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		<title><![CDATA[Latest posts for the thread "[1850] - Genestealer cult, flyrants + sporefield"]]></title>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ Here's a theoretical list based on the new genestealer cults! The bulk of the force is centred around the S6 rending metamorphs - I have seven units of six of these guys. With so many <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> I've added on two sporefields and a tyranid <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> to provide some reliable shooting and even more mucolids. The idea is that there are so many <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> threats that at least some of it makes it to combat. <br /> <br /> If I'm going second I'd be tempted just to deploy the sporefields and hide some out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> so the entire cult could turn up by cult ambush turn 2... Thoughts?<br /> <br /> Brood cycle – 446pts<br /> Iconward 75pts<br /> Acolytes 40pts<br /> Acolytes 40pts<br /> Acolytes 40pts<br /> Neophytes with autocannon 60pts<br /> Neophytes with autocannon 60pts<br /> 6 Metamorphs with claws 66pts<br /> Purestrains 65pts<br /> <br /> Subterranean uprising – 278pts<br /> Acolytes 40pts<br /> Acolytes 40pts<br /> 6 Metamorphs with claws 66pts<br /> 6 Metamorphs with claws 66pts<br /> 6 Metamorphs with claws 66pts<br /> <br /> Subterranean uprising – 278pts<br /> Acolytes 40pts<br /> Acolytes 40pts<br /> 6 Metamorphs with claws 66pts<br /> 6 Metamorphs with claws 66pts<br /> 6 Metamorphs with claws 66pts<br /> <br /> Tyranid detachment<br /> Flyrant with wings, devourers, brainleech worms and electroshock grubs 240pts<br /> Flyrant with wings, devourers, brainleech worms and electroshock grubs 240pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> <br /> <br /> Sporefield – 135pts<br /> 3 spore mines 30pts<br /> 3 spore mines 30pts<br /> 3 spore mines 30pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> <br /> Sporefield – 135pts<br /> 3 spore mines 30pts<br /> 3 spore mines 30pts<br /> 3 spore mines 30pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> Mucolid 15pts<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 17:01:39]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ Purestrains are 70pts min.<br /> <br /> Spore fields are 90 pts min not 135.(3 spore mines are 15 not 30)<br /> <br /> This gives you 85 more points. I would suggest a ml2 magus with crouching for buffs/summoning shenanigans. Also brings you to warp charge 6.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 17:23:03]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ Sporefields work well for flyrant lists because often the flyrants do not go into assault so they are largely unaffected by the explosions.<br /> <br /> Most of your army is assault oriented, you have a lot of <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> but you are going to hurt yourself more than the opponent with most of the spore mines.  For this list it just seems like your spending 270 pts to null deploy- which I am not sure is that great.<br /> <br /> I know people are all nuts about the 1/6 chance to cult ambush deploy and assault the same turn, which you can re-roll to be slightly worse than 1/3rd chance for the cult subterranean uprising units- but this still ends with most of your units being assault oriented and ending up close to enemy units and not being able to assault for a turn.  This will lead to many games where you have units get shot up and assaulted before they can assault.<br /> <br /> I think you will lose pretty big to any other <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> army or any army that has decent overwatch (tau/dark angels/ things with lots of template weapons (salamdanders/<span class="glossaryitem" onmouseover='gp(412);'>DW</span>).  against an <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> force, you will tie up half or so of their units in assault, and most of your units which do not roll a 6 for ambush will be gunned down.  The problem is even with the re-roll for cult uprising you will average across many games 3-5 units being able to infiltrate and charge.  Against some armies you will see those wiped out before they get to strike from <span class="glossaryitem" onmouseover='gp(635);'>OW</span> fire, or interceptor.  T3 and 5+ armor with maybe <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> and low model count units is not pretty. <br /> <br /> I think against some armies which have few units and you get first turn you have a chance to win big, but its not a competitive tournament army list, and honestly I don't see it as a fun list.  You will either win big, or lose big- and that will mostly be determined by who/what you are playing against and the roll for first turn.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 17:50:32]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ Some tournaments limit to only 3 detachments. Can you squeeze something similar into that? The big detachment of formations only counts as one so maybe you can use that with a required Core Choice?]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 18:55:56]]> GMT</pubDate>
