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		<title><![CDATA[Latest posts for the thread "[1850] - Chaos Marines - "Axe to Grind" with post-game edits."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - Chaos Marines - "Axe to Grind" with post-game edits."]]></description>
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				<title>[1850] - Chaos Marines - &quot;Axe to Grind&quot; with post-game edits.</title>
				<description><![CDATA[ I got a game in yesterday, and picked up a Burning Chariot to use as kitbash fodder. I've modified my list from before, dropping the Spawn (they're basically "bullet shields" for my <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to fight stuff, and doing stuff to spread threats around).<br /> <br /> ++Black Crusade Detachment++<br /> +Chaos Warband+<br /> Bike Lord of Nurgle w/ Bolt Pistol, Power Axe, and Sigil of Corruption - 140 [Warlord]<br /> <br /> Bike Sorcerer w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3 & Last Memory of the Yuranthos (for <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 4), Bolt Pistol, Force Axe and Spell Familiar - 175<br /> <br /> 5 Marines w/ Meltagun and Combi-Melta Champ - 95<br /> -Rhino w/ Havoc Launcher - 47<br /> <br /> 5 Marines w/ Meltagun and Combi-Melta Champ - 95<br /> -Rhino w/ Havoc Launcher - 47<br /> <br /> 5 Marines w/ Meltagun and Combi-Melta Champ - 95<br /> -Rhino w/ Havoc Launcher - 47<br /> <br /> 3 Terminators w/ Combiplasma & Power Axe, Champ has Chainfist - 127<br /> <br /> 3 Terminators w/ Combiplasma & Power Axe, Champ has Chainfist - 127<br /> <br /> 3 Chaos Bikers w/ 2 Bike-Mounted Flamers & Champion w/ Power Axe & Meltabombs - 100<br /> <br /> 3 Chaos Bikers w/ 2 Bike-Mounted Flamers & Champion w/ Power Axe & Meltabombs - 100<br /> <br /> Helbrute w/ Plasma Cannon & Power Fist - 110<br /> <br /> Helbrute w/ Plasma Cannon & Power Fist - 110<br /> <br /> +Spawn Auxiliary+<br /> 2 Spawn  - 72<br /> <br /> ++Ally Detachment [Daemons]++<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Disc Herald of Tzeentch w/ <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3, Paradox and Exalted Locus of Conjuration - 170<br /> <br /> Troops: 12 Horrors w/ Icon - 118<br /> <br /> Fast Attack: 3 Screamers of Tzeentch - 75<br /> <br /> Total: 1850<br /> <br /> Lord & Sorcerer join the Spawn, Herald joins the Screamers. Horrors are a mix of initial cover, and Icons. Horrors roll Malefic, and the Sorcerer will usually stick to Ectomancy, hoping either for Ghoststorm or Soulswitch. If I roll either, and terrain permits, I might not even need to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> my Terminators. <br /> <br /> I fought against a Knight and found that with the firepower it threw down, Autohavocs would not have survived unless I sprung for a Void Shield Generator (and that would've required a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> instead). The Helbrutes died over the course of 3 turns, but managed to kill a fair bit so it worked in the end. I managed to kill the Knight by using Ghoststorm to slingshoot one Melta-team next to it, while simultaneously deepstriking behind it and using Rhinos for the third one.<br /> <br /> Another thing I found was Mark of Nurgle did not make my Bikers noticeably more survivable; there's enough shooting that if an opponent wants them dead, they will die (and my opponent wasn't even using Grav!). For the points cost, of upgrading 6 Bikers, I could take 3 Havocs instead and gain harassment fire/threat diffusion (as I ended up dismounting anyway). I tried Dozers/Dirges but found I was moving around ruins most the time anyway, and didn't get in practical range to ram/use either. <br /> <br /> I gave the Horrors an Icon because my first Summon scattered wildly off-target and that also threw a curveball my way. <br /> <br /> The Terminators have Combi-Plasma because I feel more comfortable trying to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> within 12" rather than 6", and the double-tap is helpful against targets like Jetbikers/some <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>. Also, I had a lot of leftover Plasma Pistol bitz that weren't being used otherwise. Chainfists are so I can MAD a unit or two to help finish off wounded knights, or to threaten vehicles that don't try to escape. <br /> <br /> This is still fairly mutable and subject to general playtesting and <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> restrictions. For example, I know if I drop one Horror and replace the Havocs with Dozer Blades, I have enough points to give my Lord the Fist/Lightning Claw combo with 5 points leftover for Blight Grenades. Or if I replaced the Terminator Chainfists with Powerfists, I could replace the Helbrutes with Autohavocs. Or if I replaced the Helbrute Plasma Cannons (which are mostly "insurance" against my opponent trying to bum-rush me in the open) with Multimeltas, I can swap out the Bike Flamers for regular Meltaguns. Other combos probably exist.<br /> <br /> I dropped "Spawn #3" as I found they were essentially meat shields more than actual threats. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Oct 2016 19:22:10]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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