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		<title><![CDATA[Latest posts for the thread "[2000] - Iron hands fist of medusa - ATF/1ST COMPANY"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Iron hands fist of medusa - ATF/1ST COMPANY"]]></description>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ +++ Iron hands models i own (1975pts) +++<br /> <br /> ++ Space Marines: Codex (2015) (Combined Arms Detachment) (1975pts) ++<br /> <br /> + (No Category) +<br /> <br /> Chapter Tactics [Iron Hands]<br /> ····Rules: Feel No Pain, It Will Not Die, Machine Empathy, The Flesh is Weak<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (205pts) +<br /> <br /> Captain (140pts)<br /> ····Captain (140pts)<br /> ········Cataphractii Terminator Armour (50pts) [Chainfist (15pts), Combi-melta (5pts)]<br /> ····Profiles:<br /> ········Captain: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:6|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5|S:4|T:4|W:3|I:5|A:3|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10|Save:2+<br /> ········Cataphractii Terminator Armour *: Description:2+/4++, have the Bulky, Deep Strike, and Slow and Purposeful special rules.  A Terminator Captain wearing Cataphractii Terminator Armour also re-rolls invulnerable saving throws of 1 to represent the overlapping energy fields projected from both his iron halo and his armour's in-build shield generators.   Counts as Terminator Armour for the purposes of embarking within Transport Vehicles, the use of teleport homers, and for the purposes of Formation Restrictions|Angels of Death p57<br /> ········Iron Halo *: Description:An iron halo confers a 4+ invulnerable save.|Codex Adeptus Astartes p195<br /> ········Chainfist: Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Specialist Weapon, Unwieldly, Armourbane|Warhammer 40,00: The Rules p178<br /> ········Combi-melta: Range:24" (Bolter)/ 12" (Melta)|Strength:4 (Bolter)/ 8 (Melta)|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 (Bolter) / 1 (Melta)|Type:Rapid Fire (Bolter) / Assault 1, Melta, One Use Only (Melta)|Warhammer 40,00: The Rules p176<br /> <br /> Techmarine (65pts) [Bolt Pistol, Power Axe, Servo-arm]<br /> ····Rules: And They Shall Know no Fear, Blessings of the Omnissiah, Bolster Defences, Independant Character<br /> ····Profiles:<br /> ········Techmarine: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5|S:4|T:4|W:2|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9|Save:2+<br /> ········Bolt Pistol: Range:12"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer 40,00: The Rules p176<br /> ········Frag Grenades: Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180<br /> ········Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181<br /> ········Power Axe: Range:-|Strength:+1|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Unwieldy|Warhammer 40,000: The Rules<br /> ········Servo-arm: Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:1|Type:Melee, Specialist Weapon, Unwieldy<br /> <br /> + Elites (730pts) +<br /> <br /> Cataphractii Terminator Squad (180pts)<br /> ····Rules: And They Shall Know no Fear, Bulky, Deep Strike, Slow and Purposeful<br /> ····Cataphractii Sergeant (35pts) [Combi-Bolter, Master-crafted Power Sword]<br /> ········Rules: Master-crafted<br /> ····Cataphractii Terminator (40pts) [Chainfist (5pts), Combi-Bolter]<br /> ····Cataphractii Terminator (35pts) [Combi-Bolter, Power Fist]<br /> ····Cataphractii Terminator (35pts) [Combi-Bolter, Power Fist]<br /> ····Cataphractii Terminator (35pts) [Combi-Bolter, Power Fist]<br /> ····Profiles:<br /> ········Cataphractii Sergeant: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9|Save:2+/4++<br /> ········Cataphractii Terminator: Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9|Save:2+/4++<br /> ········Cataphractii Terminator Armour *: Description:2+/4++, have the Bulky, Deep Strike, and Slow and Purposeful special rules.  A Terminator Captain wearing Cataphractii Terminator Armour also re-rolls invulnerable saving throws of 1 to represent the overlapping energy fields projected from both his iron halo and his armour's in-build shield generators.   Counts as Terminator Armour for the purposes of embarking within Transport Vehicles, the use of teleport homers, and for the purposes of Formation Restrictions|Angels of Death p57<br /> ········Chainfist: Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Specialist Weapon, Unwieldly, Armourbane|Warhammer 40,00: The Rules p178<br /> ········Combi-Bolter: Range:24"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire, Twin-Linked|Angels of Death p57<br /> ········Power Fist: Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179<br /> ········Power Sword: Range:-|Strength:User|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3|Type:Melee|Warhammer 40,00: The Rules p179<br /> <br /> Command Squad (155pts)<br /> ····Apothecary (15pts) [Bolt Pistol, Chainsword, Narthecium]<br /> ····Company Champion (15pts) [Bolt Pistol, Combat Shield, Power Sword]<br /> ········Rules: Honour or Death<br /> ····Drop Pod (35pts) [Storm Bolter]<br /> ········Rules: Drop Pod Assault, Immobile, Inertial Guidance System<br /> ····Veteran [Bolt Pistol, Chainsword]<br /> ····Veteran [Bolt Pistol, Chainsword]<br /> ····Veteran [Bolt Pistol, Chainsword]<br /> ····Profiles:<br /> ········Apothecary: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10|Save:3+<br /> ········Company Champion: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10|Save:3+<br /> ········Veteran: Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:10|Save:3+<br /> ········Drop Pod: <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:12|Side:12|Rear:12|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Vehicle (Open-topped, Transport)<br /> ········Combat Shield *: Description:A combat shield confers a 6+ invulnerable save.