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		<title><![CDATA[Latest posts for the thread "[2000] - GK / Eldar"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - GK / Eldar"]]></description>
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				<title>[2000] - GK / Eldar</title>
				<description><![CDATA[ Trying to use my models in a little different way. Combining strengths.<br /> <br /> ELDAR: <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> Farseer, jetbike, spirit stone<br /> <br /> scatbikex3<br /> scatbikex3<br /> scatbikex3<br /> <br /> Wraithknight (cannons)<br /> <br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span>: <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> Librarian, psyker ML3, storm bolter, Liber<br /> <br /> Terminatorx5 (1 hammer, 1 incinerator)<br /> Terminatorx5 (1 hammer, 1 incinerator)<br /> <br /> Nemesis <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, hvy incinerator, hvy psycannon, greatsword, PT<br /> Nemesis <span class="glossaryitem" onmouseover='gp(514);'>DK</span>, hvy incinerator, hvy psycannon, greatsword, PT<br /> <br /> Draigo<br /> <br /> <br /> <br /> INQUISITION<br /> <br /> OXI, Liber Heresius, Psyker ML1, Rad grenades, 2 <span class="glossaryitem" onmouseover='gp(221);'>SS</span>, plasma syphon, bolt pistol/force sword<br /> <br /> =============<br /> 1999 points.<br /> <br /> Draigo, Librarian, OXI, and one group of termies make a group and start gating turn 1 (no surprise). The other termies either stay in my backfield or drop into the opposite one. Rest of the units pretty much do their regular duties.]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 12:47:30]]> GMT</pubDate>
				<author><![CDATA[ w0lfgang7]]></author>
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				<title>[2000] - GK / Eldar</title>
				<description><![CDATA[ Sounds like a plan. But gating can be risky.]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 13:14:42]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>[2000] - GK / Eldar</title>
				<description><![CDATA[ Having played Eldar with <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> quite a bit, I can tell you from experience that they are a fun and good combination.  They really do play off each others strengths.<br /> The <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> benefit the most as they have to rely on <span class="glossaryitem" onmouseover='gp(514);'>DKs</span> and Gate for mobility, so having Eldar Jetbikes with long range is a huge bonus to <span class="glossaryitem" onmouseover='gp(305);'>GKs</span>. However, I have found that Eldar benefit too.  Eldar do not wish to be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (save for the WK) so by having a solid core of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> goons, you can support the squishy Eldar.<br /> <br /> For your list, I recommend running a NSF rather than a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. It doesn't change the models you have, since you can just plug them in as-is, but you get the tactical ability to Deep Strike turn 1.  You also only need 1 Troop, so you could combine the 2x 5 Termies into 1x 10.  You can still combat squad them in most games, but you'll have the ability to make a Death star of you want to, like in Kill Point games, or this can allow you to put 2 Psycannons in 1 squad, and the Characters in the other.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Mon, 3 Oct 2016 13:31:20]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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