<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "[2000] - Space marines -  Please help trim/improve my list Imperial fist/Salamanders "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[2000] - Space marines -  Please help trim/improve my list Imperial fist/Salamanders "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>[2000] - Space marines -  Please help trim/improve my list Imperial fist/Salamanders </title>
				<description><![CDATA[ Im looking for some advice my army stands like this at the moment but i can move what i have into to different arrangements.Im looking to cut about 150-200 points from what i have and just wondering what would be best to cut.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Techmarine Conversion Beamer<br /> Servitor with Heavy Bolter<br /> Servitor with Plasma Cannon<br /> 2x Servitor with Servo-arm<br /> <br /> Elites<br /> Sternguard Veteran Squad x8<br /> 3 Veterans gravity/bolter<br /> 1 Veteran with Multi melta<br /> 1 Veteran with Heavy Flamer<br /> Rhino<br /> <br /> Vanguard Veteran Squad x5<br /> Veteran  Power Sword , Storm Shield<br /> Veteran  Power Sword , Storm Shield<br /> Veteran  Power axe , Storm Shield<br /> Veteran  Lightning Claw , Lightning Claw<br />  Veteran sergeant   Power Fist<br /> Jumppacks<br /> <br /> Troops<br /> Scout Squad x7<br /> bolters<br /> Heavy Bolter Scout<br /> 1 sergeant Storm Bolter    <br /> <br /> Tactical Squad x5<br /> 1  Heavy Bolter  marine<br /> 1 sergeant Storm bolter<br /> Razorback Lascannon twin linked<br /> <br /> Fast Attack<br /> 1x Land Speeder     Heavy Bolter, Multi-melta<br /> <br /> Bike Squad x5<br /> Assault Bike with heavy bolter<br /> Plasma gun x2<br /> Sergeant Combi plasma<br /> <br /> Heavy Support<br /> Contemptor Dreadnought<br /> Kheres Pattern Assault Cannon<br /> <br /> Devastator Squad x6<br /> 4x Lascannon marines<br /> Sergeant Storm Bolter<br /> <br /> Allies Salamanders<br /> Allied Detachment<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaplain Jumppack Plasma Pistol with assault marines<br /> <br /> Elites<br /> Dreadnought<br /> Twin-linked Lascannon Heavy Flamer<br /> <br /> Troops<br /> Tactical Squad x10<br /> 1 marine Flamer<br /> 1 Multimelta Marine<br /> Sergeant with Combi Flamer<br /> Drop Pod<br /> <br /> Fast Attack<br /> Assault Squad x6<br /> Jump packs<br /> 2x Flamer Marines<br /> Eviscerator Marine<br /> Sergeant power sword<br />  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/705202/8958179.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/705202/8958179.page</link>
				<pubDate><![CDATA[Wed, 12 Oct 2016 17:03:39]]> GMT</pubDate>
				<author><![CDATA[ baldrat61]]></author>
			</item>
			<item>
				<title>[2000] - Space marines -  Please help trim/improve my list Imperial fist/Salamanders </title>
				<description><![CDATA[ I’m not a big fan of servitors in general. Plus you have a mixed squad.  You would probably be better off just taking one kind of gun, if making a shooty squad out of them.  But I’d just drop the lot of them and put the tech in with the sternguard (or some other squad)<br /> <br /> Unless you are podding, I’d leave the combis at home on the sternguard.  They are very expensive, and need to get that alpha strike to get their points back.  In a rhino, they are going to be popped in the backfield and shot up before they get to range.  I’d also cut the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> the only thing worth dropping the special ammo for is a <span class="glossaryitem" onmouseover='gp(336);'>HF</span>.  You are also mixing roles here again, which you should avoid unless you plan on combat squadding.<br /> <br /> I might juggle the gear around the <span class="glossaryitem" onmouseover='gp(671);'>VV</span> squad, but they probably have a good amount of toys to play with.  I’d put one of the <span class="glossaryitem" onmouseover='gp(221);'>SSs</span> on the sarge, in case he gets into a challenge.  And probably a <span class="glossaryitem" onmouseover='gp(80);'>LC</span>.  Swap one of the other shields to the axe guy.  Take the sage’s fist and give it to the 2xLC guy, turning him into a fist/claw blender.  Keep him in the middle of the squad, away from harm.<br /> <br /> You scout squad could use a <span class="glossaryitem" onmouseover='gp(440);'>LSS</span>.  I’d keep them at 5 men, and cut the <span class="glossaryitem" onmouseover='gp(213);'>SB</span> from the sarge.  