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		<title><![CDATA[Latest posts for the thread "[500] - Emperor's Knights Space Marines - Insertion Force"]]></title>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ Tiny points force for small games.<br /> <br /> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Librarian<br /> Melta Bombs<br /> 70<br /> <br /> TROOPS<br /> <br /> Tactical Squad (5 man)<br /> Heavy Bolter<br /> 80<br /> <br /> Tactical Squad (5 man)<br /> Heavy Bolter<br /> 80<br /> <br /> Tactical Squad (5 man)<br /> 70<br /> <br /> HEAVY SUPPORT<br /> <br /> Devastator Squad (5 man)<br /> Plasma Cannons x 2<br /> 100<br /> <br /> Devastator Squad (5 man)<br /> Plasma Cannon x 2<br /> 100<br /> <br /> 500<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Oct 2016 12:01:53]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ I'd drop most of the immobile stuff... the list doesn't reall'y work with itself... the libby will never get to assault a vehicle, the plasma cannons will probably not get to shoot much/ at all because they can't snapfire... and the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, on foot, will be snapping the bolter.<br /> <br /> I'd consider some transports instead to add mobility. Or, perhaps go with some bikes for a squad and the libby... or put him with the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> at long  range (lascannons?) and hope for some good div powers.]]></description>
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				<pubDate><![CDATA[Mon, 10 Oct 2016 13:22:55]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ Are there other restrictions going on here?  Like no vehicles?<br /> <br /> The lack of mobility is bad.  A quick fix is to drop the naked <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for a pair of rhinos.  If you want to keep it footslogging, swap out the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> squads for scouts.  That way you at least get their deployment options, and can start in a better position.<br /> <br /> Your only <span class="glossaryitem" onmouseover='gp(9);'>AV</span> are the <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> and the melta bomb.  Against anything pretending to be armor, you don’t have a good answer.<br /> <br /> You do put a lot of bolter fire down, but without the mobility it’s going to be hard to focus it where you need to be.  And anything that can’t be drowned in boters is going to be an issue.<br /> <br /> There are a number of directions that we could go to help get this list to preform better on the table.  The question is what parts of the list do you want to focus on?  Is there a theme you want to work with?  500 points you can’t do everything, so need to make some hard calls.]]></description>
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				<pubDate><![CDATA[Tue, 11 Oct 2016 14:51:57]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ ok then i'm going to need advice because i'm slowly building up a force of marines for my 3000 point total army and I want to do a lot smaller games too. <br /> <br /> Suggestions?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> My basic idea is a librarian leading a small force of marines to claim an overall objective....<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I am limited in budget so can't get expensive stuff like Storm Ravens, or loads of razorbacks..]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 09:05:17]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ My general 500 point marine list looks something like this<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in a rhino<br /> 5 man scout squad<br /> &lt;fun unit&gt;<br /> <br /> There is, of course, a lot of flex depending on mood.<br /> <br /> Here is a quick list I tossed together.  It was while the coffee was still brewing, so I make no promises for the results of my uncaffeinated mind.<br /> <br /> Lib, ML2 <span class="glossaryitem" onmouseover='gp(457);'>JP</span><br /> 10 tacs, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/M, c-melta<br /> 5 scouts camo, snipers<br /> 5 man assault, <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, 2xF, Vet sarge w/power axe]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 11:22:25]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ hmm interesting<br /> <br /> Definitely wanting a librarian, as captain and chaplain been overdone in my other lists...<br /> <br /> <br /> Not sure about <span class="glossaryitem" onmouseover='gp(330);'>MM</span> in a 500 points game...<br /> <br /> Used to have a scout squad with snipers! damn<br /> <br /> ok<br /> <br /> How about this:<br /> <br /> Librarian<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2<br /> Grav Pistol<br /> Jump Pack<br /> 120<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad (8 man)<br /> Combi-Grav<br /> Grav Gun<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino<br /> 172<br /> <br /> Scout Squad (5 man)<br /> Sniper Rifles x 5<br /> Camo Cloaks x 5<br /> 70<br /> <br /> Assault Squad (5 man)<br /> Jump Packs<br /> 2 Flamers<br /> Vet Sgt w/ Lightning Claws<br /> Melta Bombs<br /> 125<br /> <br /> 487<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 11:43:01]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ Not an fan of any of the special pistols.  15 points is more then they are worth.  That said, there is some synergy with a grav pistol and an axe.  