|Codex Adeptus Astartes p194<br /> ········Narthecium: Description:As long as the Apothceary is alive, all models in his unit have the Feel No Pain special rule.<br /> ········Bolt Pistol: Range:12"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer 40,00: The Rules p176<br /> ········Chainsword: Range:-|Strength:User|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Melee|Warhammer 40,00: The Rules p178<br /> ········Power Sword: Range:-|Strength:User|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3|Type:Melee|Warhammer 40,00: The Rules p179<br /> ········Storm Bolter: Range:24"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Assault 2|Warhammer 40,00: The Rules p176<br /> <br /> Sternguard Veteran Squad (220pts)<br /> ····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads<br /> ····Drop Pod (35pts) [Storm Bolter]<br /> ········Rules: Drop Pod Assault, Immobile, Inertial Guidance System<br /> ····Veteran (32pts) [Bolt Pistol, Combi-melta (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-melta (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-melta (10pts)]<br /> ····Veteran (32pts) [Bolt Pistol, Combi-melta (10pts)]<br /> ····Veteran Sergeant (57pts) [Combi-melta (10pts), Power Fist (25pts)]<br /> ····Profiles:<br /> ········Veteran: Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9|Save:3+<br /> ········Veteran Sergeant: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9|Save:3+<br /> ········Drop Pod: <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:12|Side:12|Rear:12|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Vehicle (Open-topped, Transport)<br /> ········Bolt Pistol: Range:12"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer 40,00: The Rules p176<br /> ········Combi-melta: Range:24" (Bolter)/ 12" (Melta)|Strength:4 (Bolter)/ 8 (Melta)|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5 (Bolter) / 1 (Melta)|Type:Rapid Fire (Bolter) / Assault 1, Melta, One Use Only (Melta)|Warhammer 40,00: The Rules p176<br /> (Melee)|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181<br /> ········Power Fist: Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179<br /> ········Special Issue Ammunition - Dragonfire Bolt: Range:24"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire, Ignores Cover<br /> ········Special Issue Ammunition - Hellfire  Round: Range:24"|Strength:1|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire, Poisoned (2+)<br /> ········Special Issue Ammunition - Kraken  Bolt: Range:30"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Rapid Fire<br /> ········Special Issue Ammunition - Vengeance  Round: Range:18"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3|Type:Rapid Fire, Gets Hot<br /> ········Storm Bolter: Range:24"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Assault 2|Warhammer 40,00: The Rules p176<br /> <br /> Terminator Assault Squad (175pts) [4x Terminator (140pts)]<br /> ····Rules: And They Shall Know no Fear<br /> ····Terminator Sergeant (35pts) [Two Lightning Claws]<br /> ····Profiles:<br /> ········Terminator: Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9|Save:2+<br /> ········Terminator Sergeant: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:2|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:9|Save:2+<br /> ········Terminator Armour *: Description:2+/5++, have the Bulky, Deep Strike, Relentless special rules, and may not make sweeping advances.<br /> ········Lightning Claws: Range:-|Strength:User|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3|Type:Melee, Shred, Specialist Weapon|Warhammer 40,00: The Rules p178<br /> <br /> + Troops (555pts) +<br /> <br /> Tactical Squad (245pts) [Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span> (35pts), Grav-gun (15pts), 9x Space Marines (126pts)]<br /> ····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads<br /> ····Razorback (55pts) [Twin-linked Heavy Bolter]<br /> ····Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]<br /> ····Profiles:<br /> ········Space Marine Sergeant: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+<br /> ········Space Marines: Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+<br /> ········Razorback: <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:11|Side:11|Rear:10|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Vehicle (Tank, Transport)<br /> ········Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>: Description:When rolling to wound with a grav-weapon, or to determine the effect on a vehicle, the bearer may re-roll the result.