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		<title><![CDATA[Latest posts for the thread "Thunderwolves Cavalry question"]]></title>
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				<title>Thunderwolves Cavalry question</title>
				<description><![CDATA[ Hi<br /> <br /> Lately I have been addint <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> to AdMech and been happy with them. I saw few places people mentioning that you can move with them twice. I looked at codexes for formations but couldn't find it. <br /> <br /> Am I missing smt or is this simply false information?<br /> <br /> Thanks<br /> Zalek]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 14:26:14]]> GMT</pubDate>
				<author><![CDATA[ Zalek]]></author>
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				<title>Thunderwolves Cavalry question</title>
				<description><![CDATA[ It's an aura effect from Wulfen, that's random. But sometimes, based on a random roll, you might be able to move twice. There are psychic ways to move more, too, if you don't mind not being able to charge afterward.]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 14:45:21]]> GMT</pubDate>
				<author><![CDATA[ jade_angel]]></author>
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				<title>Thunderwolves Cavalry question</title>
				<description><![CDATA[ The Start Collecting box set formation has a rule for models being near the Wolf Lord (and the wolf lord himself) to reroll 1s in shooting or to run and charge. Double move comes from Wulfen buts its random.]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 14:58:38]]> GMT</pubDate>
				<author><![CDATA[ Vankraken]]></author>
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				<title>Thunderwolves Cavalry question</title>
				<description><![CDATA[ Thank you both, it is probably the Wulfen random buff then, because they were mentioned in the same context.]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 16:12:01]]> GMT</pubDate>
				<author><![CDATA[ Zalek]]></author>
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				<title>Thunderwolves Cavalry question</title>
				<description><![CDATA[ As others have said, its a Wulfen related buff, but to predictably go off you need to invest almost absurdly deeply into the Wulfen formation.  Put it this way, 4 Wulfen units in the formation give you a 50% chance to get the double-move on a <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> unit.<br /> <br /> Its impressive when it happens, but depending on your size of game, it also means your list is likely extremely one-dimensional.  The investment is just too great to be something you'll see much in a competitive setting.<br /> <br /> It is really fun though!]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 17:06:36]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
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				<title>Thunderwolves Cavalry question</title>
				<description><![CDATA[ Running that with admech his huge point sink, probably 800pts minimum for the two wulfen squads with calvary and that's for a 1/6 chance.<br /> <br /> It's from the wulfen murderpack, and not to brag but I've gotten it off enough for people to complain it's broken but it's beautiful when it happens.<br /> <br /> Good luck]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 17:59:44]]> GMT</pubDate>
				<author><![CDATA[ KingCorpus]]></author>
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				<title>Thunderwolves Cavalry question</title>
				<description><![CDATA[ I might try the Wulfen formation and drop the thunderwolf cavalry <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> and see if Wulfen would perform better. <br /> <br /> Generally I spend 700ish point anyways on <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> on a 1850 list anyways, so wulfen might be a good replacement]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 20:54:53]]> GMT</pubDate>
				<author><![CDATA[ Zalek]]></author>
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				<title>Thunderwolves Cavalry question</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/705193/8958657.page"><b>Zalek wrote:</b></a><br/>I might try the Wulfen formation and drop the thunderwolf cavalry <span class="glossaryitem" onmouseover='gp(325);'>tbh</span> and see if Wulfen would perform better. <br /> <br /> Generally I spend 700ish point anyways on <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> on a 1850 list anyways, so wulfen might be a good replacement</div></blockquote><br /> <br /> They'll let you down on their own.  Don't get me wrong, they can do stunning amounts of work, but need ideal conditions, and also work their best in tandem with <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> where they may well give them that double-move IF you invest fully.<br /> <br /> The problem with Wulfen is that they aren't "<span class="glossaryitem" onmouseover='gp(504);'>TWC</span>" fast.  As infantry, their run/charge is nice, but it still won't get them up table as quickly as you would like.  At that point they are foot-slogging, and stuck with a 4+ save, unless you sacrifice your <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> (my most hated aspect of their army entry is that the hammer/shield are linked with no real load-out flexibility).<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 12 Oct 2016 23:03:15]]> GMT</pubDate>
				<author><![CDATA[ NewTruthNeomaxim]]></author>
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