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		<title><![CDATA[Latest posts for the thread "[2000] - Tempest Legion - Space Marines - Help! I am learning, is this a competative list?"]]></title>
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				<title>[2000] - Tempest Legion - Space Marines - Help! I am learning, is this a competative list?</title>
				<description><![CDATA[ Hi all, I am returning to more regular gaming after something of a hiatus. Is this a good list? Can it beat imperial guard? Any and all suggestions are welcome.<br /> <br /> TEMPEST LEGION – Combined Arms Detachment (2000)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> •	Captain				        165<br /> -	Jump Pack <br /> -	Artificer Armour <br /> -	Storm Shield <br /> -	Relic Blade <br /> <br /> TROOPS<br /> <br /> •	Tactical Squad 			155<br /> -	Five Additional Marines<br /> -	Flamer <br /> 	Veteran Sergeant <br /> -	Chainsword & Bolt Pistol<br /> •	Rhino					  45<br /> -	Extra Armour <br /> <br /> <br /> •	Tactical Squad 		          155<br /> -	Five Additional Marines <br /> -	Flamer <br /> 	Veteran Segeant <br /> -	Chainsword & Bolt Pistol <br /> •	Rhino					     45<br /> -	Extra Armour <br /> <br /> •	Tactical Squad                  	      90<br /> -	Meltagun <br /> 	Veteran Sergeant <br /> -	Chainsword & Bolt Pistol <br /> <br /> <br /> FAST ATTACK<br /> <br /> •	Assault Squad 				220<br /> -	Five Additional Marines <br /> -	Jump Packs <br /> -	2x Flamer <br /> 	Veteran Sergeant<br /> -	Lightning Claw <br /> -	Plasma Pistol <br /> <br /> •	Drop Pod						  50<br /> -	Deathwind Launcher <br /> -	NB: Centurion Devastators<br /> <br /> <br /> ELITES<br /> <br /> •	Ironclad Dreadnought			    175<br /> -	Chainfist with Meltagun<br /> -	Heavy Flamer <br /> -	2x Hunter Killer Missiles <br /> -	Ironclad Assault Launchers <br /> •	Drop Pod						      50<br /> -	Deathwind Launcher <br /> <br /> •	Sternguard Squad		                      275<br /> -	Five Additional Veterans<br /> -	Combi-plasma<br /> -	2x Meltagun <br /> 	Veteran Sergeant<br /> -	Power Sword <br /> -	Combi-melta <br /> •	Drop Pod						      50<br /> -	Deathwind Launcher <br /> <br /> <br /> HEAVY SUPPORT<br /> <br /> •	Centurion Devastator Squad 		       290<br /> -	NB: Drop Pop<br /> -	3x Grav Cannon and Grav <span class="glossaryitem" onmouseover='gp(243);'>Amp</span> <br /> -	3x Missile Launcher<br /> 	Veteran Sergeant: <br /> -	Omniscope <br /> <br /> •	Stormraven Gunship 			       235<br /> -	Twin Linked Multi-melta<br /> -	Twin Linked Lascannons <br /> -	Hurricane Bolters<br /> -	4x Stormstrike Missiles <br /> -	Ceramite Plating<br /> -	Extra Armour<br /> <br /> <br /> Thanks for reading <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2016 14:20:33]]> GMT</pubDate>
				<author><![CDATA[ DrewTempest]]></author>
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				<title>[2000] - Tempest Legion - Space Marines - Help! I am learning, is this a competative list?</title>
				<description><![CDATA[ Which Chapter Tactics are you using? That will often help steer a list's makeup, especially since there are so many specialized formations now. Any preference?]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2016 15:58:48]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>[2000] - Tempest Legion - Space Marines - Help! I am learning, is this a competative list?</title>
				<description><![CDATA[ This list looks like it would work as a battle demi-company, which is a pretty good formation.  Personally I would switch around some points to make it a Gladius Strike Force with a BDC and a Stormwing.  Maybe drop the centurions/pod for Lascannon Devastators (190 points shaved), change the extra armor on the rhinos to dozer blades (10 points shaved), drop the Deathwind launchers (30 points shaved), and add in two Stormtalons w/ Skyhammers (230 points added).  If you can find extra points to give them Typhoons over Skyhammers go for it]]></description>
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				<pubDate><![CDATA[Fri, 30 Sep 2016 16:44:22]]> GMT</pubDate>
				<author><![CDATA[ TheAngrySquig]]></author>
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				<title>Re:[2000] - Tempest Legion - Space Marines - Help! I am learning, is this a competative list?</title>
				<description><![CDATA[ Thinking of using Ultramarines Chapter Tactics, but not set in stone.]]></description>
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				<pubDate><![CDATA[Sat, 1 Oct 2016 02:30:27]]> GMT</pubDate>
				<author><![CDATA[ DrewTempest]]></author>
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				<title>[2000] - Tempest Legion - Space Marines - Help! I am learning, is this a competative list?</title>
