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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ I'm building a sisters force for my daughter (*wink*).  Current plan is for some Immolator Spam Sisters... I'll have minimum squads in 4 Immolators.  Great mid-field and later game, but I need something that is in my opponent's face on turn 1-2.  Building a Blood Angels army for my son, so the new Death Compay seem to fit that need.  We play a lot of 1500 in my area and I want this list to be primarily Sisters.<br /> <br /> Can I run the Lost Brotherhood Formation effectively for less that 750 Points?<br /> My thoughts:<br /> <b><br /> Death Company Strike Force</b><br /> Death Company Chaplin w/Gilded Crozius<br /> Death Company Dreadnought (stock with melta-gun and stormbolter)<br /> Death Company Dreadnought (stock with melta-gun and stormbolter)<br /> 5 Death Company Marines with Chainswords and Bolt Pistols<br /> 5 Death Company Marines with Chainswords and Bolt Pistols<br /> 5 Death Company Marines with Chainswords and Bolt Pistols<br /> <b>Auxillary: Rapid Assault Force</b><br /> Landspeeder with a Heavy Flamer<br /> <br /> That comes to a nice, round 700.]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2016 13:38:53]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ For the lost brotherhood you need a second chaplain. Minimum cost for the LBHF is 675points, but you want a transport for the dread and jump packs for the death company. At 755 you get that all, but dunno if running a nude dc is worth it points. For spare points in your army try to squeeze a power fist to 1-3 squads of dc. Footslogging assault dc dread will just die walking across the battlefield, but it can always be assigned to semi-expensive babysitter in cover to charge at your back field dakka units.<br /> <br /> There's my 50cents..]]></description>
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				<pubDate><![CDATA[Thu, 13 Oct 2016 21:33:28]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ Thanks... I just noticed that I need a second chaplain... annoying.<br /> Thanks for the feedback.  Are 5-man units big enough?  I'm guessing not.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 01:25:55]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d334941b79b8d269e93d4f12f8b5fb5a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705295/8961116.page"><b>Anpu-adom wrote:</b></a><br/>Thanks... I just noticed that I need a second chaplain... annoying.<br /> Thanks for the feedback.  Are 5-man units big enough?  I'm guessing not.</div></blockquote><br /> In smaller games they're fine. Always give them jump packs and try to fit one powerfist per five guys. Give the power fist guys a bolter as they're not loosing anything]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 06:08:40]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8e6a4a87692333c5a9e51f46263f41c1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705295/8961443.page"><b>snykyninja wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d334941b79b8d269e93d4f12f8b5fb5a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705295/8961116.page"><b>Anpu-adom wrote:</b></a><br/>Thanks... I just noticed that I need a second chaplain... annoying.<br /> Thanks for the feedback.  Are 5-man units big enough?  I'm guessing not.</div></blockquote><br /> In smaller games they're fine. Always give them jump packs and try to fit one powerfist per five guys. Give the power fist guys a bolter as they're not loosing anything</div></blockquote><br /> But if he had a bolt pistol, he'd get an additional attack (at initiative 1), right?  This is my first Imperial Army, and some of the typical weapon choices elude me. (Normally necrons and Orks).]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 17:40:17]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br /> But if he had a bolt pistol, he'd get an additional attack (at initiative 1), right?  This is my first Imperial Army, and some of the typical weapon choices elude me. (Normally necrons and Orks).</div></blockquote><br /> <br /> Power fist is a specialist weapon, so you would need two to get the extra attack. <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are relentess, so they can charge after firing the boltgun. Would be fun to know if the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> <span class="glossaryitem" onmouseover='gp(349);'>DC</span> guy's bolter has ever made a difference in any game, but this is always naturally the best minmax way to do it. There's always "that rare occasion when the dice gods make up for it."]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 18:44:24]]> GMT</pubDate>
