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		<title><![CDATA[Latest posts for the thread "[1500] - Chaos Space Marine"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[1500] - Chaos Space Marine"]]></description>
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				<title>[1500] - Chaos Space Marine</title>
				<description><![CDATA[ Force Options (Supplement options here) [Crimson Slaughter]<br /> <br /> Command: Lords of the Black Crusade x3<br /> <br /> Chaos Lord (170pts) [Axe of Blind Fury (35pts), Juggernaut of Khorne (35pts), Mark of Khorne (10pts), Sigil of corruption (25pts)]<br /> Power Armour [Frag Grenades, Krak Grenades]<br /> <br /> Sorcerer (155pts) [2x Additional Mastery Level (50pts), The Balestar of Mannon (25pts)]<br /> Bike (20pts) [Combi-bolter on Bike]<br /> Power Armour [Frag Grenades, Krak Grenades]<br /> <br /> Sorcerer (145pts) [2x Additional Mastery Level (50pts), Spell familiar (15pts)]<br /> Bike (20pts) [Combi-bolter on Bike]<br /> Power Armour [Frag Grenades, Krak Grenades]<br /> <br /> <br /> Core: The lost and the damned<br /> <br /> Dark Apostle (105pts) [Power Maul, Sigil of Corruption]<br /> <br /> Chaos Cultists (64pts) [10x Replace Autopistol with Autogun (10pts)]<br /> Cultist Champion (14pts) [Auto Pistol, Close Combat Weapon]<br /> 10x Cultists (40pts) [10x Close Combat Weapons]<br /> <br /> Chaos Cultists (64pts) [10x Replace Autopistol with Autogun (10pts)]<br /> Cultist Champion (14pts) [Auto Pistol, Close Combat Weapon]<br /> 10x Cultists (40pts) [10x Close Combat Weapons]<br /> <br /> Chaos Cultists (50pts)<br /> Cultist Champion (14pts) [Auto Pistol, Close Combat Weapon]<br /> 9x Cultists (36pts) [9x Close Combat Weapons]<br /> <br /> Chaos Cultists (50pts)<br /> Cultist Champion (14pts) [Auto Pistol, Close Combat Weapon]<br /> 9x Cultists (36pts) [9x Close Combat Weapons]<br /> <br /> <br /> Auxiliary: Chaos Spawn<br /> <br /> Chaos Spawn (72pts) [Mark of Nurgle (12pts), 2x Spawn (60pts)]<br /> <br /> Chaos Spawn (72pts) [Mark of Nurgle (12pts), 2x Spawn (60pts)]<br /> <br /> Chaos Spawn (60pts) [2x Spawn (60pts)]<br /> <br /> <br /> Auxiliary: Cult of Destruction<br /> <br /> Warpsmith 110pts<br /> <br /> Obliterators (76pts) [Mark of Nurgle (6pts), Obliterator Weapon Chart]<br /> Obliterator (70pts) [Power Fist]<br /> <br /> Obliterators (76pts) [Mark of Nurgle (6pts), Obliterator Weapon Chart]<br /> Obliterator (70pts) [Power Fist]<br /> <br /> Obliterators (228pts) [Mark of Nurgle (18pts), Obliterator Weapon Chart]<br /> 3x Obliterator (210pts) [3x Power Fist]<br /> <br /> <br /> Giving the Hate bonus and the items Crimson Slaughter is simply the best options. The 3 QG are with the Spawns. The List is very resistent, everything you can shoot at are Obli, Spawns or cheap Cultist and everything hurts in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. With the divination i can do awesome combos with the unit of 3 obli and warpsmith, the other 2 units will <span class="glossaryitem" onmouseover='gp(471);'>DS</span>. The list is also really mobile 3 Beasts, 2 <span class="glossaryitem" onmouseover='gp(471);'>DS</span> and the flanking Cultist. The only problem is just that the QGs are soo damn expensive. How can I improve the list?<br /> <br /> Edit: i swap 2 cultist with meltabombs for the sorcerers so the hunt for vehicles while the lord kills the most important units<br /> <br /> Again, sry if I made mistakes with the format or the english]]></description>
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				<pubDate><![CDATA[Mon, 17 Oct 2016 22:19:17]]> GMT</pubDate>
				<author><![CDATA[ DarklyDreaming]]></author>
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				<title>Re:[1500] - Chaos Space Marine</title>
				<description><![CDATA[ Your Cult of Destruction is missing a Warpsmith - a Cult of Destruction is 3-5 units of Obliterators or Multilators AND 1 Warpsmith.  Until this problem is fixed, the list is illegal.<br /> <br /> 2 T5 Spawn will not be enough to hide your Lord, and since you will be rolling on Divination, you won't have the <span class="glossaryitem" onmouseover='gp(195);'>WC</span> to really cast more than 1 or 2 spells reliably a turn (you only have 6+<span class="glossaryitem" onmouseover='gp(24);'>d6</span> dice, and most good Divination spells cost 2.)<br /> <br /> Cultists with Autoguns are not really effective.  Cutting those 20pts gives you almost another spawn, which you sorely need.<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/705742/8968998.page</link>
				<pubDate><![CDATA[Tue, 18 Oct 2016 01:16:05]]> GMT</pubDate>
				<author><![CDATA[ rusty4tw]]></author>
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				<title>Re:[1500] - Chaos Space Marine</title>
				<description><![CDATA[ Yeah sry my mistake in writing, I cut the warpsmith and forgot to paste it below (I mentioned it in the description anyways so it was obvious it was there). For the divination matter you forget that i can reroll failed psychic dices, so 4 dices are more than needed. The 2 cultist with autoguns are strange I know, but is just to get more flexibility and protection (with a serious CaC unit they die like flies, at least shooting they can remain in cover) and if they return flanking they can shoot with rapid fire.<br /> For the warlord protection you right (so i dunno who declare general, maybe the Apostle?) I was thinking in adding the Daemonheart so i can save every non ap2 shot with his armor]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 10:25:21]]> GMT</pubDate>
				<author><![CDATA[ DarklyDreaming]]></author>
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