<br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> Squad (10) - pod, multimelta x4, cherub<br /> <br /> <br /> <br /> While I DO think the strongest way to go is command bike squad smash face death star, in a competitive scene, this is fluffy and not too harsh.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2016 14:46:32]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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