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		<title><![CDATA[Latest posts for the thread "[1850] - GK / Tau"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - GK / Tau"]]></description>
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				<title>[1850] - GK / Tau</title>
				<description><![CDATA[ Greetings all, I've never owned Tau but always flirted with the idea of getting them for my next army and this might be a nice gateway drug but the justification is my <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> always seem to be out ranged and gunned when I bring them out and I have almost no Skyfire or non-melee tank busting options. I've only ever played with a buddy's Tau force, which was back during the gun-line 5e times, which I understand is not the current Meta, but think it might work for my purposes here, please PEACH away.<br /> <br /> The list I slapped together is as follows:<br /> <br /> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> - NSF<br /> <br /> Libby - <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3<br /> <br /> Purifiers w/ Dedicated Rhino<br /> 2x Psycannon<br /> 3x Sword<br /> <br /> Purifiers w/Dedicated Rhino<br /> 2x Psycannon<br /> 3x Sword<br /> <br /> Terminators w/ Dedicated Land Raider<br /> 1x Psycannon<br /> 3x Sword<br /> 1x Justicar w/ Master Crafted Hammer<br /> Land Raider w/ Twin Linked Lascannon + Multi Melta<br /> <br /> 2x NDK w/ Heavy Psycannon, Incinerator, Greatsword/Fist and Tele<br /> <br /> TAU - ALLIED DETACHMENT<br /> 1x Commander<br /> -Multi-Spectrum Sensor Suite<br /> -Puretide Engram Neurochip<br /> <br /> 10x Kroot Carnivores w/Sniper Rounds<br /> <br /> 3x XV88 Broadside<br /> -Advanced Targeting Systems<br /> -Twin Linked Heavy Rail Rifles<br /> -Twin Linked Smart Missiles<br /> <br /> <br /> <br /> I have had a huge amount of success with the Purifiers using Psycannons on medium to light armor and high toughness units with the option to drop cleansing flames for mook control, but I'm not sure if I'll need them, the Termies with another Psycannon, the Multimelta on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and both NDKs with Psycannons since I'm bringing the Tau detatchment specifically for long range <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1, Twin Linked shots. The plan is to have the Tau Commander attach to the Broadsides so they get Ignores Cover from the Sensor Suite and alternate between Monster Hunter and Tank Hunters from Puretide Chip. I'm not sure what (if any) weapons to drop on him since he'll be mostly used for granting Ignores Cover and detaching to charge and melee anything that gets close to protect the Broadsides. The Broadsides are also each packing Precise shot (although I could dump this for Skyfire if I needed it), again, to make sure I have some <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 instadeath for <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> special weapons or attached <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> units.<br /> <br /> I went Kroot rather than Fire Warrior for the 10 shots of Sniping to pick off special weapon units or targets of interest, but I end up losing access to marker lights for the Broadsides to use. Broadsides get 3 shots, at <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 and are twin-linked, so I'm not too concerned about it, but I don't have a lot of playtime with Tau to know.<br /> <br /> As it stands I've got another 26 points to either gear up the Commander with weapons, a pair of markerlight drones, or upgrade the Terminators with Halberds.]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 07:59:48]]> GMT</pubDate>
				<author><![CDATA[ Rommel013]]></author>
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				<title>[1850] - GK / Tau</title>
				<description><![CDATA[ I did a <span class="glossaryitem" onmouseover='gp(305);'>Gk</span> tau allies list once was very good, I used the Tau to supplement where the <span class="glossaryitem" onmouseover='gp(305);'>Gk</span> fell down.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>id</span> take down the Land raider and either deepstrike them or place them in a storm raven - more guns and better speed once on table.<br /> <br /> regarding the kroot I always find 1 hound helps wonders and there only 5 pts being able to reroll the side you come in on almost guarantees they come in where you want them.<br /> <br /> with the points your putting the commander with the Broadsides so no need for weapons as he will lose the use of the <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span> however 2x flamers would work well for the 2D3 wall of death if they get charged, if you can find 9 pts somewhere (landraider for stormraven frees up a few) you can ad a tetra which will be more than enough marker lights as you wont need to remove cover (<span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>) this would give you an almost constant 2+ twin linked. tetras are also Fast so can be good for late game obj capping.]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 12:20:52]]> GMT</pubDate>
				<author><![CDATA[ kezwick]]></author>
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				<title>[1850] - GK / Tau</title>
				<description><![CDATA[ I want to preface this with this is meant as constructive criticism. I'm not trying to be a dick and I'm speaking as a tau player. <br /> <br /> I'm sad to say but your Tau detachtment isn't adding anything that you're looking for. And it is not points effecient at all. 10 sniper shots bs3 and 3 s8 ap1 twin linked shots are not going to do much at all. Tau(you'll learn more as you play them) is not generally about one shot guns. Volume of fire is the name of our game. <br /> <br /> And a <span class="glossaryitem" onmouseover='gp(19);'>cc</span> tau commander? I've never heard of anything so silly. You never ever want to be in close combat. The goal if anything is to kill things with bs2 overwatch. <br /> <br /> What you really want is a y'varha battlesuit. This baby has a sick amount of firepower and mobility(both make it a superior choice in the meta). And maybe even a squad a tetras for marker support. I would say a drone net formation but you seem to want to stick with primarily grey Knights. But that's probably overkill since the I picked the y'varha specifically because it doesn't need marker support. With a s6 ap2 double tap 6" torrent flamer AND a heavy 3 haywire 18" s7 ap3 gun you will slaughter <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s or tanks with ease. Then fly away because this thing can move a silly distance. <br /> <br /> I would take for a allied detachment a tau sheildline, 12 firewarriors and a cadre fireblade. You can move 6" one the sheildline, re roll missed 1's, and reflect damage. Oh and you get 24 shots at 30" or 36 shots at 15" thanks to your fireblade. ]]></description>
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				<pubDate><![CDATA[Tue, 4 Oct 2016 12:43:09]]> GMT</pubDate>
				<author><![CDATA[ Epartalis]]></author>
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