				<author><![CDATA[ axisofentropy]]></author>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ I would drop the spores and go with 2 broods of 3 ds rippers for some os troops. Then put the remaining pts into a zoanthrope or two and some upgrades for your troops maby a few rock saws or more boots on the floor. Even an <span class="glossaryitem" onmouseover='gp(637);'>adl</span> with a quad gun wouldn't hurt.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 19:36:25]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ I would consider dropping the sporefields completely, and giving some ranged weapons to your acolyte units that can do damage should they not roll a 6 on the cult ambush table- being close and shooting with a threat is better than firing S3 autopistol shots with your hybrid butt in the wind in rapid fire/flamer range with T3, 5+ armor.]]></description>
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				<pubDate><![CDATA[Thu, 6 Oct 2016 20:24:52]]> GMT</pubDate>
				<author><![CDATA[ blaktoof]]></author>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ Hey, thanks for the feedback <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> There's not a lot of love for the spore fields! I can't honestly say I've used them before, but they seem like a very attractive use of 270pts to me... (thanks for the points catch <span class="glossaryitem" onmouseover='gp(17);'>btw</span>!) I think they'd help deny a lot of overwatch by charging the same unit as a metamorph/acolyte squad and dying to ensure the charge happens. Just the thought of 18 <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span> (over half of which have the chance to respawn) would be very disruptive to a lot of my lists! I guess there is the opportunity for friendly casualties, but there'd be no reason I'd be forced to charge with them if it wouldn't benefit me. They can always be saved for a turn or two later...<br /> <br /> @timeshadow - thanks for the points clarifications! A Magus would be nice. Either that or more metamorphs anyway!<br /> <br /> @blaktoof - good analysis, thanks! First turn charges are pretty strong, even if there's only about 4 happening turn 1 / turn 2. The idea would be to overwhelm one area of the board (ideally the one with the best chance of gunning down my <span class="glossaryitem" onmouseover='gp(308);'>MSUs</span>). If there were no good areas to deploy, any units that didn't get a six could always hide in the backfield and return to the shadows the turn after. Could set up some more instant charges on T3/4 anyway. I really don't think getting T1 is that big of an issue. I'd just reserve everything but a few spore mines to prevent being tabled and bring everything in T2 <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> And I'd certainly find it fun to play. I like the dynamic of return to the shadows too. Could be interesting late game.<br /> <br /> @axis of entropy - I'd drop a sporefield and use the points for more metamorphs or maybe a doting throng.<br /> <br /> @timeshadow - do you think more deep-striking troops are needed? Admittedly the cult units aren't obsec, but they do the same job as the rippers pretty well. Not sure what I'd do with an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. I guess zoanthropes are an option though.<br /> <br /> @blaktoof again - what kind of ranged weapons would you advise?]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 16:15:35]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c34b38c51d13506b3705760b7d4f6fd4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/704680/8949003.page"><b>DoomMouse wrote:</b></a><br/> but they seem like a very attractive use of 270pts to me... (thanks for the points catch <span class="glossaryitem" onmouseover='gp(17);'>btw</span>!)</div></blockquote><br /> <br /> 180 pts. They're 90 pts per min Sporefield.]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 17:20:14]]> GMT</pubDate>
				<author><![CDATA[ Zimko]]></author>
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				<title>[1850] - Genestealer cult, flyrants + sporefield</title>
				<description><![CDATA[ I was counting the 90pts invested in mucolids in the <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> too for that total]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 18:45:31]]> GMT</pubDate>
				<author><![CDATA[ DoomMouse]]></author>
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