				<author><![CDATA[ Xirax]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ Thanks... makes sense.<br /> Lost Brotherhood<br /> <b>Core: Death Company Strike Force </b><br /> Death Company Chaplain w/Gilded Crozius <br /> Death Company Dreadnought (stock with melta-gun and stormbolter) <br /> 4 Death Company Marines with Chainswords and Bolt Pistols, 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks<br /> 4 Death Company Marines with Chainswords and Bolt Pistols , 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks<br /> 4 Death Company Marines with Chainswords and Bolt Pistols , 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks<br /> <b>Command</b> Death Company Chaplain (no upgrades)<br /> <br /> <br /> Comes to 790... <br /> I also just realized that YOU DON"T NEED <span class="glossaryitem" onmouseover='gp(421);'>TO</span> TAKE AN AUXILLARY! No more Speeder!]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 18:51:01]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d334941b79b8d269e93d4f12f8b5fb5a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705295/8962643.page"><b>Anpu-adom wrote:</b></a><br/>Thanks... makes sense.<br /> Lost Brotherhood<br /> <b>Core: Death Company Strike Force </b><br /> Death Company Chaplain w/Gilded Crozius <br /> Death Company Dreadnought (stock with melta-gun and stormbolter) <br /> 4 Death Company Marines with Chainswords and Bolt Pistols, 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks<br /> 4 Death Company Marines with Chainswords and Bolt Pistols , 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks<br /> 4 Death Company Marines with Chainswords and Bolt Pistols , 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks<br /> <b>Command</b> Death Company Chaplain (no upgrades)<br /> <br /> <br /> Comes to 790... <br /> I also just realized that YOU DON"T NEED <span class="glossaryitem" onmouseover='gp(421);'>TO</span> TAKE AN AUXILLARY! No more Speeder!</div></blockquote><br /> Yeah. 1+ Core, 1 Command and 1-5 Aux. It's hard to fit the entire lost brotherhood into 750 points, especially with any decent upgrades. I would suggest maybe just running the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Strike Force at 750 and then add the command at 1k. If you have a 750 point <span class="glossaryitem" onmouseover='gp(349);'>DC</span> Strike Force you can add two <span class="glossaryitem" onmouseover='gp(349);'>DC</span> chaplains to take it straight up to 1k and give those sweet re-rolls to the other two squads.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 19:57:36]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ 0-5 Auxillary. You don't need any Auxillary. <br /> The Lost Brotherhood trait of being able to move another 6 inches at deployment is what I'm taking the formation for. It is what is creating the breathing space for the rest of my 1500 point army. Going this way, it'll be mostly Blood Angels... Not bad, but not what I was hoping for. The rest will be <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Immolator Sisters. <br /> The Dreadnaught is still a bit of an orphan... Keeping it back as a counter-assault might not be bad, but what threatens my Immolators threatens the Dread too. I'd really like to have two and three drop pods...]]></description>
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				<pubDate><![CDATA[Sat, 15 Oct 2016 01:19:30]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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				<title>[750] - Death Company - Ally with Sisters</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d334941b79b8d269e93d4f12f8b5fb5a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705295/8963295.page"><b>Anpu-adom wrote:</b></a><br/>0-5 Auxillary. You don't need any Auxillary.</div></blockquote><br /> My bad. Typing on a phone isn't the easiest.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d334941b79b8d269e93d4f12f8b5fb5a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705295/8963295.page"><b>Anpu-adom wrote:</b></a><br/><br /> The Lost Brotherhood trait of being able to move another 6 inches at deployment is what I'm taking the formation for. It is what is creating the breathing space for the rest of my 1500 point army. Going this way, it'll be mostly Blood Angels... Not bad, but not what I was hoping for. The rest will be <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> Immolator Sisters.