|Codex Adeptus Astartes p194<br /> <br /> ········Bolt Pistol: Range:12"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer 40,00: The Rules p176<br /> ········Boltgun: Range:24"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176<br /> <br /> ········Grav-cannon: Range:24"|Strength:*|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Salvo 3/5, Concussive, Graviton|Warhammer 40,00: The Rules p177<br /> ········Grav-gun: Range:18"|Strength:*|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Salvo 2/3, Concussive, Graviton|Warhammer 40,00: The Rules p177<br /> ········Heavy Bolter: Range:36"|Strength:5|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Heavy 3|Warhammer 40,00: The Rules p176<br /> ········Krak Grenades: Range:8" (thrown) / - (Melee)|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Assault 1 (Thrown) / Only on Vehicles, gun emplacements or Monstrous Creatures (Melee)|Warhammer 40,00: The Rules p181<br /> <br /> Tactical Squad (225pts) [Grav-gun (15pts), Missile Launcher (Frag & Krak) (15pts), 9x Space Marines (126pts)]<br /> ····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads<br /> ····Razorback (55pts) [Twin-linked Heavy Bolter]<br /> ····Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]<br /> ····Profiles:<br /> ········Space Marine Sergeant: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+<br /> ········Space Marines: Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+<br /> ········Razorback: <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:11|Side:11|Rear:10|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Vehicle (Tank, Transport)<br /> <br /> ········Bolt Pistol: Range:12"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer 40,00: The Rules p176<br /> ········Boltgun: Range:24"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176<br /> ········Frag Grenades: Range:8"|Strength:3|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:-|Type:Assault 1, Blast, Don't suffer Initiative penalty for charging through difficult terrain|Warhammer 40,00: The Rules p180<br /> ········Grav-gun: Range:18"|Strength:*|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Salvo 2/3, Concussive, Graviton|Warhammer 40,00: The Rules p177<br /> ········Heavy Bolter: Range:36"|Strength:5|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Heavy 3|Warhammer 40,00: The Rules p176<br /> <br /> ········Missile Launcher (Frag): Range:48"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:6|Type:Heavy 1, Blast|Warhammer 40,00: The Rules p177<br /> ········Missile Launcher (Krak): Range:48"|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3|Type:Heavy 1|Warhammer 40,00: The Rules p177<br /> <br /> Tactical Squad (85pts) [Missile Launcher (Frag & Krak) (15pts), 4x Space Marines (56pts)]<br /> ····Rules: And They Shall Know no Fear, Chapter Tactics *, Combat Squads<br /> ····Space Marine Sergeant (14pts) [Bolt Pistol, Boltgun]<br /> ····Profiles:<br /> ········Space Marine Sergeant: Unit Type:Infantry (Character)|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+<br /> ········Space Marines: Unit Type:Infantry|<span class="glossaryitem" onmouseover='gp(149);'>WS</span>:4|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|S:4|T:4|W:1|I:4|A:1|<span class="glossaryitem" onmouseover='gp(82);'>Ld</span>:8|Save:3+<br /> ········Bolt Pistol: Range:12"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type<img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">istol|Warhammer 40,00: The Rules p176<br /> ········Boltgun: Range:24"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire|Warhammer 40,00: The Rules p176<br /> <br /> ········Missile Launcher (Frag): Range:48"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:6|Type:Heavy 1, Blast|Warhammer 40,00: The Rules p177<br /> ········Missile Launcher (Krak): Range:48"|Strength:8|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:3|Type:Heavy 1|Warhammer 40,00: The Rules p177<br /> <br /> + Heavy Support (485pts) +<br /> <br /> Contemptor Dreadnoughts (185pts)<br /> ····Contemptor Dreadnaught (185pts) [Kheres Pattern Assault Cannon (15pts), Power Fist w/ Combi-Bolter]<br /> ········Rules: Fleet<br /> ····Profiles:<br /> ········Contemptor Dreadnaught: <span class="glossaryitem" onmouseover='gp(149);'>WS</span>:5|<span class="glossaryitem" onmouseover='gp(14);'>BS</span>:5|S:7|Front:13|Side:12|Rear:10|I:4|A:|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Vehicle (Walker)|Angels of Death p56<br /> <br /> ········Combi-Bolter: Range:24"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Rapid Fire, Twin-Linked|Angels of Death p57<br /> ········Kheres Pattern Assault Canon: Range:24"|Strength:6|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Heavy 6, Rending|Angels of Death p57<br /> ········Power Fist: Range:-|Strength:x2|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Melee, Specialist Weapon, Unwieldly|Warhammer 40,000: The Rules p179<br /> <br /> Predators (115pts)<br /> ····Predator (115pts) [Autocannon, Lascannon (40pts)]<br /> ····Profiles:<br /> ········Predator: <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:13|Side:11|Rear:10|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Vehicle (Tank)<br />  <img src="/s/i/a/e71aa962fff659e9080a67a88b63e356.gif" border="0"> <br /> ········Autocannon: Range:48"|Strength:7|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Heavy 2|Warhammer 40,00: The Rules p176<br /> ········Lascannon: Range:48"|Strength:9|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Heavy 1|Warhammer 40,00: The Rules p177<br /> <br /> Vindicators (120pts)<br /> ····Vindicator (120pts) [Demolisher Cannon]<br /> ····Profiles:<br /> ········Vindicator: <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:13|Side:11|Rear:10|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Vehicle (Tank)<br /> <br /> ········Demolisher Cannon: Range:24"|Strength:10|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:2|Type:Ordnance 1, Large Blast|Codex Adeptus Astartes p192<br /> <br /> Whirlwinds (65pts)<br /> ····Whirlwind (65pts) [Whirlwind Multiple Missle Launcher]<br /> ····Profiles:<br /> ········Whirlwind: <span class="glossaryitem" onmouseover='gp(14);'>BS</span>:4|Front:11|Side:11|Rear:10|<span class="glossaryitem" onmouseover='gp(661);'>HP</span>:3|Type:Vehicle (Tank)<br /> <br /> ········Whirlwind Multiple Missile Launcher (Incendiary Castellan): Range:12'-48"|Strength:4|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:5|Type:Ordnance 1, Barrage, Ignores Cover, Large Blast|Codex Adeptus Astartes p193<br /> ········Whirlwind Multiple Missile Launcher (Vengeance): Range:12'-48"|Strength:5|<span class="glossaryitem" onmouseover='gp(6);'>AP</span>:4|Type:Ordnance 1, Barrage, Large Blast|Codex Adeptus Astartes p193<br /> <br /> ++ <br /> <br /> Tell me what you think of my list. I know it is completely devoid of flyer support and psykers but i want to utilized the smashcaptain deathstar and fist of medusa strikeforce. Currenlty own a complete 1st company with 2 term squad and sternguard. A command company and cati captain, and a predator, vindi, whirlwind. Need help developing my force into a competitive <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br />  Captain has gorgon chain. Captain w/ command squad in drop pod, stern guard in drop pod, termies deepstriking. Whirlwind hiding in cover, predator finding angles. Vindi, contemptor, tech marine and razorbacks drive up the middle. Combat squad the tacts so that all grav ends up in razor backs missle launcher squad hold back objectives.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 14:25:57]]> GMT</pubDate>
				<author><![CDATA[ Lordofmedusa]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ Welcome to Dakka.<br /> <br /> Just a few bookkeeping notes. We’re not supposed to post full points/rules here.  Point totals for unit is fine, but not individual upgrades.  Keeps the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> lawyers off.  Also, including all the rules in-line like that makes your army list an impenetrable wall of text.   When it takes 12 lines to say “Captain, CTDA w/chainfist, c-melta” there is an issue.  I love battlescribe for putting lists together, but you need to tweak the output.<br /> <br /> What you have looks decent, from what  I can decipher.  Not sure the command squad is worth it.  If you want to do the Smash chapter master, you probably want to go bikes.  Right now you have a unit that’s not doing much but adding some ablative wounds and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.  And on foot, with a CTDA captain, they are not going to be running down any targets for him to kill.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 16:51:12]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ Thanks for the response. I am still a bit new to battle scribe, my apologies. I was considering this when i was developing him. I am probably going to put him in artificiers armor and drop pod him in with the command squad. I want to make points to put 4 grav or plasma guns in the command squad but dunno where i would steal the points from.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 17:16:58]]> GMT</pubDate>
				<author><![CDATA[ Lordofmedusa]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/705809/8970267.page"><b>Lordofmedusa wrote:</b></a><br/>Thanks for the response. I am still a bit new to battle scribe, my apologies. I was considering this when i was developing him. I am probably going to put him in artificiers armor and drop pod him in with the command squad. I want to make points to put 4 grav or plasma guns in the command squad but dunno where i would steal the points from.</div></blockquote><br /> <br /> When getting output for online, I normally go:<br /> <br /> View Roster:<br /> Form : plain text<br /> Minimal output? Minimal<br /> Include Points? Root points<br /> Include Profiles? No profiles<br /> Include Rules? No rules<br /> <br /> It’s still a bit cumbersome for some units (like vets where each model has his own line) but it makes for a much easier read.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 17:56:13]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[  +++ Iron hands models i own (2000pts) +++<br /> <br /> ++ Space Marines: Codex (2015) (Combined Arms Detachment) (2000pts) ++<br /> <br /> + (No Category) +<br /> <br /> Chapter Tactics [Iron Hands]<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (250pts) +<br /> <br /> Captain (185pts)<br /> ····Captain<br /> ········Cataphractii Terminator Armour [Chainfist, Combi-melta, The Gorgon's Chain]<br /> <br /> Techmarine (65pts) [Bolt Pistol, Power Axe, Servo-arm]<br /> <br /> + Elites (730pts) +<br /> <br /> Cataphractii Terminator Squad (180pts)<br /> ····Cataphractii Sergeant [Master-crafted Power Sword]<br /> ····Cataphractii Terminator [Chainfist]<br /> ····Cataphractii Terminator [Power Fist]<br /> ····Cataphractii Terminator [Power Fist]<br /> ····Cataphractii Terminator [Power Fist]<br /> <br /> Command Squad (155pts)<br /> ····Apothecary [Bolt Pistol, Chainsword]<br /> ····Company Champion [Bolt Pistol, Power Sword]<br /> ····Drop Pod [Storm Bolter]<br /> ····Veteran [Bolt Pistol, Chainsword]<br /> ····Veteran [Bolt Pistol, Chainsword]<br /> ····Veteran [Bolt Pistol, Chainsword]<br /> <br /> Sternguard Veteran Squad (220pts)<br /> ····Drop Pod [Storm Bolter]<br /> ····Veteran [Combi-melta]<br /> ····Veteran [Combi-melta]<br /> ····Veteran [Combi-melta]<br /> ····Veteran [Combi-melta]<br /> ····Veteran Sergeant [Combi-melta, Power Fist]<br /> <br /> Terminator Assault Squad (175pts) [4x Terminator]<br /> ····Terminator Sergeant [Two Lightning Claws]<br /> <br /> + Troops (535pts) +<br /> <br /> Tactical Squad (225pts) [Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>, Grav-gun, Rhino, 9x Space Marines]<br /> ····Space Marine Sergeant [Bolt Pistol, Boltgun]<br /> <br /> Tactical Squad (225pts) [Grav-cannon and Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>, Grav-gun, Rhino, 9x Space Marines]<br /> ····Space Marine Sergeant [Bolt Pistol, Boltgun]<br /> <br /> Tactical Squad (85pts) [Missile Launcher (Frag & Krak), 4x Space Marines]<br /> ····Space Marine Sergeant [Bolt Pistol, Boltgun]<br /> <br /> + Heavy Support (485pts) +<br /> <br /> Contemptor Dreadnoughts (185pts)<br /> ····Contemptor Dreadnaught [Kheres Pattern Assault Cannon, Power Fist w/ Combi-Bolter]<br /> <br /> Predators (115pts)<br /> ····Predator [Autocannon, Lascannon]<br /> <br /> Vindicators (120pts) [Vindicator]<br /> <br /> Whirlwinds (65pts) [Whirlwind]<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> That is alot better.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 18:39:08]]> GMT</pubDate>
				<author><![CDATA[ Lordofmedusa]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ Much better, thanks.<br /> <br /> You are really close to a couple of formations.  You have the armored TF and the 1st co TF.  To get the battle demi-co, you need a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> and <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> pic.  So pretty close.<br /> <br /> I see two different ways to go here.<br /> <br /> Replace your captain with one on a bike.  Take a standard camp in ruins <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (4xLC) and either a bike squad for the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> pic (probably with grav guns) or upgrade your command squad on bikes, and use the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> pick for something else.  A TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> land speeder fits the mechanized theme and is reasonably cheap.<br /> <br /> -or- <br /> <br /> Keep your captain in the CTDA.  Take a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad in a drop pod, equipped with <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> or <span class="glossaryitem" onmouseover='gp(583);'>GCs</span>.  Stick the captain with them to give them S&P.  Pod in and vaporize something.  <span class="glossaryitem" onmouseover='gp(35);'>FA</span> can be whatever you like in this case.<br /> <br /> A few thoughts on your individual units:<br /> <br /> If you are going to be DSing terminators, you might want to get some beacons and homers.  <br /> <br /> The capheracts look OK.  I think I prefer them geared for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but they should do OKish here.<br /> <br /> If you are going to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> normal assault terminators, I’d try to find points for some <span class="glossaryitem" onmouseover='gp(221);'>SSs</span>.  There is going to be AP2 stuff out there, and you want something better then your 5++ to protect you.  In general I’m not a huge fan of DSing assault troops, but don’t see you getting a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> into this list.<br /> <br /> I would drop the fist from the sternguard, but they are a fairly standard suicide drop squad.<br /> <br /> If you are taking a drop pod command squad, I’d just take the apothecary and 4 specials.  I’d either cut them for points, or give them the gear to fight.  <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads are good.  Points allowing, your sarges could use combis.  If you stick with a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, that 5 man squad would be better off as scouts.  If you are just going to be tucked in some ruins camping an objective, might as well get camo cloaks, sniper rifles, and hunker down.<br /> <br /> I like the dread, but he’s pricy.  I might cut him for points to spend elsewhere.<br /> <br /> Tanks are fine.  Points allowing, going full <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on the pred can be worth it.  Last game I took my Vindi out, I was reminded that sometimes the siege shield can be worth it.  Darn immobilize results.  Motivated me enough to paint the thing, ready for the next battle.  Laughing at terrain is only sometimes worth the points, but looking cool always is.  Vindis feel naked without them.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 20:34:59]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ <font color='red'> </font><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ee0635b5b042371c386598202afc5e11.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/705809/8970571.page"><b>Nevelon wrote:</b></a><br/>Much better, thanks.<br /> <br /> You are really close to a couple of formations.  You have the armored TF and the 1st co TF.  To get the battle demi-co, you need a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> and <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> pic.  So pretty close.<br /> <br /> I see two different ways to go here.<br /> <br /> Replace your captain with one on a bike.  Take a standard camp in ruins <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad (4xLC) and either a bike squad for the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> pic (probably with grav guns) or upgrade your command squad on bikes, and use the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> pick for something else.  A TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> land speeder fits the mechanized theme and is reasonably cheap.<br /> <br /> -or- <br /> <br /> Keep your captain in the CTDA.  Take a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad in a drop pod, equipped with <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> or <span class="glossaryitem" onmouseover='gp(583);'>GCs</span>.  Stick the captain with them to give them S&P.  Pod in and vaporize something.  <span class="glossaryitem" onmouseover='gp(35);'>FA</span> can be whatever you like in this case.<br /> <br /> <span style="font-size: 16px; line-height: normal;">  <font color='red'>  I have considered going demi company with first company aux and utilizing this tactic </span></font><br /> A few thoughts on your individual units:<br /> <br /> If you are going to be DSing terminators, you might want to get some beacons and homers.  <br /> <br /> The capheracts look OK.  I think I prefer them geared for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, but they should do OKish here. <br /> <br /> <font color='red'> I am thinking about utilizing sternguard as character/unit hunter(ditching meltas for other options) and relying on these guys to do tank busting</font><br /> If you are going to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> normal assault terminators, I’d try to find points for some <span class="glossaryitem" onmouseover='gp(221);'>SSs</span>.  There is going to be AP2 stuff out there, and you want something better then your 5++ to protect you.  In general I’m not a huge fan of DSing assault troops, but don’t see you getting a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> into this list.<br /> <font color='red'>(If i ditch the meltas on the sternguard I could go <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span>)</font><br /> <br /> I would drop the fist from the sternguard, but they are a fairly standard suicide drop squad.<br /> <br /> If you are taking a drop pod command squad, I’d just take the apothecary and 4 specials.  I’d either cut them for points, or give them the gear to fight.  <br /> <font color='red'>( shifting points I could give them grav guns and deepstrike them with the captain)</font><br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads are good.  Points allowing, your sarges could use combis.  If you stick with a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>, that 5 man squad would be better off as scouts.  If you are just going to be tucked in some ruins camping an objective, might as well get camo cloaks, sniper rifles, and hunker down.<br /> <font color='red'>(I cant disagree about the scouts, seems like the smarter investment)</font><br /> I like the dread, but he’s pricy.  I might cut him for points to spend elsewhere.<br /> <br /> Tanks are fine.  Points allowing, going full <span class="glossaryitem" onmouseover='gp(80);'>LC</span> on the pred can be worth it.  Last game I took my Vindi out, I was reminded that sometimes the siege shield can be worth it.  Darn immobilize results.  Motivated me enough to paint the thing, ready for the next battle.  Laughing at terrain is only sometimes worth the points, but looking cool always is.  Vindis feel naked without them.</div></blockquote><br /> <br /> Can't disagree with anything you said here. I am limited to the models i have but i will post a modified list taking your feedback into account.]]></description>
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				<pubDate><![CDATA[Tue, 18 Oct 2016 22:27:52]]> GMT</pubDate>
				<author><![CDATA[ Lordofmedusa]]></author>
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			<item>
				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ New Roster (1963pts)<br /> Space Marines: Codex (2015) (Combined Arms Detachment) (1963pts)<br /> (No Category)<br /> Chapter Tactics<br /> Iron Hands<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (255pts)<br /> <br /> Captain (190pts)<br /> Captain<br /> Cataphractii Terminator Armour<br /> Chainfist, Combi-melta, Teleport Homer, The Gorgon's Chain<br /> <br /> Techmarine (65pts)<br /> Bolt Pistol, Power Axe, Servo-arm<br /> <br /> Elites (740pts)<br /> <br /> Cataphractii Terminator Squad (190pts)<br /> Cataphractii Sergeant<br /> Chainfist, Grenade Harness<br /> Cataphractii Terminator<br /> Power Fist<br /> Cataphractii Terminator<br /> Power Fist<br /> Cataphractii Terminator<br /> Power Fist<br /> Cataphractii Terminator<br /> Power Fist<br /> <br /> Command Squad (180pts)<br /> Apothecary<br /> Bolt Pistol, Grav-gun<br /> Veteran<br /> Bolt Pistol, Grav-gun<br /> Veteran<br /> Bolt Pistol, Grav-gun<br /> Veteran<br /> Bolt Pistol, Grav-gun<br /> Veteran<br /> Bolt Pistol, Grav-gun<br /> <br /> Sternguard Veteran Squad (145pts)<br /> Drop Pod<br /> Storm Bolter<br /> <br /> Veteran<br /> Boltgun<br /> <br /> Veteran<br /> Boltgun<br /> <br /> Veteran<br /> Boltgun<br /> <br /> Veteran<br /> Boltgun<br /> <br /> Veteran Sergeant<br /> Bolt Pistol, Boltgun<br /> <br /> Terminator Assault Squad (225pts)<br /> 4x Any model may replace its two Lightning Claws for a Thunderhammer and Storm Shield, 4x Terminator<br /> Terminator Sergeant<br /> Thunderhammer and Storm Shield<br /> <br /> Troops (433pts)<br /> <br /> Scout Squad (83pts)<br /> Camo Cloaks, Missile Launcher (Frag & Krak), 4x Scouts, 3x Sniper Rifle<br /> Scout Sergeant<br /> Bolt Pistol, Boltgun<br /> <br /> Tactical Squad (175pts)<br /> Rhino, 9x Space Marines<br /> Space Marine Sergeant<br /> Bolt Pistol, Boltgun<br /> <br /> Tactical Squad (175pts)<br /> Rhino, 9x Space Marines<br /> Space Marine Sergeant<br /> Bolt Pistol, Boltgun<br /> <br /> Fast Attack (70pts)<br /> <br /> Land Speeders (70pts)<br /> Land Speeder<br /> Heavy Bolter, Typhoon Missile Launcher<br /> <br /> Heavy Support (465pts)<br /> <br /> Devastator Squad (130pts)<br /> 4x Plasma Cannon, 4x Space Marines<br /> Space Marine Sergeant<br /> Bolt Pistol, Boltgun<br /> <br /> Predators (140pts)<br /> Predator<br /> Lascannon, Twin-linked Lascannon<br /> <br /> Vindicators (130pts)<br /> Vindicator<br /> Siege Shield<br /> <br /> Whirlwinds (65pts)<br /> Whirlwind<br /> <br /> 37 extra points to distribute but i am not sure where to spend them.]