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		<title><![CDATA[Latest posts for the thread "Deathwatch vet buddy squad"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Deathwatch vet buddy squad"]]></description>
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				<title>Deathwatch vet buddy squad</title>
				<description><![CDATA[ I picked up a box of deathwatch vets to buddy up with my vanilla marines (imperial fist descendants). I'm a fluffy player so I'm not worried about making a filthy squad, I just want something that will work jumping out of a drop pod or on a zone mortalise board backing up termies (the two ways this squad will see use).<br /> <br /> What loadout do you guys recommend? 5 men + the iron hand model as he was just too cool not to.<br /> <br /> Thanks for your help.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 13:15:36]]> GMT</pubDate>
				<author><![CDATA[ whitehorn]]></author>
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				<title>Deathwatch vet buddy squad</title>
				<description><![CDATA[ I think there are a lot of benefits to taking one of the Deathwatch Formations if you're going to just field a single unit. Here are some suggestions:<br /> <br /> <br /> Furor Killteam (formation from the Deathwatch Codex):<br />   Vets (5) - shotgun x3, frag cannon x2<br />   Terminator w/heavy flamer/power fist w. aux melta gun<br />   Drop Pod<br /> <br /> That list is meant to target troops, and has tons of template weapons to ignore cover or hit "into" open topped transports (against which you will still get your re-rolls!), and also the potential to pop them open if they are closed (melta, frag cannon solid shells, etc.)<br /> <br /> <br /> Another option is to sit them back with some stalker boltguns, perhaps in the Purgatus Killteam formation.. but that's a bit more expensive, but can be quite effective against exposed <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices:<br /> <br />   Vet (5) - stalker boltgun<br />   Terminator - cyclone missiles<br />   Librarian - level 2, (i roll for perfect timing or phaseform)<br /> <br /> <br /> Or, depending on what you face regularly, you could gear them up for <span class="glossaryitem" onmouseover='gp(19);'>cc</span> against squishy xenos... taking some shotguns, a blackshield with 2 <span class="glossaryitem" onmouseover='gp(20);'>ccws</span> (maybe a maul and sword?) backed by a vanguard vet for re-rolls on the charge and a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminator to tank wounds? Add a Chaplain perhaps if the squad is deadly-enough or if the game is large enough... but at that point, we're talking hundreds of points... so probably not a great idea ha!<br /> <br /> Hope that helps (at least the first 2 suggestions)!]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 14:03:12]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>Re:Deathwatch vet buddy squad</title>
				<description><![CDATA[ Thanks for the advice.<br /> <br /> I think I am going to go with:<br /> Watch sgt - heavy thunder hammer<br /> Blackshield - power maul and power sword<br /> 3 x shotgun vets<br /> 1x frag cannon<br />       - I think that works out as killteam aquila?<br /> <br /> I already have a drop pod for them and I might convert a character in the future.]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 08:02:19]]> GMT</pubDate>
				<author><![CDATA[ whitehorn]]></author>
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				<title>Deathwatch vet buddy squad</title>
				<description><![CDATA[ Sounds good. Don't upgrade to the Sgt unless you are taking melta bombs, special issue wargear, etc. I also think, <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, you may not be able to take a heavy thunder hammer as them... so better be safe. Also, then you don't have a character that can be challenged out.<br /> <br /> Currently, this can be a Aquila Killteam, but I'd really think about at least building a terminator so that you can make a Malleus, or Furor Killteam. Re-rolling all failed wounds with the S3 shotgun templates, rather than just 1's can really make a difference <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. You'd also get fearless too then, which could be really good. <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.<br /> <br /> I think a pod sounds good.]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 13:59:19]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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