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		<title><![CDATA[Latest posts for the thread "[2000] - Blood Angels"]]></title>
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				<title>[2000] - Blood Angels</title>
				<description><![CDATA[ Hi guys,<br /> <br /> Another attempt at blood angels now that I think I understand the new rules better, please please let me know if I have something wrong! My plan is to only have my Spartan assault tank down turn 1 to "tank" the damage, and hopefully everything else arrives turn 2.<br /> <br /> death company command:<br />        death company chaplain: <br /> death company strike force: <br />        death company chaplain: <br />        2x5 DCw/<span class="glossaryitem" onmouseover='gp(457);'>JP</span> <br />        1x 12 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> (in spartan)<br />        1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread+drop pod: <br /> <br /> archangels orbital intervention force : held in reserve, 1 roll for all, can disordered charge when land.<br />       5x Assault Terminators<br />       5x Assault Terminators<br />       5x Assault Terminators<br /> <br /> allied detachment: <br />     Scout squad: <br />     Karlaen (gives re rolls of all reserves )<br />     Spartan assault tank <br /> <br /> 2000<br /> <br /> On board: Just spartan with 12 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> +Karlaen. I think this is legal and also the best strategic move? I think if I leave the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> on the table to start they will get shot off the board? Can the scouts start in reserve too? Any other thoughts or advice would be great I have not played in 2 years!<br /> <br /> Unit Breakdown:<br /> Spartan [ 12DC+Karlaen]<br /> 5xDC w/ <span class="glossaryitem" onmouseover='gp(457);'>JP</span> + Chaplain (reserve)<br /> 5xDC w/ <span class="glossaryitem" onmouseover='gp(457);'>JP</span> + Chaplain (reserve)<br /> 1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread in pod (reserve)<br /> 5x Terminators (reserve)<br /> 5x Terminators (reserve)<br /> 5x terminators (reserve)<br /> 5x Scouts (reserve)]]></description>
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				<pubDate><![CDATA[Sun, 2 Oct 2016 13:39:59]]> GMT</pubDate>
				<author><![CDATA[ CHAøSs]]></author>
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				<title>Re:[2000] - Blood Angels</title>
				<description><![CDATA[ I don't like the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in reserve. They can't charge until turn three at the earliest. The termies don't suffer from that as they can charge the turn they arrive. Also, the lost brotherhood lets <span class="glossaryitem" onmouseover='gp(457);'>JP</span> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> charge turn one.]]></description>
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				<pubDate><![CDATA[Sun, 2 Oct 2016 14:35:43]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>Re:[2000] - Blood Angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704222/8938450.page"><b>snykyninja wrote:</b></a><br/>I don't like the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in reserve. They can't charge until turn three at the earliest. The termies don't suffer from that as they can charge the turn they arrive. Also, the lost brotherhood lets <span class="glossaryitem" onmouseover='gp(457);'>JP</span> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> charge turn one.</div></blockquote><br /> <br /> Hey thanks for response! Ya I know I get the free 6 inch move but I figured those units would get destroyed turn 1. (My other army is necrons and I know that I would shred these guys). I am thinking of scrapping the spartan and going all infantry to bring more targets to the table). Do you think that is better?]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 09:33:15]]> GMT</pubDate>
				<author><![CDATA[ CHAøSs]]></author>
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				<title>Re:[2000] - Blood Angels</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/704222/8939939.page"><b>CHAøSs wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704222/8938450.page"><b>snykyninja wrote:</b></a><br/>I don't like the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in reserve. They can't charge until turn three at the earliest. The termies don't suffer from that as they can charge the turn they arrive. Also, the lost brotherhood lets <span class="glossaryitem" onmouseover='gp(457);'>JP</span> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> charge turn one.</div></blockquote><br /> <br /> Hey thanks for response! Ya I know I get the free 6 inch move but I figured those units would get destroyed turn 1. (My other army is necrons and I know that I would shred these guys). I am thinking of scrapping the spartan and going all infantry to bring more targets to the table). Do you think that is better?</div></blockquote><br /> That's definitely what I would do. Also, try to get 1 power fist per 5 dc, and give those ones bolters as they're, it's an extra shot and you won't get an extra attack for 2 <span class="glossaryitem" onmouseover='gp(20);'>ccws</span> anyway.]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 09:44:06]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>Re:[2000] - Blood Angels</title>
