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		<title><![CDATA[Latest posts for the thread "[1850] - GSC - w Allies"]]></title>
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				<title>[1850] - GSC - w Allies</title>
				<description><![CDATA[ So the idea here is a take all comers list using Guard allies with "free" <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> detachment for Coteaz and a super formation for <span class="glossaryitem" onmouseover='gp(722);'>GSC</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> Superformation<br /> <br /> Neo Cavalcade<br /> 10 Neophytes 2x Flamer, chimera<br /> 10 Neophytes 2x Flamer, chimera<br /> Russ(nakid) <br /> Scout sent heavy flamer<br /> <br /> Sub Uprising<br /> Primus<br /> Acolytes 10 w 1 Rocksaw, Icon<br /> Acolytes 5<br /> Metamorphs 5 (claws)<br /> Metamorphs 5 (claws)<br /> Metamorphs 5 (claws)<br /> <br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>'s<br /> Magus ML2, Crouchling<br /> Patrairch ML2<br /> <br /> <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> <span class="glossaryitem" onmouseover='gp(683);'>CAD</span><br /> Magus ML2<br /> Magus ML2<br /> Neophytes 10 2x Multilaser, 2x Grenade Launcher<br /> Acolytes 5<br /> <br /> Allied Guard<br /> Command Squad w Master of the fleet<br /> Vet Squad w Autocannon<br /> Vendetta Sq (2)<br /> <br /> Allied <span class="glossaryitem" onmouseover='gp(272);'>Inq</span><br /> Coteaz<br /> <br /> So the deal here is all opponant reserve rolls are going to be at -2 due to the master of the fleet and the <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> formation bonus.<br /> Coteaz allows you to reroll to seal <span class="glossaryitem" onmouseover='gp(73);'>ini</span> or make the opponant reroll his steal attempt. This helps to keep a <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> 1st turn.<br /> The army has a healthy Warp charge total of 10. The main goal is to get the <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> summon power on one of the 3 magus (total 3 chances on one and 2 on the other 2 nearly guaranteeing the power. If you manage to fail on all of them at least the rest of the <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> powers are all fairly good as well but you really want the summon.) Roll on biomancy or telepathy(if you want to try for invis cheeze) for the Patriarch who will join the Primis in a big squad of Acolytes and try for the 3 dice on the ambush table going for the 1st turn assault, also go for the warlord trait to pick the result as well. Vendettas for anti air. Lots of back field units to sit on objectives.<br /> <br /> So what would be the bane of this? What would cause it problems?]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 06:20:48]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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				<title>[1850] - GSC - w Allies</title>
				<description><![CDATA[ How do you get inquisitor formation in? If you have the guard one then they would be come of the apocalypse to the <span class="glossaryitem" onmouseover='gp(583);'>Gc</span>. Unless I am missing something else or there is another formation out there. Then I would be interested myself!]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 11:50:45]]> GMT</pubDate>
				<author><![CDATA[ Darkwynn]]></author>
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				<title>Re:[1850] - GSC - w Allies</title>
				<description><![CDATA[ He is just bringing him for the bonuses Coteaz gives which is a deal for 100 points. Then he just keeps him outside of 12 inches of <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> models but can still be close to the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> guys]]></description>
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				<pubDate><![CDATA[Mon, 24 Oct 2016 14:51:07]]> GMT</pubDate>
				<author><![CDATA[ Tyrius]]></author>
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				<title>[1850] - GSC - w Allies</title>
				<description><![CDATA[ I have tinkered with dropping the guard and replacing with Tyranids in particular 2 Flyrants 2 mucilids and then fill with zoanthrope broods of 1 for extra warp charge. This gives much more offensive punch but you loose the reroll for stealing and the extra -1 to opponent reserve rolls.]]></description>
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				<pubDate><![CDATA[Wed, 26 Oct 2016 14:25:28]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
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