</div></blockquote><br /> Even outside of the Lost Brotherhood, Death Company with jump packs and a hidden power fist can be scary. The jump packs give them enough mobility that, while they can't get a turn one charge like they can in a Lost Brotherhood, they can still easily get a turn two charge. They can actually still get a turn one charge if your opponent goes first and moves forward. If your opponent does not target the Death Company and instead targets the Battle Sisters, then the Death Company can quite easily ruin the day of most things they charge, so long as they don't charge anything T7+. Even against T5-6 they can be effective if they get the charge, especially if they have a Death Company Chaplain. If they do decide to target the Death Company, then that's exactly what you're bringing the Death Company for and the Battle Sisters get their breathing room. The Death Company are relatively durable in relation to other marines due to not only having a 3+ armour save, but also having feel no pain. Also, the fact that they're fearless means they will keep going, regardless of casualties.<br />  <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d334941b79b8d269e93d4f12f8b5fb5a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705295/8963295.page"><b>Anpu-adom wrote:</b></a><br/>The Dreadnaught is still a bit of an orphan... Keeping it back as a counter-assault might not be bad, but what threatens my Immolators threatens the Dread too. I'd really like to have two and three drop pods...</div></blockquote><br /> If you don't mind having a few more points in the Blood Angels than the Battle Sisters, then a drop pod for the Dreadnought is a very good idea. Although it can't charge turn one, it will drop in on your opponents front lines or backfield turn one and cause problems for them. When it drops down right behind their army, many opponents will panic and focus it down. This means that the rest of your army is free to move up. On the other hand, if they don't kill it, then it will go on a rampage and murder the nearest unit with 8 attacks on the charge. Alternatively, it can make for a good deterrent against people wanting to charge the Battle Sisters. If they charge the Battle Sisters, they have to deal with the Dreadnought coming in on your turn, again with 8 attacks on the charge. If they charge the dreadnought, then the Battle Sisters can move away and get in some more shots before they get charged (if the Dreadnought loses, it still has 6 attacks when charged), or they can join in.]]></description>
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				<pubDate><![CDATA[Sat, 15 Oct 2016 06:12:16]]> GMT</pubDate>
				<author><![CDATA[ snykyninja]]></author>
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				<title>[1500] - Death Company and Sisters</title>
				<description><![CDATA[ Thank you, snykyninja... I feel better about this list.<br /> Two squads will have Chaplains. Lemarties is only a few points more than a normal chaplain... do you think that he is worth it?<br /> Question: Drop pod assault says 'may' right? I can choose not to drop the single drop pod on turn one. Right?<br /> <br /> <br /> Here's the list so far:<br /> Lost Brotherhood <br /> Core: Death Company Strike Force <br /> Death Company Chaplain w/Gilded Crozius <br /> Death Company Dreadnought (stock with melta-gun and stormbolter) Drop Pod<br /> 4 Death Company Marines with Chainswords and Bolt Pistols, 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks <br /> 4 Death Company Marines with Chainswords and Bolt Pistols , 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks <br /> 4 Death Company Marines with Chainswords and Bolt Pistols , 1 <span class="glossaryitem" onmouseover='gp(182);'>DCM</span> w/Bolt Gun and Powerfist and Jumppacks <br /> Command Death Company Chaplain (no upgrades) <br /> Total is 800 points.  That would give me 700 points for Sisters.<br /> SIsters <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Canoness, Eternal Warrior, Melta Bombs, Rosarius, Bolt Pistol and Power Sword<br /> Troops: Battle Sister Squads<br /> 2 Squads like this:<br /> Superior w/Bolter and Pistol, 2 Sisters with Bolters, 2 Sisters with Flamers. Immolator (Razorback) with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multimelta, Dozerblade and Stormbolter<br /> The Other Two Squads like this:<br /> Superior w/Bolter and Pistol, 2 Sisters with Bolters, 1 Sister with Multi-melta, 1 Sister with Meltagun. Immolator (Razorback) with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Heavy Flamer, Dozerblade and Stormbolter.<br /> The Cannoness can ride with any of the Sisters Squads. These are my objective grabbers/holders while the Death Company deals death.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Oct 2016 16:49:42]]> GMT</pubDate>
				<author><![CDATA[ Anpu-adom]]></author>
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