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		<title><![CDATA[Latest posts for the thread "[1750] - Orks - Red goes fasta!"]]></title>
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				<title>[1750] - Orks - Red goes fasta!</title>
				<description><![CDATA[ Hey all, thanks for looking.<br /> <br /> Primary:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Warboss<br /> -Warbike<br /> -Attack squig<br /> -'Eadwoppas kill choppa<br /> (Not the best, but im locked into the killchoppa because of the escalation league this is for)<br /> <br /> Painboy<br /> -Bike<br /> <br /> X3 mek boys with rokkits (1 each goes with a boyz squad)<br /> <br /> Troops<br /> X3 boys squads of the following configuration:<br /> -X10 boyz, 1 with a rokkit<br /> -Nob with a klaw and pole<br /> -Trukk with ram and rokkit<br /> (And as said before, a mek boy to absorb challenges for the nob)<br /> <br /> Elites:<br /> Mega nobz<br /> -X4 regular guys, one with a boss pole<br /> -Boss nob has a pole too<br /> -Trull with ram and rokkit<br /> (Would run bustas if i could, but i don't have any painted up and I'm short a trukk to run 2 squads<br /> <br /> Fast:<br /> X2 mobs of stormboyz of the following configuration:<br /> X14 boyz<br /> -Nob with pole and klaw<br /> (My first time running them)<br /> <br /> Warbikers:<br /> -X8 boyz<br /> -Nob with klaw and pole<br /> <br /> Allied detachment: waaagh Ghaz (idk if normally allowed, but my group allows it)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Big Mek<br /> -Bike<br /> -mega force field <br /> <br /> Troops:<br /> Grots with runtherd<br /> <br /> Fast attack:<br /> A squadron of 3 wartrakks with rokkitz<br /> <br /> The plan:<br /> My basic deployment idea has been coined (the green fist" by my group):<br /> The boyz trukks form a 3 sided square with my bikes in the moddle with the bog meks 4++ bubble extending to the trukks so they survive turn 1, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.<br /> On the other side of the field, i have my wartrakks sideways blocking the front of mt meganobz trukk to give it a 4+ cover with my stormboyz flanking the trukk.<br /> The unit of grots conga line between 2 objectives that they can reach and hope nothing looks at them.<br /> <br /> Turn 1 involves ALL my forces on the left side moving 12 then flatting out another 12<br />  Still covered by the 4++ to look like the biggest threat on the field. On the right side, everything else just moves 12 then otherwise holds back a little to not draw attention to themselves.<br /> If i get deepstruck in my side of the field, one of the units.of stormboyz peels off and attacks back (unless its a dreadnaught) this decision will be made on the WAAAGH turn to maximize surprise value and to throw opponent off guard (hopefully).<br /> Other than that, WAAAGH turn 2, disembark the trukks and go town with multicharges. Whatever's left gets mopped up by the stormboyz spreading out and multi charging whatever they can.<br /> The rokkits in the boyz squads are there as a precaution in case the chsrge ranges are too long even for WAAAGH turn.<br /> Enemies in vehicles have their transportation surrounded and hopefully not exploded so the riders are insta killed.<br /> <br /> Okay, so thoughts? Mostly im writing this out to see.if there are any glaring issues here with list or strategies (and to force myself to write down a battle plan that I won't turn back on).<br /> Any critiques and questions are welcome! Let me know how to make it even better if possible!<br /> P.s. I'm not going to take lootas here because they don't really appeal to me and I don't want their lanes of fire clogged up by my forces, leaving them useless.]]></description>
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				<pubDate><![CDATA[Fri, 21 Oct 2016 21:23:56]]> GMT</pubDate>
				<author><![CDATA[ Voidraven5829]]></author>
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