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		<title><![CDATA[Latest posts for the thread "[1250] - CSM - The Pyre"]]></title>
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				<title>[1250] - CSM - The Pyre</title>
				<description><![CDATA[ Hi,<br /> <br /> I'd currently like to expand my Dark Vengeance force and am looking for ideas on how to do it. The specialty of The Pyre is fire tactics, so I would like to maximize on flamer, melta and possibly plasma weapons. Currently all I own for the army is <span class="glossaryitem" onmouseover='gp(437);'>DV</span> and a 14-man squad of Khorne Berzerkers. I'd like to find a way to utilize the berzerkers and get them effectively to combat without being shot to pieces first... I play against Eldar a lot, so that's probably going to happen often anyway.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Here's my current idea for a list:<br /> <br /> HQ1: Chaos Lord                        (105 pts)<br /> 	plasma pistol, power sword, mark of Khorne<br /> <br /> EL1: Helbrute                               (115 pts)<br /> 	multi-melta, heavy flamer<br /> <br /> TR1: Khorne Berzerkers (7 m.)	(187 pts)<br />         3x chainaxe<br /> 	power fist, combi-flamer<br /> <br /> TR2: Khorne Berzerkers (7 m.)	(177 pts)<br />         3x chainaxe, combi-flamer, power axe<br /> <br /> TR3: Cultists (10 m.)			(61 pts)<br /> 	4x autogun, flamer, shotgun<br /> 	<br /> TR4: Cultists (10 m.)			(59 pts)<br /> 	4x autogun, flamer<br /> <br /> DT1: Chaos Rhino			(45 pts)<br /> 	Combi-flamer		<br /> <br /> DT2: Chaos Rhino			(45 pts)<br /> 	Combi-flamer		<br /> <br /> FA1: 4x Chaos Spawn			(120 pts)<br /> <br /> FA2: Raptors				        (130 pts)<br /> 	2x Meltagun,	Meltabombs	<br /> <br /> HS1: Forgefiend			        (200 pts)<br /> 	additional ektoplasma cannon<br /> <br /> Total: 1244 pts<br /> <br /> Any ideas and tips regarding the army list and tactica is much appreciated  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Oct 2016 06:28:31]]> GMT</pubDate>
				<author><![CDATA[ ergotoxin]]></author>
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				<title>Re:[1250] - CSM - The Pyre</title>
				<description><![CDATA[ <br /> It's very hard to make Khorne Berserkers work, if not impossible. the<br /> <br /> The best way would be to put 9 in a Dreadclaw drop pod with a Khorne Lord.<br /> If you play the Dreadclaw cleverly you can get a fairly assured 2nd turn charge.<br /> And there's no need to buy the expensive Forgeworld model you can convert one from a space marine drop pod using this great guide: <a href="http://darkfuturegaming.blogspot.co.uk/2010/10/diy-cheap-chaos-dreadclaws-part-1.html?m=1" target="_blank" rel="nofollow">http://darkfuturegaming.blogspot.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/2010/10/diy-cheap-chaos-dreadclaws-part-1.html?m=1</a> ]]></description>
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				<pubDate><![CDATA[Fri, 28 Oct 2016 13:35:21]]> GMT</pubDate>
				<author><![CDATA[ King Pyrrhus]]></author>
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