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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ Hi people. I was just wondering if someone knew why the armor of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> kabalite armour was so weak compared to the armour of the gardians and aspect warriors of the eldar craftworld.<br /> <br /> Can anyone fill me in ?]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 00:09:10]]> GMT</pubDate>
				<author><![CDATA[ Warzoner]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ It's identical to guardian armor, isn't it?]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 00:53:44]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Re:Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ Yep, 5+.<br /> <br /> Yet, the incubi warsuits are 3+, even if they pretty much look the same than the kabalite armours. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 01:44:22]]> GMT</pubDate>
				<author><![CDATA[ Warzoner]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ Incubi Warsuits are functionally identical to - basically are - "heavy" aspect armour, and kabalites have something identical to guardian mesh armour. <br /> <br /> The only one which is really weak is the Wychsuit, which is deliberate to allow "mobility" - in theory (although not in practice) this is covered off by the 4++ in combat - and Gnarlskin, which is for coven creations not wearing armour and gets covered by Feel No Pain.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 07:36:11]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ Then there's Ghostplate Armour which is equivelant to standard Aspect Armour but comes with a 6++ as well.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 11:28:37]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
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				<title>Re:Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ Yeah, but what is the fluff reason for such weak armour compared to the ones of their cousins ? Is it because the one of the craftworlds are made of wraithbone ? ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 12:49:45]]> GMT</pubDate>
				<author><![CDATA[ Warzoner]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ What they're saying is that the armor isn't weaker.<br /> <br /> Guardians have a 5+, warriors have a 5+. (Both the rank-and-file troopers.)<br /> <br /> Generic aspect armor is a 4+, specialist <span class="glossaryitem" onmouseover='gp(27);'>DE</span> armor (ghostplate) is also a 4+.<br /> <br /> Elite aspect armor is a 3+, and the elite <span class="glossaryitem" onmouseover='gp(27);'>DE</span> aspect is also 3+.<br /> <br /> If you wanted to argue that the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> characters have a lower armor value than their social status (as opposed to battlefield role) would equate to in <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> society, that might float.  In that case, my argument would be this: if I'm a <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, protection takes a backseat to mobility.  In fact, lack of protection can actually serve me: if my squad mate gets an arm blown off, I'm feeding off of his pain before I even get stuck in.  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 12:55:35]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ The only "problem unit" that doesn't have decent armour for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are Trueborn.  As they are Elites, they really should have Ghostplate armour to reflect their status.<br /> <br /> But you have to remember that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are more numerous than <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> and more power hungry.  Therefore, armour is in shorter supply.  Also <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> seek out conflict much less than <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, so it is natural that <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> would spend for resources on defense, while <span class="glossaryitem" onmouseover='gp(27);'>DE</span> spend more resources on offense.<br /> This unfortunately does not translate well in-game since <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> clearly have better offensive weapons than <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, but that is a consequence of the designers going overboard with Eldar, and not giving a $h!+ about <span class="glossaryitem" onmouseover='gp(27);'>DE</span>.<br /> <br /> But as Jimsolo says, the equivalents are there if you look for them.<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 13:30:42]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/704607/8946157.page"><b>locarno24 wrote:</b></a><br/><br /> <br /> The only one which is really weak is the Wychsuit, which is deliberate to allow "mobility" - in theory (although not in practice) this is covered off by the 4++ in combat - and Gnarlskin, which is for coven creations not wearing armour and gets covered by Feel No Pain.</div></blockquote><br /> <br /> I always assumed that Wychsuits were so flimsy not to allow mobility, but because their gladiators.<br /> <br /> They fight to entertain, not to be practical. Real life gladiators left their arms and legs completely exposed so the audience could get a clear view of some impressive looking bloody wounds.<br /> <br /> And lookin' sexy while killing is also probably part of the point.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 14:52:53]]> GMT</pubDate>
				<author><![CDATA[ fallinq]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ This discussion also brings up another weird difference for me.  Reavers vs Windriders.  Reavers only have a 5+, Windriders have a 3+. In the fluff, the Reavers are more pared down to increase their speed.  In-game there is no speed bonus. <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> <span class="glossaryitem" onmouseover='gp(50);'>GW</span>? Can Reavers & Windirders have a 4+ save and call it even?]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 14:56:43]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ I thought that CW Eldar were re-enforced with psychic power, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> cannot do this.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 15:00:40]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8946772.page"><b>Galef wrote:</b></a><br/>This discussion also brings up another weird difference for me.  Reavers vs Windriders.  Reavers only have a 5+, Windriders have a 3+. In the fluff, the Reavers are more pared down to increase their speed.  In-game there is no speed bonus. <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> <span class="glossaryitem" onmouseover='gp(50);'>GW</span>? Can Reavers & Windirders have a 4+ save and call it even?</div></blockquote><br /> <br /> back in the day, long long ago, a jet bike increased your save by 2.  So Guardians on a jetbike became 3+, a wych on a jetbike became 4+.  Then they decided reavers were too good, better bump them down to 5+ but <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> need to remain broken, so keep the 3+ for windriders.  <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/efdd963ecbcded98bd24ad8708628453.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8946516.page"><b>Warzoner wrote:</b></a><br/>Yeah, but what is the fluff reason for such weak armour compared to the ones of their cousins ? Is it because the one of the craftworlds are made of wraithbone ? </div></blockquote><br /> <br /> they arent weaker.  they are basically the same.  highly advanced materials that are extremely strong and lightweight.  