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		<title><![CDATA[Latest posts for the thread "CSM Tactics - At which point are we right now ?"]]></title>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ Hi people. So, after three codexes (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, CD and <span class="glossaryitem" onmouseover='gp(724);'>KDK</span>) and three supplements (<span class="glossaryitem" onmouseover='gp(327);'>BL</span>, <span class="glossaryitem" onmouseover='gp(732);'>CS</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>), at which point are we right now ? More importantly, what can be and what cannot be considered good about chaos right now ? I suggest we try to do a little round-up, with some debates. Here's some topic we should discuss <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> :<br /> <br /> 1-Codexes (which are good, which aren't, why and how).<br /> 2-Supplements (which are good, which aren't, why and how).<br /> --&gt;Both of these should cover some sub-topics<br />     --&gt;Detachments.<br />     --&gt;Formations.<br />    --&gt;Rules.<br />    --&gt;Artifacts.<br />   --&gt;Wargear.<br />   --&gt;Units.<br /> 3-Fun tactica.<br /> 4-<span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> tactica.<br /> <br /> If I were to be the first to talk, I'd say that, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, one of the funniest combo is to take a Black Crusade detachment, with the <span class="glossaryitem" onmouseover='gp(732);'>CS</span> supplement rules and go full Nurgle <span class="glossaryitem" onmouseover='gp(683);'>CAD</span>. You get t5+ models with fear. Not bad when you think about it.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 02:47:52]]> GMT</pubDate>
				<author><![CDATA[ Warzoner]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ We are still below Necrons, Tau, Marines, Eldar, and Wolves. <br /> <br /> Otherwise I'm experimenting with various lists as my area is hardcore. The Raptors one is okay, but I see lots of potential with the Terminator one. A Lord on his own with a Brand and <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> will make an effective distraction, seeing as he won't have to pay for the armor. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 03:33:42]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ I still think a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> is better for accessing the best stuff without too much tax, if anyone is considering a competitive list.<br /> <br /> But for fun fluff lists, i totally dig the Traitors Hate Warband and <span class="glossaryitem" onmouseover='gp(79);'>LATD</span> cores.  All the units i own, but never use on the table all fit into the Warband requirements perfectly, giving me a reason to paint them up now.<br /> <br /> I already play min cultist spam (to open up two CADs), so the <span class="glossaryitem" onmouseover='gp(79);'>LATD</span> core is great for me, except now im paying a Apostle tax, and making it harder to use Obliterators without paying a Warpsmith tax. (I love the single unit spawns tho)<br /> <br /> This seems to be the issue with the Decurion style. More special rules, but less choice. <br /> <br /> That said <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is a close combat generalist army, and <span class="glossaryitem" onmouseover='gp(724);'>KDK</span> seems to corner that niche better. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 04:20:02]]> GMT</pubDate>
				<author><![CDATA[ Nightlord1987]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ It depends on how far down the rabbit hole you want to go.<br /> <br /> Technically you can get multiple units with re-rollable 2+/3++ plus a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on top of that and not break 1k points they would be min squads but they would never die due to the fact that they would need...(math happening)... about 230 wounds to get 1 kill. You wouldnt have a lot of them but then you wouldnt need a lot because they would have an entire army shoot at them and not die but meh.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 06:05:21]]> GMT</pubDate>
				<author><![CDATA[ Thousand-Son-Sorcerer]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4c6cd957f15d7b12b651e745debd1733.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/706303/8979931.page"><b>Thousand-Son-Sorcerer wrote:</b></a><br/>It depends on how far down the rabbit hole you want to go.<br /> <br /> Technically you can get multiple units with re-rollable 2+/3++ plus a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on top of that and not break 1k points they would be min squads but they would never die due to the fact that they would need...(math happening)... about 230 wounds to get 1 kill. You wouldnt have a lot of them but then you wouldnt need a lot because they would have an entire army shoot at them and not die but meh.</div></blockquote><br /> How are you doing all that and getting 2+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>?]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 06:44:06]]> GMT</pubDate>
				<author><![CDATA[ CrownAxe]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ All in all, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is in a way better place than before the updates.<br /> Especially for non-cutthroat enviroment. In cutthroat enviroment all you have is psy spam which is super boring. Or you could go <span class="glossaryitem" onmouseover='gp(308);'>msu</span> spawn spam which is...also boring but at least unconventional and kinda counters the deathstars as they simply don't have enough time to kill 30+ solo nurgle spawns. But i bet you don't have so many spawn models.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 07:19:29]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27e314f04a93b3f7d766f9c01cb2e82d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/706303/8979969.page"><b>CrownAxe wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4c6cd957f15d7b12b651e745debd1733.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/706303/8979931.page"><b>Thousand-Son-Sorcerer wrote:</b></a><br/>It depends on how far down the rabbit hole you want to go.<br /> <br /> Technically you can get multiple units with re-rollable 2+/3++ plus a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on top of that and not break 1k points they would be min squads but they would never die due to the fact that they would need...(math happening)... about 230 wounds to get 1 kill. You wouldn't have a lot of them but then you wouldnt need a lot because they would have an entire army shoot at them and not die but meh.</div></blockquote><br /> How are you doing all that and getting 2+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>?