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		<title><![CDATA[Latest posts for the thread "[1850] - Blood Angels/Dark Angels - DC Lion's Blade - Need help using the new Death Company Strike force"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Blood Angels/Dark Angels - DC Lion's Blade - Need help using the new Death Company Strike force"]]></description>
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				<title>[1850] - Blood Angels/Dark Angels - DC Lion's Blade - Need help using the new Death Company Strike force</title>
				<description><![CDATA[ So I mainly play dark angels but have decided to step out of my comfort zone and look at the Blood Angels, mainly the Death Company. I'm trying to come up with a list that would be fun to play but is still playable so I don't get beat down every game. So far this is a list i've come up with.<br /> <br /> Death Company Strike Force - 730 points total<br /> <br /> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Chaplain - 150 points<br /> ---Gilded Crozius, Warlord <br /> <br /> ---<span class="glossaryitem" onmouseover='gp(349);'>DC</span> Dreadnought - 170 points<br /> ---- Blood Talons, Drop Pod<br /> <br /> Death Company Squads<br /> <br /> ---Squad 1 - 140 points<br /> ----Jump Pack, 1 x Power Fist (boltgun), 4 x Chainsword/Bolt Pistol<br /> <br /> ---Squad 2 - 140 points<br /> ----Jump Pack, 1 x Power Fist (boltgun), 4 x Chainsword/Bolt Pistol<br /> <br /> ---Squad 3 - 140 points<br /> ----Jump Pack, 1 x Power Fist (boltgun), 4 x Chainsword/Bolt Pistol<br /> <br /> Lion's Blade Strike Force<br /> <br /> ---Assault Squad - 115 points<br /> ---- 2 x flamers<br /> ---- Rhino<br /> <br /> ---Devastator Squad - 175 points<br /> ---- 2 x Grav Cannon<br /> ----Rhino <br /> <br /> --- <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - 90 points<br /> ---- Chaplain <br /> <br /> ---Tactical Squads<br /> <br /> ---- Squad 1 - 140 points <br /> ---- 1 x Grav Cannon<br /> ---- Rhino<br /> <br /> ---- Squad 1 - 140 points<br /> ---- 1 x Grav Cannon<br /> ---- Rhino<br /> <br /> ---- Squad 1- 140 points<br /> ---- 1 x Grav Cannon<br /> ---- Rhino<br /> <br /> Auxiliary Choice<br /> <br /> ---Ravenwing Support Squadron<br /> ----Ravenwing Darkshroud - 80 points<br /> ----Ravenwing Landspeeder x 3 with <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, TML - 225 (75 points per model)<br /> <br /> The Idea is to drop the Dreadnought in turn 1, maybe pop a vehicle and draw a little fire. If he last till turn two I'd be surprised but this is the only way I know to make him at least somewhat useful just because I doubt he'd make it across the field just walking and I don't have the points/models for anything else. I'd use the rhino's as a gun line to screen the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> as they move up by blocking <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> as much as possible. I'm running grav heavy because i really like the versatility but also because they have concussive. I figured with that many grav shots rolling around I should be able to cause some damage to things like Wraith Knights and what not so that they don't kill my power fist before he can attack. <br /> <br /> The RWSS is there to add a little more <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ability. I'm having trouble deciding on their load out though. I i've settled for this right now but I plan to move them up with the rhinos so that the rhinos get a 4+ cover save from the stealth and shroud making them more survivable. The <span class="glossaryitem" onmouseover='gp(456);'>LS</span> would be a little behind the rhinos blasting stuff and possibly even intercepting some deep striking stuff AND models having to shoot through all the other models would give them a 3+ cover save without even jinking.  <br /> <br /> If y'all don't mind let me know your first impressions of the list, thoughts, comments, etc. I really appreciate the advice! ]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 18:50:58]]> GMT</pubDate>
				<author><![CDATA[ ILegion]]></author>
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				<title>[1850] - Blood Angels/Dark Angels - DC Lion's Blade - Need help using the new Death Company Strike force</title>
				<description><![CDATA[ Looks pretty good to me. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 19:10:20]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels/Dark Angels - DC Lion's Blade - Need help using the new Death Company Strike force</title>
				<description><![CDATA[ No way to squeeze another dc chaplain to get the lost brotherhood detachment for the free 6" move from deployment? List looks quite solid yes and the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> strikeforce is quite point efficient even with the fact that the dread needs to get into an assault and hope for not to be immobilized or destroyed after <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, place it right! ]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 20:39:17]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[1850] - Blood Angels/Dark Angels - DC Lion's Blade - Need help using the new Death Company Strike force</title>
				<description><![CDATA[ I've thought about trying to squeeze in another chaplain. I'd have to lose the Gilded Crozius, replace all the grav cannon with grav guns, and lose the drop pod. I could also just loose the RWSS and replace it with scouts or something and beef up the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>/LB but i'm worried that without some type of save the Rhinos will go down to fast to do what i need. <br /> <br /> And your right on the drop pod haha. I've been debating between bringing it down to see if I can't melta something to death or place it so he is out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and can charge next turn. Guess it'll all depend on terrain/opponent. ]]></description>
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				<pubDate><![CDATA[Thu, 29 Sep 2016 21:44:39]]> GMT</pubDate>
				<author><![CDATA[ ILegion]]></author>
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