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		<title><![CDATA[Latest posts for the thread "[1250] - Eldar - First Army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1250] - Eldar - First Army"]]></description>
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				<title>[1250] - Eldar - First Army</title>
				<description><![CDATA[ 1250 Point Cheesedar<br /> <br /> Troops <br /> JetBike (3) with Warlock -146<br /> Scatter Lasers on normals and singing spear on Warlock<br /> JetBike (3) with Farseer -201<br /> Scatter Lasers on normals and singing spear on Farseer<br /> <br /> Fast Attack<br /> Swooping Hawks (4) with Exarch -110<br /> Exarch has Hawk Talons<br /> Warp Spiders (4) with exarch -130<br /> Exarch has twin linked + powerblades<br /> <br /> Heavy Support<br /> Fireprism - 170<br /> with holo fields, Ghostwalk, Spirit Gem and Star Engines<br /> Nightspinner - 150<br /> with holo fields, Ghostwalk, Spirit Gem and Star Engines<br /> WraithKnight - 350<br /> Parts to be magnetised but wanting to run the sword and shield, with scatter laser and suncannon<br /> <br /> Want to make it as competitive as possible for under 500 AUD, this is 460 AUD, AUD is equal to Canadian Dollars<br /> <br /> Looking at running the Start Collecting! formation to make the fireprism viable, and the Farseer will be my warlord, unless the warlock is better<br /> <br /> This is my First Army and im trying to make it both fun and competitive.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 08:43:26]]> GMT</pubDate>
				<author><![CDATA[ wraith180]]></author>
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				<title>[1250] - Eldar - First Army</title>
				<description><![CDATA[ First, Welcome to Dakka.<br /> <br /> Unless you are running one of the meta-formations that contains other formations within it, you can’t be part of multiple formations/detachments at the same time.  So if the farseer is part of the formation with the prism, he can’t fill the mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot in a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, and the bikes can’t count for the troops.  So for now, I’d probably just stick with a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, unless you want to buy more troops.<br /> <br /> Overall your list looks reasonably balanced and fun.  It’s not a lean and mean as you could be, but no push over either.  And with financial considerations, a good compromise.<br /> <br /> I’m not sure the warlock is going to be worth it in a 3 man squad.  If points allow, you might want to bump him up to a second farseer.  It’s not that he’s bad, but just an expensive source of buffs for a small unit.<br /> <br /> Scatbikes are good.  Farseer is fine.<br /> <br /> Your hawks want to be 6 men so they get the large blast on their grenades.  And you get 6 in the box, so might as well field them.<br /> Not sure the spider exarch is worth the upgrade, or that much gear.  But he’s in the box, so again, might as well put him on the table.<br /> <br /> I think you’ve massively overspent on the tanks.  I’d drop the star engines and either the holofields or the ghostwalk.  (personally I’d keep the holofields)  You want to be shooting, so should never be moving flat out.  Ghostwalk implies that you are going to lurk in cover for survivability, so don’t need the holofields.  With the fields, you are going to be out in the open, getting an invuln.  Spirit stones are nice if you have the spare points, but I’d cut them if you need to upgrade stuff elsewhere.<br /> <br /> I’ve not personally fielded a WK, but it’s hard to go wrong with them.  The question is what you need it to do.<br /> <br /> Using what you have a base, here is what I’d go with:<br /> <br /> 2x Farseer, bike, spear<br /> 2x 3 man scatbikes<br /> Fire Prism, holofields, spirit stones<br /> Nightspinner, ghostwalk, spirit stones<br /> <br /> 6 man (total) swooping hawks, including exarch with sunrifle<br /> 5 man (total) Warp Spiders, exarch with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> spinner, blades. (because I like to be WYSWYG)<br /> <br /> Wraithknight, 2xScatter lasers<br /> <br /> Should be 1,248 points.  And the same boxes you had in your original list.]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 13:20:21]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[1250] - Eldar - First Army</title>
				<description><![CDATA[ What Nevelon said is solid advice. <br /> <br /> You are reaching 1250 with unneeded upgrades but nevertheless you have a solid base for a competitive army. Keep in mind that a Wraithknight at 1250 points isn't the best way to make friends and have people to play with...]]></description>
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				<pubDate><![CDATA[Fri, 14 Oct 2016 13:55:07]]> GMT</pubDate>
				<author><![CDATA[ Capamaru]]></author>
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				<title>Re:[1250] - Eldar - First Army</title>
				<description><![CDATA[ The two elite choices I had made (hawks and spiders) i was not going to buy the boxes for, but instead buy the guardians box and do some cheeky conversions. <br /> My friends don't mind me taking a wraithknight, and if i play a competitive game i won't be playing just for fun (but fun is a big part of it) <br /> <br /> Some adjustments i have made to the list so that i can fit the roles that i need to be filled are:<br /> Replacing one of the Eldar start collecting boxes with a Deldar start collecting. This gives me some much needed <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, whilst maintaining the mobility of the force. <br /> This way i can run a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> of eldar as:<br /> 3x bikes with Farseer<br /> NightSpinner<br /> 5x Swooping Hawks with exarch<br /> 5x Warp Spiders with exarch<br /> Wraithknight<br /> <br /> And an allied <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> of:<br /> 10 Kabalite Warriors <br /> With Raider Dedicated transport<br /> 3 Reavers<br /> Archon<br /> <br /> The points are the same and allow me more options for the future. It also allows me to remove the tank upgrades and instead use the points upgrading the Deldar squads, and the Raider they come with, as this will require mobility and toughness upgrades so that it fills its job were as the tanks did not require any upgrades except the holofield.<br /> I need the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to tie up my friend's Emperor's champion squad and the wraithknight is a distraction unit so my other units can grab objectives and harass the enemy units<br /> <br /> Thanks for the quick replies and your suggestions have been added to my list for ideas on how to move forward after getting the base force down.]]></description>
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				<pubDate><![CDATA[Sat, 15 Oct 2016 00:20:44]]> GMT</pubDate>
				<author><![CDATA[ wraith180]]></author>
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				<title>Re:[1250] - Eldar - First Army</title>
				<description><![CDATA[ 3 wraithguards<br /> a swooping hawks squad<br /> a dark reapers squad<br /> a stricking scorpions squad<br /> an avatar of kain<br /> a crimson hunter<br /> 5 guardians<br /> <img src="http://i.imgur.com/oZU4QYt.jpg" border="0" /><br /> get reckt scrub]]></description>
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				<pubDate><![CDATA[Sat, 15 Oct 2016 08:00:34]]> GMT</pubDate>
				<author><![CDATA[ ElderNoSpace]]></author>
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