So I could see the point of going with a force axe on the lib and taking one.<br /> <br /> If you are just running a partial <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, I might shave them down to the point where they fit into a razorback and upgrade your rhino to one.  One of the upgrade turrets would help bring a bit more firepower.  <span class="glossaryitem" onmouseover='gp(80);'>LC</span>/TLPG or TLAsC would be my suggestion.<br /> <br /> I like the extra attack of the sword over the shred of the single claw, but the claw works.  I would suggest that the sarge or the lib (but not both) have an axe for some AP2 in the squad.<br /> <br /> Besides that, looks fun.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 12:47:21]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ I would drop the grav and combi-grav, and use your remaining points to give that unit a grav cannon & <span class="glossaryitem" onmouseover='gp(243);'>amp</span> instead. I would also change the scouts' loadout to be bolters and put them in a Land Speeder Storm w/heavy flamer. That unit is very fun, versatile, cheap, and extremely effective.To make up those points, I'd just shave down the melta bombs, grav pistol, rifles/cloaks, etc.<br /> <br /> <br /> I'd recommend something like this:<br /> <br /> LIbrarian - ML2, jump pack, force axe, bolt pistol<br /> Scout Squad (5) - bolters, land speeder storm w/heavy flamer<br /> Tactical Squad (5) - grav cannon & <span class="glossaryitem" onmouseover='gp(243);'>amp</span>, rhino<br /> Assault Squad (7) - jump packs, vet sgt. w/power maul, bolt pistol<br /> <br /> It's min-sized units for the most part, but should be fun to play (I think you may have a few points left over, so I guess another body somewhere or digital weapons on the libby, etc.)]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 13:14:21]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ Librarian<br /> ML2<br /> Jump Pack<br /> Melta Bombs<br /> 110<br /> <br /> Tactical Squad (5 man)<br /> Plasma Gun<br /> Multi-Melta<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino<br /> 130<br /> <br /> Tactical Squad (5 man)<br /> Plasma Gun<br /> Multi-Melta<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino<br /> 130<br /> <br /> Assault Squad (5 man)<br /> Jump Packs<br /> x 2 Flamers<br /> Vet Sgt w/ Power Sword & Melta Bombs<br /> 125<br /> <br /> 500<br /> <br /> This is what i'm going with<br /> <br /> <br /> Problem with grav cannon is I can't get hold of one from local store and I don't want to start going down road of ordering from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> as it's too expensive.<br /> <br /> I could go Grav and <span class="glossaryitem" onmouseover='gp(330);'>MM</span> but I like the extra range of the plasma gun.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2016 11:57:39]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ You can’t have both the special and the heavy in a 5 man tactical squad.  <br /> <br /> I think the only place to get grav cannons is the devastator box.  Unless you go 3rd party.  Not a bad box to pick up anyway, as you’ll want more the <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> for your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads anyway.  I traded for the two <span class="glossaryitem" onmouseover='gp(583);'>GCs</span> I have from one of the guys at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>, rather then buying the box myself.  But I already had a large stock of the older heavy weapons, so it was very difficult to justify picking up a whole box for 2 guns.]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2016 13:11:56]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ I have a devastator box and there are no grav cannons in it.<br /> <br /> Could go Missile launcher....<br /> <br /> Librarian <br /> ML2 <br /> Jump Pack <br /> Melta Bombs <br /> 110 <br /> <br /> Tactical Squad (5 man) <br /> Combi-Grav<br /> Missile Launcher<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino <br /> 130 <br /> <br /> Tactical Squad (5 man) <br /> Combi-Grav<br /> Missile Launcher<br /> <span class="glossaryitem" onmouseover='gp(458);'>DT</span>: Rhino <br /> 130 <br /> <br /> Assault Squad (5 man) <br /> Jump Packs <br /> x 2 Flamers <br /> Vet Sgt w/ Power Sword & Melta Bombs <br /> 125 <br /> <br /> 500 <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 09:37:05]]> GMT</pubDate>
				<author><![CDATA[ Corennus]]></author>
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				<title>[500] - Emperor's Knights Space Marines - Insertion Force</title>
				<description><![CDATA[ List looks fairly solid.  I’m not a huge fan of <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> in general, but their jack-of-all-trades nature should help in small games.<br /> <br /> You must have gotten the older <span class="glossaryitem" onmouseover='gp(29);'>dev</span> box.  2xLC, <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, 1x <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.  The new one has two of every (non-<span class="glossaryitem" onmouseover='gp(336);'>HF</span>) heavy weapon.  They re-cut it when the last codex dropped, along with the assault marines.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 12:41:19]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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