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		<title><![CDATA[Latest posts for the thread "[750] - Tau Hunter Contingent"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[750] - Tau Hunter Contingent"]]></description>
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				<title>[750] - Tau Hunter Contingent</title>
				<description><![CDATA[ <u>COMMAND</u><br /> Commander<br /> Blacksun filter, Command and control node, Multi-spectrum sensor suite, Multi-Tracker, Puretide engram chip, Iridium battlesuit<br /> <br /> <u>ELITES</u><br /> XV8 Crisis Battlesuits<br /> <br /> Shas'ui<br /> Flamer, 2x fusion blaster<br /> <br /> Shas'ui<br /> Flamer, 2x fusion blaster<br /> <br /> Shas'ui<br /> Flamer, 2x fusion blaster<br /> <br /> <u>FAST ATTACK</u><br /> 4x Pathfinder<br /> Pulse Carbine, Markerlight<br /> <br /> 4x Pathfinder<br /> Pulse Carbine, Markerlight<br /> <br /> <u>HEAVY SUPPORT</u><br /> XV88 Broadside Battlesuits<br /> <br /> Broadside<br /> Twin linked high yield missle pod, twin linked smart missle system<br /> <br /> Broadside<br /> Twin linked high yield missle pod, twin linked smart missle system<br /> <br /> <u>TROOPS</u><br /> Strike Team<br /> 5x Fire Warrior<br /> <br /> Strike Team<br /> 5x Fire Warrior<br /> <br /> Strike Team<br /> 5x Fire Warrior, DS8 Tactical Support Turret<br /> <br /> <u>AUXILIARY</u><br /> Drone Network<br /> 4x Markerlight Drones<br /> __________________________________________________<br /> <br /> <br /> So my plan was to have the Crisis suits jumping all over the board, tank hunting or heavy infantry busting. The pathfinders are there to boost the broadsides and strike teams. Crazy marker light support to try and get the enemy to target them instead of my other units. The Crisis suits have flamers for Overwatch, since they're more than likely going to get charged when they try to get within fusion blaster range.<br /> Thoughts? Criticism? ]]></description>
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				<pubDate><![CDATA[Sat, 22 Oct 2016 18:02:21]]> GMT</pubDate>
				<author><![CDATA[ Commander Spiritwind]]></author>
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				<title>Re:[750] - Tau Hunter Contingent</title>
				<description><![CDATA[ Too many fusion blasters? Perhaps switch out one of the x2 fusion blasters and add in 2x burst cannons to deal with swarms?<br /> Also, are the flamers <i>really</i> needed for overwatch or are they just points better invested somewhere else? <br /> <br /> Sorry, am a new player and not really sure which way to go about building a brand spanking new army. My previous list included a riptide but I was highly encouraged to remove it lest I be stabbed in the parking lot  <img src="/s/i/a/fd71d655ed1170b5e731d23d94924695.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2016 21:37:15]]> GMT</pubDate>
				<author><![CDATA[ Commander Spiritwind]]></author>
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				<title>[750] - Tau Hunter Contingent</title>
				<description><![CDATA[ Lose the Pathfinders. Marker Drones are superior. Pathfinders will just die and burn points needlessly. For your Fast Attack, take a Piranha. Very good harassment unit and flat out objective grabber. I would run your Commander as a Markermander (Drone Controller, Target Lock, 2x Missile Pod). Run him with the Marker Drones for BS5 tokens. You don't have the squad sizes to truly take advantage of a Buffmander's abilities. And keep the Fusions. There is no such thing as too many Meltaguns. They're good against every army. Your Broadsides and Fire Warriors can handle swarms at this points level. As for Flamers, they're a nice cheap upgrade. If you're positioned close together they have can be very effective at supplying overwatch.]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2016 04:10:39]]> GMT</pubDate>
				<author><![CDATA[ counterwavecounter]]></author>
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