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 00:15:22]]> GMT</pubDate>
				<author><![CDATA[ Lordofmedusa]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ I know I suggested the scouts, but that was only if you were going to keep with a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.  Which at this points you shouldn’t.  If you swap them back to a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, you have a Gladius or Fist of Medusa TF.  So while a 5 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad might not be as good at objective camping then a scout squad, but structuring your list for the formation, you get a ton of free rules.<br /> <br /> <br /> I’m going to do my review in formation order, rather then <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>.<br /> <br /> <b>1st Company TF:</b><br /> Capheracts look OK.  I might keep the sarge’s sword, or mix a few <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> in there, but that’s mostly a preference thing.<br /> <br /> Assault terminators look OK as well.<br /> <br /> Sternguard: And spare points in your list can be used to bolster their model count.  These guys can do a lot of heavy lifting, but they need the numbers to work.  Bolter fire, even with special ammo, needs mass to work.  I like a pair of <span class="glossaryitem" onmouseover='gp(336);'>HFs</span> in my sternguard squads, otherwise basic guys is fine.<br /> <br /> <b>Armored TF:</b><br /> Where do you plan on sticking the techmarine?  What’s his job?  If you want to run around fixing vehicles, get him a bike.  In your list, I’d probably just stick him in the pod with the sternguard.  Tank hits with his 2+, and in general kill things.  They are pretty flexible <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.<br /> <br /> Pred: Looks good.  If you need to shave points, the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> turret works pretty good.  The <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> is quite nice though, so keep it if you can.<br /> Vindi: Solid<br /> <span class="glossaryitem" onmouseover='gp(477);'>WW</span>: Good.<br /> <br /> <b>Battle Demi-co:</b><br /> Is your captain going to start on the table?  If not, I’d give the teleport homer to someone who will be.  Otherwise fine.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, In the draft <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has clarified that apothecaries can’t take other upgrades.  Now this isn’t official yet, and some group play differently.  But I’d run him basic, just to be on the safe side.  4 grav guns is still plenty nasty.  Do they have a transport?  If not a pod (especially with the captain with them) would be nice.<br /> <br /> Replace scouts with <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.<br /> <br /> I’d like to see at least a flamer on those <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads.  Still, there is a certain purity of purpose of the pure bolter <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.  Good place to drop any spare points you scrape up though.<br /> <br /> Speeder is fine.<br /> <br /> I’m not a big fan of <span class="glossaryitem" onmouseover='gp(331);'>PCs</span>.  Small blasts never cover as many guys as you expect, they will scatter in the worst direction frequently, can’t snap-fire, and, oh yeah, will occasionally kill you.  I’d rather have <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, and I’ve been very “meh” on them for years.  <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> are my <span class="glossaryitem" onmouseover='gp(29);'>dev</span> weapon of choice.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 13:51:47]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ +++ Iron hands models i own (1999pts) +++<br /> <br /> ++ Space Marines: Codex (2015) (Combined Arms Detachment) (1999pts) ++<br /> <br /> + (No Category) +<br /> <br /> Chapter Tactics [Iron Hands]<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (275pts) +<br /> <br /> Captain (185pts)<br /> ····Captain<br /> ········Cataphractii Terminator Armour [Chainfist, Combi-melta, The Gorgon's Chain]<br /> <br /> Techmarine (90pts) [Bolt Pistol, Power Axe, Servo-arm, Space Marine Bike, Teleport Homer]<br /> <br /> + Elites (794pts) +<br /> <br /> Cataphractii Terminator Squad (180pts)<br /> ····Cataphractii Sergeant [Master-crafted Power Sword]<br /> ····Cataphractii Terminator [Chainfist]<br /> ····Cataphractii Terminator [Power Fist]<br /> ····Cataphractii Terminator [Power Fist]<br /> ····Cataphractii Terminator [Power Fist]<br /> <br /> Command Squad (215pts)<br /> ····Apothecary [Bolt Pistol, Chainsword]<br /> ····Company Champion [Bolt