</div></blockquote><br /> <br /> Well you take: <br /> 1 unmarked sorcerer <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2<br /> 1 Unit with 2+/5++ with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> 1 <span class="glossaryitem" onmouseover='gp(576);'>HoT</span> (Hearld of Tzeenth) <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1<br /> <br /> Point cost is 200 points<br /> <br /> Stir in:<br /> 1 Bolt of Change (Warp Fire adds +1 to <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>)<br /> 1 Veil of Time (Reroll failed saving throws)<br /> 1 Endurance (give 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>)<br /> <br /> At the end of the psychic phase of turn 2 you will have a unit that is 2+/4++ re-rollabable and a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> provided you pass the toughness tests, which if your worried simply put the Sorc on a bike and make that 2+/5++ unit a Mutie/Oblit majority T is now 5 (add a Nurgle mark to make it 6) this bumps it up to 260 points though. After that you would just be adding the Sorc with 1 unit no need for an additional <span class="glossaryitem" onmouseover='gp(576);'>HoT</span>. with 4 of those it would cost...(math happening)...735 points. and you would have enough charges to cast everything. But that is at the bottom of so much <span class="glossaryitem" onmouseover='gp(190);'>RNG</span> that if it happened you just quit. If you want 3++ have an additional sorc roll on Malefic get cursed earth and done. You have your 2+/3++ re-rollable with a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. Next serve to Tau player and laugh menacingly as he picks up his bucket of dice for his 160 pulse rounds and say "Your gonna need more then that."]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 08:03:07]]> GMT</pubDate>
				<author><![CDATA[ Thousand-Son-Sorcerer]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ Why would you need <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> on top of 2+/3++ re-rollable. On a slow ass unit w/o much damage output.]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 09:10:30]]> GMT</pubDate>
				<author><![CDATA[ koooaei]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ Wait maybe it is because I'm tired from just waking up, but isn't that just a 3+++? ]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 14:08:40]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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			<item>
				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4c6cd957f15d7b12b651e745debd1733.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/706303/8980048.page"><b>Thousand-Son-Sorcerer wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/27e314f04a93b3f7d766f9c01cb2e82d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/706303/8979969.page"><b>CrownAxe wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4c6cd957f15d7b12b651e745debd1733.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/706303/8979931.page"><b>Thousand-Son-Sorcerer wrote:</b></a><br/>It depends on how far down the rabbit hole you want to go.<br /> <br /> Technically you can get multiple units with re-rollable 2+/3++ plus a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> on top of that and not break 1k points they would be min squads but they would never die due to the fact that they would need...(math happening)... about 230 wounds to get 1 kill. You wouldn't have a lot of them but then you wouldnt need a lot because they would have an entire army shoot at them and not die but meh.</div></blockquote><br /> How are you doing all that and getting 2+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>?</div></blockquote><br /> <br /> Well you take: <br /> 1 unmarked sorcerer <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2<br /> 1 Unit with 2+/5++ with <span class="glossaryitem" onmouseover='gp(102);'>MoT</span><br /> 1 <span class="glossaryitem" onmouseover='gp(576);'>HoT</span> (Hearld of Tzeenth) <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 1<br /> <br /> Point cost is 200 points<br /> <br /> Stir in:<br /> 1 Bolt of Change (Warp Fire adds +1 to <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>)<br /> 1 Veil of Time (Reroll failed saving throws)<br /> 1 Endurance (give 4+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>)<br /> <br /> At the end of the psychic phase of turn 2 you will have a unit that is 2+/4++ re-rollabable and a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> provided you pass the toughness tests, which if your worried simply put the Sorc on a bike and make that 2+/5++ unit a Mutie/Oblit majority T is now 5 (add a Nurgle mark to make it 6) this bumps it up to 260 points though. After that you would just be adding the Sorc with 1 unit no need for an additional <span class="glossaryitem" onmouseover='gp(576);'>HoT</span>. with 4 of those it would cost...(math happening)...735 points. and you would have enough charges to cast everything. But that is at the bottom of so much <span class="glossaryitem" onmouseover='gp(190);'>RNG</span> that if it happened you just quit. If you want 3++ have an additional sorc roll on Malefic get cursed earth and done. You have your 2+/3++ re-rollable with a 2+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>. Next serve to Tau player and laugh menacingly as he picks up his bucket of dice for his 160 pulse rounds and say "Your gonna need more then that."</div></blockquote><br /> See the problem i was having is you only increase your <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> when you fail a save and suffer a wound which won't happen if you have a rerollable 2+/3++.<br /> <br /> Also getting the 3 psychic powers needed is incredibly infeasible at such a low points value since you need them from 3 seperate psychic disciplines. you would need like 5-6 <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 Sorcerers and 3+ Heralds to have decent (not even great) odds of rolling those specific powers]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 14:13:24]]> GMT</pubDate>
				<author><![CDATA[ CrownAxe]]></author>
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				<title>CSM Tactics - At which point are we right now ?</title>
				<description><![CDATA[ If I recall correctly, you cannot fire Beams through your own models. You "could" use the Warpflame Nova on a unit of Orks if you were feeling cheeky.<br /> <br /> The ability to do Allies of Convenience with Necrons or Orks is admittedly cute. With Orks, remember that Kustom Force Fields affect enemy models, and since Dark Angels lost their Powerfields, this leaves Orks as the only way to bring mass Invulnerables to the field. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Oct 2016 01:32:46]]> GMT</pubDate>
				<author><![CDATA[ MagicJuggler]]></author>
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