For the points you pay it is not significantly better then a bolter.<br /> <br /> I know you get the bolter drill with the <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, but I think your points would be better spend on a plasma gun for the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.  Again, stormbolters are not worth the points.<br /> <br /> <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> and <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> never want to be shooting the same thing.  This load might have been a little more viable in previous editions, but is very lackluster now.  I’ve been flying <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/TML speeders with some success.  If you feel you need more <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, 2xMM is another solid choice.<br /> <br /> Bikes would be better with grav over <span class="glossaryitem" onmouseover='gp(166);'>plas</span>, but should work as-is.<br /> <br /> Dread is good.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> sarge is never going to fire his stormbolter.  He’s going to spend his time making one of the <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> BS5.  And even if he did want to shoot something, anything the rest of the squad wants to aim at he’s just going to spang small arms fire off of the hull.<br /> <br /> Plasma pistols are overpriced.  I’d drop it for points.<br /> <br /> Dread is a decent all-around build.<br /> <br /> A single <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is not going to get much done.  And while he takes his one shot, the rest of the squad is going to sit back and watch.  I’d either go full melta, or none at all.  With your list overall, I think you could use the melta.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span>/M, c-melta<br /> <br /> I’m torn on the evis on a marine.  It’s a lot of points for a 1W, 1A guy in power armor.  That said, it will rip tanks in half.  It’s worth investing in a vet sarge, and I’d take an axe over the sword here.  The chaplain can take any challenges, and a little extra AP2 is always handy.<br /> <br /> Overall, I’m not sure you gain a lot from having two chapters here.  You might be better off with one larger force, and take advantage of formations.  Which is something you should probably look into anyway.  I might also reconsider some of the transport options to make a hybrid drop list.  You already have one pod.  Swap the sternguard’s rhino for another one.  Getting the third would not be hard, you have a few units that could fit.  This gives you a more solid hammer coming down from orbit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/705202/8958355.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/705202/8958355.page</link>
				<pubDate><![CDATA[Wed, 12 Oct 2016 18:29:29]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>Re:[2000] - Space marines -  Please help trim/improve my list Imperial fist/Salamanders </title>
				<description><![CDATA[ Is this an improvemnent? i have 15 points spare off 2000<br /> <br /> <b>Sternhammer Strike Force</b><br /> <br /> Chaplain,jump pack with Vanguard veterans<br /> <br /> 5 Tactical marines, Plasma Cannon<br /> 5 Tactical marines Heavy Bolter<br /> 5 Tactical marines Heavy Bolter<br /> <br /> Devastator squad 4 lascannons<br /> <br /> Contemptor dreadnaught Kheres assault cannon<br /> <br /> Bike squad 4 bikes 2 Plasma Guns ,combi <span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> Assault bike heavy bolter<br /> <br /> <br /> Auxillary<br /> 1st Company task force<br /> <br /> 6 man Sternguard squad 3 combi grav<br /> 1 heavy flamer<br /> Drop pod<br /> <br /> 5 man Sternguard squad<br /> Razorback twin linked Lascannon<br /> <br /> 5 Man vanguard veterans<br /> Assorted weapons and jumppcks<br /> <br /> <b>Allies</b><br /> <br /> <b>Salamanders</b><br /> <br /> Techmarine Conversion beamer<br /> 2 Servitors Heavy bolters<br /> <br /> Assualt squad evisecerator ,2 flamers(master crafted Chainsword sergeant)<br /> <br /> Tactical squad ,combi flamer,flamer,multi melta<br /> Rhino<br /> <br /> Dreadnaught twin linked las cannon<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/705202/8967857.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/705202/8967857.page</link>
				<pubDate><![CDATA[Mon, 17 Oct 2016 15:41:03]]> GMT</pubDate>
				<author><![CDATA[ baldrat61]]></author>
			</item>
	</channel>
</rss>