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		<title><![CDATA[Latest posts for the thread "[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment"]]></description>
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				<title>[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment</title>
				<description><![CDATA[ Lord of the Crusade- Typhus<br /> <br /> Lord of the Crusade- Nurgle Daemon Prince w/ wings, mastery 3, spell familiar, Black Mace<br /> <br /> Core- lost and damned<br /> <br /> Dark Apostle with mark of Nurgle<br /> 8 units of 10 plague zombies<br /> <br /> Auxiliary- Veterans of the Legion x 2<br /> <br /> 5 plague marines. 2 plasma guns, powerfist on champ. Rhino w/ Dirgecasters<br /> 5 plague marines. 2 plasma guns, powerfist on champ. Rhino w/ Dirgecasters <br /> 5 plague marines. 2 Melta guns, champ w/ poweraxe and melta bomb. Rhino w/ Dirgecasters <br /> 5 plague marines champ w/ power sword.]]></description>
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				<pubDate><![CDATA[Sun, 23 Oct 2016 18:42:46]]> GMT</pubDate>
				<author><![CDATA[ KhorneontheCobb]]></author>
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				<title>[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment</title>
				<description><![CDATA[ I would probably just drop that 4th unit of footslogging Plague Marines for 4 solo Nurgle Spawn to hop around for objectives. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 05:00:15]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment</title>
				<description><![CDATA[ 9 points over if I do that... But I hear ya.. An earlier variation of the list had a bunch of Nurgle Spawn for quick mobility.. But 80 zombies on the board that come back in outflank on a 4+ clutter the board up quite a bit... That last group of <span class="glossaryitem" onmouseover='gp(634);'>PM</span> are the squad that Typhus and Dark Apostle hang in.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 10:09:00]]> GMT</pubDate>
				<author><![CDATA[ KhorneontheCobb]]></author>
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				<title>[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment</title>
				<description><![CDATA[ I made a similar list, but unfortunately I'm not played yet<br /> <br /> You can put Typhus and Dark Apostle in a large mob of zombies (20?) and play spawn instead the 4th unit of plague marines<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 15:07:41]]> GMT</pubDate>
				<author><![CDATA[ Plague Planet Lord]]></author>
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				<title>[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment</title>
				<description><![CDATA[ I've tried that too... Majority toughness 3 vs majority toughness 5.... Though 20 wounds vs 5.. But the <span class="glossaryitem" onmouseover='gp(634);'>PM</span> have a 3+ with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> instead of 6+ with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.. It's definetly a slow list with the exception of the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> and maybe the Rhinos if they move flat out... But with the benefit of coming in from outflank reserve on a 4+ if they're killed- zombies actually give me some pseudo mobility- with so many of them marching down the board, they give the army a commanding board control and are a pain to clear out.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 17:10:09]]> GMT</pubDate>
				<author><![CDATA[ KhorneontheCobb]]></author>
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				<title>[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment</title>
				<description><![CDATA[ I am not sold as to whether running zombies in a Black Crusade detachment is better than simply running a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with Obj sec.  ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 21:57:02]]> GMT</pubDate>
				<author><![CDATA[ Thantos Kalev]]></author>
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				<title>Re:[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment</title>
				<description><![CDATA[ I am sold that a Black Crusade Detachment with a Chaos Warband Core Choice (which gives Obj Sec) is superior to a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> in EVERY WAY.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2016 09:03:53]]> GMT</pubDate>
				<author><![CDATA[ rusty4tw]]></author>
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				<title>Re:[1850] - CSM - Attempt at competetive CSM.. Zombie black crusade detachment</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/706266/8982024.page"><b>rusty4tw wrote:</b></a><br/>I am sold that a Black Crusade Detachment with a Chaos Warband Core Choice (which gives Obj Sec) is superior to a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> in EVERY WAY.<br /> </div></blockquote><br /> I agree in regards to the Warband, but one cannot take cultists in that particular formation...Which is to what I am referring.  One of the main strengths of zombies is the ability to squat on an objective and not worry about losing it until someone grinds through all of the bodies.  In the case of The Lost and the Damned, a unit of jetbikes can swoop in last minute and contest the objective, which really defeats the primary reason of using cultist zombies in the first place.  I also don't think that the outflanking ability trumps Obj Sec, as it only goes off 50% of the time (Black Crusade Detachment aside, I like the Crimson Slaughter's Cult of Slaughter as a more reliable source for re-spawning zombies).]]></description>
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				<pubDate><![CDATA[Tue, 25 Oct 2016 13:31:14]]> GMT</pubDate>
				<author><![CDATA[ Thantos Kalev]]></author>
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