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		<title><![CDATA[Latest posts for the thread "[1850] - Space Wolves - Semi-competitive RIP AND TEAR(plus psychic)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Space Wolves - Semi-competitive RIP AND TEAR(plus psychic)"]]></description>
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				<title>[1850] - Space Wolves - Semi-competitive RIP AND TEAR(plus psychic)</title>
				<description><![CDATA[ This is an attempt at making an optimal Space Wolves list while restricting to a single faction. There isn't much to say about this list, it's essentially just run everyone forward and pray for stormshield saves. The drop-pod wulfen is usually the only wulfen squad out of the 3 that will ever see combat, sometimes I roll well on the curse of the wulfen table and get 1st turn charge, the rune priest with helm of durfast can pretend he's Tau and shoot out <span class="glossaryitem" onmouseover='gp(4);'>4D6</span> rerolling ignore cover S7 shots with Living Lightning, the rest of the rune priests will roll for biomancy.<br /> <br /> Looking for feedback and possible improvement, I don't expect to beat psychic death stars and tier-1 tournaments lists, but it should still be pretty entertaining to play.<br /> <br /> One possible change is to drop one rune priest to get something else to bulk up my numbers, but I haven't thought of the alternatives yet.<br /> <br /> Champion of Fenris<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Wolf Guard Battle Leader - Thunderwolf, Runic Armour, Stormshield, Krakensword - 175<br /> <br /> Elite<br /> Servitor - 10<br /> Servitor - 10<br /> <br /> Fast Attack<br /> 5*Thunderwolf cavalry - 3*storm shield, Power fist, Frost sword - 290<br /> 6*Thunderwolf cavalry - 3*storm shield, Power fist, Frost sword - 330<br /> Drop-pod - 35<br /> <br /> Murderpack<br /> 5*wulfen - 2*Stormshield/Hammer, Frost claw, 2*Frost Axe, Grenade launcher - 220 <br /> 5*wulfen - 2*Stormshield/Hammer, Frost claw, 2*Frost Axe, Grenade launcher - 220<br /> 5*wulfen - 2*Stormshield/Hammer, Frost claw, 2*Frost Axe, Grenade launcher - 220<br /> <br /> Wyrdstorm Brotherhood <br /> Rune Priest - ML2, bike, Helm of Durfast - 125<br /> Rune Priest - ML2, bike - 105<br /> Rune Priest - ML2, bike - 105<br /> <br /> 1845]]></description>
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				<pubDate><![CDATA[Sun, 9 Oct 2016 22:29:25]]> GMT</pubDate>
				<author><![CDATA[ Continuity]]></author>
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				<title>Re:[1850] - Space Wolves - Semi-competitive RIP AND TEAR(plus psychic)</title>
				<description><![CDATA[ Bumping due to no feedback<br /> <br /> One thing I would like to know is whether I have any chance against armies that do close combat better than I do like daemons or genestealer cult, I don't really have much flexibility in this list with the exception of psychic powers so I might be quite boned. <br /> <br /> How viable is it to switch the rune priests for a couple of dreads in pods? (murderfang and bjorn)]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2016 03:37:28]]> GMT</pubDate>
				<author><![CDATA[ Continuity]]></author>
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				<title>[1850] - Space Wolves - Semi-competitive RIP AND TEAR(plus psychic)</title>
				<description><![CDATA[ Hahaha I like it! Being restricted to one faction, I think you did well.<br /> <br /> Played Helm on <span class="glossaryitem" onmouseover='gp(293);'>RP</span> at a tourney, the <span class="glossaryitem" onmouseover='gp(421);'>TO</span> ruled that <span class="glossaryitem" onmouseover='gp(425);'>LL</span> isn't a shooting "weapon" so didn't apply no cover. Sigh.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> I'd peel off a unit of wulfen, add an iron priest on thunderwolf mount with 4'<span class="glossaryitem" onmouseover='gp(270);'>sh</span> Cyberwolves, and two fen pupps to the <span class="glossaryitem" onmouseover='gp(392);'>wgbl</span> and have each join a <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> unit to make them last better.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Just played a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> last weekend, had Bjorn in Lucius w/ Legacy of Glory: Istvan V (no scatter deepstrike), which did quite well. MFang in pod, however, did nothing for me each and every game. <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. Two dreads didn't work for me, 1 was great! (My list was a WulfenStar w/ 2 dreads and a Paladin IK w/ Wydstorm Bikers)<br /> <br /> I lost Game 3 due to one word: Invisibility. Woulda ROCKED his star, but it had invis so instead I lost. I charged him like a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> would do instead of dying off in the corners <span class="glossaryitem" onmouseover='gp(84);'>lol</span> but still... Culexus is kinda necessary or at least Librarius Enclave for Invis for yourself at least.  If you want it to be like Tournament Competitive...<br /> <br /> I do like the list. For maelstrom, you'd need a touch of <span class="glossaryitem" onmouseover='gp(308);'>msu</span> perhaps to enable your <span class="glossaryitem" onmouseover='gp(19);'>CC</span> squads to nomnomnom targets they want to without being tied down to Objective Chores.]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2016 03:38:04]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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