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		<title><![CDATA[Latest posts for the thread "[1850] - Blood Angels - Experimenting with CAD (Feedback Wanted)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Blood Angels - Experimenting with CAD (Feedback Wanted)"]]></description>
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				<title>[1850] - Blood Angels - Experimenting with CAD (Feedback Wanted)</title>
				<description><![CDATA[ Howdy!<br /> <br /> Just experimenting with an idea for Blood Angels, going for somewhat of a mobile gunline with a few deep striking assets<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Saguinary Priest, Jump pack, Valour's Edge<br /> <br /> Elites: Death Company Dreadnought, stock with Drop Pod<br /> <br /> Elites: Terminator Assault Squad - Company Standard, 3x thunderhammers with shields, 1x lightning claws, captain with thunderhammer and shield. Transport: Landraider Redeemer with multi melta<br /> <br /> 2x Troops: Tactical squads, each 10 man, with heavy flamer and flamer, sergeant has teleport homer, lightning claw, combi-flamer. Transports: Razorbacks with Twin-linked Assault cannons<br /> <br /> Fast Attack: Assault Squad, 2x meltagun, sergeant has combi melta and lightning claw. Using Jump packs<br /> <br /> 2x Heavy Support: 2 Baal Predators with Flamestorm cannon, heavy flamers<br /> <br /> Heavy Support: Devastator Squad, 4 missile launchers with flakk<br /> <br /> <br /> Idea is to put up a line of fast tanks to push fowards, and have the dreadnought deep strike in the back lines as a distraction. This will present a ton of armor for the enemy first turn, enough to give the tanks time to roll up into close range, where flamer templates will start laying down. Meltaguns from the assault squad, as well as assaulting thunder hammer terminators, the melta dreadnought, and devastators should be able to crack tanks and let the flamers get at the contents. <br /> <br /> I've never made a list similar to this, so feedback is appreciated!]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 19:17:25]]> GMT</pubDate>
				<author><![CDATA[ Teo]]></author>
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				<title>[1850] - Blood Angels - Experimenting with CAD (Feedback Wanted)</title>
				<description><![CDATA[ This list gets much better with Lucifer armored task force. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 19:47:02]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>[1850] - Blood Angels - Experimenting with CAD (Feedback Wanted)</title>
				<description><![CDATA[ I agree with Martel on LATF. Razorback's have a model limit of 6 so you can't really squeeze a 10man unit inside. <br /> <br /> And between podding <span class="glossaryitem" onmouseover='gp(349);'>DC</span> dread and fragioso, I'd always choose fragioso. podding an assault dread atleast when it's the only one is always risky to just get immobilized or destroyed before it can make it points worthy. You really need to tar pit the biggest threat before the dread arrives if you want to get it perform. <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> SR is less risky than podding a assault dread if you can tar pit or destroy the anti-air threat(s) before the SR arrives.<br /> <br /> Here's my pennies...]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 19:54:16]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[1850] - Blood Angels - Experimenting with CAD (Feedback Wanted)</title>
				<description><![CDATA[ If you do want to stick with razorbacks, las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> so MUCH better for <span class="glossaryitem" onmouseover='gp(10);'>BA</span> than assault cannon. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Oct 2016 19:57:44]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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