Pistol, Power Sword]<br /> ····Drop Pod [Deathwind Launcher]<br /> ····Veteran [Bolt Pistol, Grav-gun]<br /> ····Veteran [Bolt Pistol, Grav-gun]<br /> ····Veteran [Bolt Pistol, Grav-gun]<br /> <br /> Sternguard Veteran Squad (224pts)<br /> ····Drop Pod [Deathwind Launcher]<br /> ····Veteran [Boltgun]<br /> ····Veteran [Boltgun]<br /> ····Veteran [Boltgun]<br /> ····Veteran [Boltgun]<br /> ····Veteran Sergeant [Bolt Pistol, Boltgun]<br /> ····Veteran with Special/Heavy Weapon [Boltgun, Heavy Flamer]<br /> ····Veteran with Special/Heavy Weapon [Boltgun, Heavy Flamer]<br /> <br /> Terminator Assault Squad (175pts) [4x Terminator]<br /> ····Terminator Sergeant [Two Lightning Claws]<br /> <br /> + Troops (420pts) +<br /> <br /> Tactical Squad (175pts) [Rhino, 9x Space Marines]<br /> ····Space Marine Sergeant [Bolt Pistol, Boltgun, Boltgun]<br /> <br /> Tactical Squad (175pts) [Rhino, 9x Space Marines]<br /> ····Space Marine Sergeant [Bolt Pistol, Boltgun]<br /> <br /> Tactical Squad (70pts) [4x Space Marines]<br /> ····Space Marine Sergeant [Bolt Pistol, Boltgun]<br /> <br /> + Fast Attack (70pts) +<br /> <br /> Land Speeders (70pts)<br /> ····Land Speeder [Heavy Bolter, Typhoon Missile Launcher]<br /> <br /> + Heavy Support (440pts) +<br /> <br /> Devastator Squad (130pts) [Missile Launcher (Frag & Krak), Missile Launcher (Frag & Krak), Missile Launcher (Frag & Krak), Missile Launcher (Frag & Krak), 4x Space Marines]<br /> ····Space Marine Sergeant [Bolt Pistol, Boltgun]<br /> <br /> Predators (115pts)<br /> ····Predator [Autocannon, Lascannon]<br /> <br /> Vindicators (130pts)<br /> ····Vindicator [Siege Shield]<br /> <br /> Whirlwinds (65pts) [Whirlwind]<br /> <br /> Created with BattleScribe (<a href="http://www.battlescribe.net" target="_blank" rel="nofollow">http://www.battlescribe.net</a>)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Do i get the bonus for each formation within my medusa formation or just the rules for the medusa formation? Because i get a large bunch of extra command benefits if that is the case]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 16:53:27]]> GMT</pubDate>
				<author><![CDATA[ Lordofmedusa]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ Formations, especially the big meta-fomations, can be confusing.<br /> <br /> You get all of the abilities of <i>all</i> the formations you belong to, and they apply when they will.<br /> <br /> So everything you have is going to be part of the fist of medusa TF.  <br /> <br /> So all your vehicles, from the demi-co’s rhinos, to the armored TF’s vindi, will benefit from the “roused machine spirits” rule.<br /> <br /> The techmarine also gains some benifits from the armored TF, but if you read the fine print there, those only apply to units in that formation.  So he doesn’t get any extra bonus to fix a rhino belonging to a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.<br /> <br /> This can lead to some interesting things.  For example, a drop pod that’s part of the battle demi-co is ObSec, because everything in that formation gains that rule.  The drop pod that landed right next to it, carrying the sternguard?  It causes fear, and if near 2 other units from that formation causes a leadership penalty.  Both of them gain <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> if within 12” of an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, because of the Fist of Medusa TF rule.<br /> <br /> It can get a little odd...]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 19:15:33]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ Holy mother of god.......this list just went from good to vicious. Only concerns are flyers and psykers <span class="glossaryitem" onmouseover='gp(258);'>atm</span>. I think my army is tough enough to weather the storm.]]></description>
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				<pubDate><![CDATA[Wed, 19 Oct 2016 22:29:51]]> GMT</pubDate>
				<author><![CDATA[ Lordofmedusa]]></author>
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				<title>[2000] - Iron hands fist of medusa - ATF/1ST COMPANY</title>
				<description><![CDATA[ I originally wanted the first company for death star and <span class="glossaryitem" onmouseover='gp(93);'>Mc</span> hunting, atf was to keep support weapons firing, and demi for objective secured. Fitting it in the fist of medusa formation just worked to increase the durablity of the army. I considered going gladius. ultimately the deciding factor for me boiled down to getting 2 rhino and 2 <span class="glossaryitem" onmouseover='gp(262);'>dp</span> for free or a near universal 5+<span class="glossaryitem" onmouseover='gp(265);'>fnp</span> for the whole army and <span class="glossaryitem" onmouseover='gp(470);'>PotMS</span> on my vindicator as he rushes ahead of the rhinos. If played correctly (and lucky dice) i should be able to advance without extreme difficulty while the vindicator draws fire away from my obsec troop. This will give the bike tech marine time to post up and assist in deploying my reserves.  I got what i need for dealing with death stars, <span class="glossaryitem" onmouseover='gp(95);'>meq</span>, <span class="glossaryitem" onmouseover='gp(652);'>teq</span>, and hordes just hope i have enough to maintain board control.]]></description>
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				<pubDate><![CDATA[Thu, 20 Oct 2016 18:43:19]]> GMT</pubDate>
				<author><![CDATA[ Lordofmedusa]]></author>
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