In the fluff both are made of soft materials that harden on impact.  <br /> <br /> Now <span class="glossaryitem" onmouseover='gp(27);'>DE</span> actually want to get scraped up a bit, they are going to battle to experience battle, not to save their home. They also do not fear death, as they can most likely be reincarnated if they fall on the battlefield. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 15:01:31]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ I thought that CW Eldar were re-enforced with psychic power, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> cannot do this.<br /> Fluff-wise, of course.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 15:14:41]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8946798.page"><b>Skinnereal wrote:</b></a><br/>I thought that CW Eldar were re-enforced with psychic power, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> cannot do this.<br /> Fluff-wise, of course.</div></blockquote><br /> No such fluff.  The <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> bikes are just harder/more covered/use a wraithbone outer shell similar to the Grav-tanks.<br /> Reavers should either get a speed bonus, or have a 4+ armour]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 15:33:22]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8946798.page"><b>Skinnereal wrote:</b></a><br/>I thought that CW Eldar were re-enforced with psychic power, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> cannot do this.<br /> Fluff-wise, of course.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> things are grown organically.  <span class="glossaryitem" onmouseover='gp(27);'>DE</span> things are manufactured.  The method is different but the end result is not.  They are both highly advanced.  ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 15:41:16]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ Two probable main reasons in the fluff:<br /> <br /> 1. Material - Wraithbone is basically a super-hax wonder-material that the Commorites can't manufacture, so they have to synthesise their own materials to do the same thing, which, while still significantly better than most other races' attempts, may not be quite up to the same standard.<br /> <br /> 2. Doctrine - the Dark Eldar want to stand and fight even less than the Craftworld Eldar do. This is likely reflected in their armour design - Incubi being notable exceptions, because standing and fighting is literally their reason to exist.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 16:01:12]]> GMT</pubDate>
				<author><![CDATA[ Robin5t]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8946832.page"><b>Galef wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8946798.page"><b>Skinnereal wrote:</b></a><br/>I thought that CW Eldar were re-enforced with psychic power, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> cannot do this.<br /> Fluff-wise, of course.</div></blockquote><br /> No such fluff.  The <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> bikes are just harder/more covered/use a wraithbone outer shell similar to the Grav-tanks.<br /> Reavers should either get a speed bonus, or have a 4+ armour</div></blockquote><br /> <br /> When they're already moving 12" and turbo-boosting 36" or getting a <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" assault-phase hop I'm going to say 'probably not' to the speed bonus. 4+ armour for all Eldar jetbikes (Windrider, Reaver, and Skyweaver) makes more sense.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 18:24:00]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/367f3332b4b1d44b4394686da405db3b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8946832.page"><b>Galef wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8946798.page"><b>Skinnereal wrote:</b></a><br/>I thought that CW Eldar were re-enforced with psychic power, and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> cannot do this.<br /> Fluff-wise, of course.</div></blockquote><br /> No such fluff.  The <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> bikes are just harder/more covered/use a wraithbone outer shell similar to the Grav-tanks.<br /> Reavers should either get a speed bonus, or have a 4+ armour</div></blockquote>I meant the troop armour, as mentioned in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. <br />  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Forgot to mention that bit...]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 07:47:02]]> GMT</pubDate>
				<author><![CDATA[ Skinnereal]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f10c3447231558161ec43c8ceb903d45.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8948393.page"><b>Skinnereal wrote:</b></a><br/>I meant the troop armour, as mentioned in the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>. <br />  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> Forgot to mention that bit...</div></blockquote><br /> The only psychically reinforced armour the <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> use is Rune armour worn by Seers. And Rune armour does not confer any sort of armour save (just a 4++).<br /> Guardian mesh armour is a special material that conforms to the wearer and can "harden" on impact. Intuitive, but not psychic, but I think I get what you as saying<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8947084.page"><b>AnomanderRake wrote:</b></a><br/><br /> When they're already moving 12" and turbo-boosting 36" or getting a <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" assault-phase hop I'm going to say 'probably not' to the speed bonus. 4+ armour for all Eldar jetbikes (Windrider, Reaver, and Skyweaver) makes more sense.</div></blockquote><br /> Honestly, Reavers were the first unit in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to have "turbo-boost", so they should have the fastest.<br /> I'd like to see the "Eldar" jetbike section of the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span> removed and give ALL jetbikes given the <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> assault jump. Then give Reavers a special rule that allows them to Turbo 36", justifying their lack of armour for speed.<br /> So now Deffchoptas, Screamers of Tzeentch, Windriders and any other Jetbikes can move 12", then Turbo 24" or Assualt <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>".  Jetbikes are afterall "Jet-pack" bikes<br /> <br /> -]]></description>
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				<pubDate><![CDATA[Mon, 10 Oct 2016 12:53:54]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ Reavers still have greater maneuverability than Windriders (hence the Skilled Rider). But yeah, I wish they had 3+ armor.]]></description>
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				<pubDate><![CDATA[Tue, 11 Oct 2016 00:05:32]]> GMT</pubDate>
				<author><![CDATA[ Jimsolo]]></author>
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				<title>Dark Eldar and Eldar armor technology.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a71d605a4f814847ac5b0d96f11ee444.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704607/8954416.page"><b>Jimsolo wrote:</b></a><br/>Reavers still have greater maneuverability than Windriders (hence the Skilled Rider). But yeah, I wish they had 3+ armor.</div></blockquote><br /> That's prob what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> uses to justify their lack of armor, honestly. Auto-passing dangerous terrain is pretty nice, esp for keeping them in cover.]]></description>
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				<pubDate><![CDATA[Tue, 11 Oct 2016 19:02:45]]> GMT</pubDate>
				<author><![CDATA[ Red_Ink_Cat]]></author>
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