				<description><![CDATA[ Looks like it should do OK in most friendly games.<br /> <br /> If you can find the points, the Teeth of Terra is a nice upgrade from a stock relic blade.  It’s also worth noting that bikes are significantly better the <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> this edition.  I still field jump guys though, they are fun and iconic.<br /> <br /> I think your sarges would benefit more from a combi weapon then the vet statline.  The Codex-adherent Ultramarine in me would also like to see heavies in full 10 man squads, but I can understand why they get left out of lists.<br /> <br /> A single melta gun is not reliable.  And when you take your one pot-shot at a tank, you waste the fire of the rest of the squad.  I do take full melta <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads (<span class="glossaryitem" onmouseover='gp(330);'>MM</span>/M, c-melta) as they can get enough shots to mater.  Clicking off a doctrine to help hit is also a big boost.  But generally you need 4ish melta shots to reliably pop a tank.<br /> <br /> Plasma pistols are comically overpriced.  Also, if you are going to take one, pair it with a non-specilaist weapon.  For your vet sarge in the assault squad, I’d just go bolt pistol/power axe.  He’s got the captain there to take the hits, so should be safe to swing at I1.  The captain has got the relic blade to chew through anything <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> or softer, having a little AP2 in the squad will help vs. crunchier targets.  But you don’t want to sink too many points into a 1W model.<br /> <br /> The ironclad has a lot of upgrades on him, but they should work.  I prefer a more minimalist load, but that’s just me.<br /> <br /> Sternguard could use a little tuning.  I’d not take full meltaguns.  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> the only thing worth removing the special ammo for is a heavy flamer.  With that in mind, and my previous point about how many melta shots you need, I’d go with a 10 man squad, 5 c-melta, 2 <span class="glossaryitem" onmouseover='gp(336);'>HFs</span>.  Combat squad out of the pod, pop a tank and roast the contents (if a transport) or something nearby.  If you are going to give the sarge a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> toy (I wouldn’t) might as well take a specilaist weapon, as he shouldn’t be giving up his bolter.  Lightning claw is probably your go-to.<br /> <br /> Cents are fine, although I might just keep the hurricane bolters to save points.<br /> <br /> Raven I like naked as a gunboat.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/AsC.  The <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> is fine though.<br /> <br /> Overall I think you spent a lot on upgrades.  Not that they are useless ones, but I’m a believer in "boys before toys", where I’d rather have more boots on the ground, then a few tricked out ones.  This is by no means a universal opinion though, so roll on with what you got!]]></description>
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				<pubDate><![CDATA[Sat, 1 Oct 2016 12:34:13]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[2000] - Tempest Legion - Space Marines - Help! I am learning, is this a competative list?</title>
				<description><![CDATA[ As others have said, this is very close to a gladius, with minor changes you would benefit from more obsec and doctrines.<br /> <br /> For more competitive play, there are some weaknesses that you can address without changing the list drastically:<br /> 1. Sergeants. Don't bother with the vet upgrade other than in a melee unit, and the sword/pistol combo will spend most of the game doing nothing in ranged combat units. Either stick with a boltgun or spend the points saved not upgrading to a veteran on a matching combi weapon to the squads specialist.<br /> 2. Transports. You have a footslogging meltagun squad, unless an enemy vehicle deepstrikes next to them and you somehow survive to make the lucky one-shot these guys will do nothing. Either buy a transport (or were these in the raven?) or swap out the melta for a long range heavy weapon and sit them on a backfield objective.<br /> 3. Weapon matching. Most of your units are alright, but the sternguard and raven are a bit of a mixed bag. With the raven I would either drop the hurricane bolters completely or swap the turret lascannon to assault cannons - in its current form with <span class="glossaryitem" onmouseover='gp(470);'>potms</span> you would only be firing one sponson at a separate unit so don't expect much from it. Nevelon's comment on the sternguard squad is on the money, but if you do switch over to a gladius and don't take a sternguard auxillary, you can use the slightly cheaper command squad as a means of getting lots of meltaguns in a pod.<br /> <br /> You mentioned beating imperial guard, some general tips here would be that you are a little short on antitank, and guard can often have enough bodies to bubble wrap tanks against the meltaguns short range - leaving only the centurians and raven to take on a wall of armour. Be wary of multiple large blast weapons, anything not in a transport needs to be spaced out to maximum coherency (or make foot units smaller so they can hide behind other transports and terrain more effectively). I find guard tend to favour either gunlines or mech infantry, with very little outflanking or deepstriking - vehicles with tough front armour (predators, vindicators, imperial knights) will draw a lot of fire away from the rest of your army, giving you more time to manoeuvre.]]></description>
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				<pubDate><![CDATA[Sat, 1 Oct 2016 14:27:35]]> GMT</pubDate>
				<author><![CDATA[ Insularum]]></author>
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