				<description><![CDATA[ Another point is Karlaen can't be your warlord if he is in an allied detachment can he? That means you are missing out on his warlord trait to influence reserve rolls... just a thought.]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 15:22:16]]> GMT</pubDate>
				<author><![CDATA[ Scion of Sanguinius]]></author>
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				<title>Re:[2000] - Blood Angels</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/704222/8940369.page"><b>Scion of Sanguinius wrote:</b></a><br/>Another point is Karlaen can't be your warlord if he is in an allied detachment can he? That means you are missing out on his warlord trait to influence reserve rolls... just a thought.</div></blockquote><br /> It doesn't really matter if Karl can be <span class="glossaryitem" onmouseover='gp(227);'>wl</span> in an allied detachment because said detachment is illegal. He can't take an allied detachment of ba when his primary detachment is also ba. I would have pointed that out earlier but I misread it and didn't actually realise it was an allied detachment.]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 15:29:19]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>Re:[2000] - Blood Angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704222/8940380.page"><b>snykyninja wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/704222/8940369.page"><b>Scion of Sanguinius wrote:</b></a><br/>Another point is Karlaen can't be your warlord if he is in an allied detachment can he? That means you are missing out on his warlord trait to influence reserve rolls... just a thought.</div></blockquote><br /> It doesn't really matter if Karl can be <span class="glossaryitem" onmouseover='gp(227);'>wl</span> in an allied detachment because said detachment is illegal. He can't take an allied detachment of ba when his primary detachment is also ba. I would have pointed that out earlier but I misread it and didn't actually realise it was an allied detachment.</div></blockquote><br /> <br /> You guys have been so helpful thanks! I am not very familiar with how these new detachments/ formations all work together. <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also it seems like everyone plays at 1850 nowadays? This new list comes to 1850, what else could I add/change to make this competitive at 1850/2000? I own all these models but could buy something additional. Also I can place the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> in the middle of the field right? So my scouts can advance way up to it using the formation bonus? Hopefully the big <span class="glossaryitem" onmouseover='gp(349);'>DC</span> squad with improved <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> can survive till turn 2 for the terminators to deep strike down using the homer. Would it be better to combine the 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> I can afford into 1 unit of 2+ hunters? Thanks!<br /> <br /> death company command: death company chaplain: <br /> death company strike force: <br /> death company chaplain w/ teleport homer+gilded crozius (goes with 10 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span>)<br /> 5 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/ <span class="glossaryitem" onmouseover='gp(457);'>JP</span>+<span class="glossaryitem" onmouseover='gp(105);'>PF</span>: <br /> 5 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/ <span class="glossaryitem" onmouseover='gp(457);'>JP</span>+<span class="glossaryitem" onmouseover='gp(105);'>PF</span>: <br /> 10 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> w/ <span class="glossaryitem" onmouseover='gp(457);'>JP</span>+<span class="glossaryitem" onmouseover='gp(105);'>PF</span>: <br /> 1 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread w/ claws: <br /> <br /> archangels orbital intervention force : held in reserve, 1 roll for all, can disordered charge when land.<br /> 5 Terminators <span class="glossaryitem" onmouseover='gp(80);'>LC</span>: <br /> 5 Terminators 2/5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>: <br /> 5 Terminators 3/5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>: <br /> <br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> w/ comms relay: <br /> <br /> 5x scouts w/ snipers: <br /> 5x scouts w/ snipers: <br /> 5x scouts w/ snipers: <br /> <br /> 1850]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 23:07:39]]> GMT</pubDate>
				<author><![CDATA[ CHAøSs]]></author>
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