<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Genestealer Cults Force Org Question "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Genestealer Cults Force Org Question "]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Genestealer Cults Force Org Question </title>
				<description><![CDATA[ Hi All,<br /> <br /> Quick question as I haven't played a game since 5th ed just mainly into P&M now. <br /> <br /> I was looking to put together a proper army but the Detachments in the codex have confused the hell out of me.<br /> <br /> Do you have to take a Cult Insurrection Detachment<br /> <br /> Can you have more than one magus in your army some how? <br /> <br /> If so please tell. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> like to run 2 Doting Throng Detatchments, Cult Mutants Detachment and a Lords of the Cult Detatchment.<br /> <br /> Thank you for your time,<br /> Hamilkah]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/706840/8989596.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/706840/8989596.page</link>
				<pubDate><![CDATA[Sat, 29 Oct 2016 10:48:22]]> GMT</pubDate>
				<author><![CDATA[ Hamilkah]]></author>
			</item>
			<item>
				<title>Genestealer Cults Force Org Question </title>
				<description><![CDATA[ First off, read the section in the core rule book regarding detachments and building your army, it's one of the more straightforward to understand sections. <br /> <br /> You don't have to run a Cult Insurrection Detachment, or any specific detachment for that matter, so if you those formations you've listed and outside of a CID you can have as many of the 4 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices as you want.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/706840/8989655.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/706840/8989655.page</link>
				<pubDate><![CDATA[Sat, 29 Oct 2016 11:52:46]]> GMT</pubDate>
				<author><![CDATA[ Imateria]]></author>
			</item>
			<item>
				<title>Genestealer Cults Force Org Question </title>
				<description><![CDATA[ The formations in the book are advanced warfare options. You can use a standard <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> with 1-2 <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, 2-6 troop, 0-3 Elites, fast, heavy. As normal.<br /> <br /> If you have the models the cult Insurrection Detachment is super fun to use and has some great benefits.<br /> <br /> You can field as many detachments as you want in a battleforged army but you need to follow the instructions to use the cult Insurrection. <br /> <br /> You need one core which is brood cycle or neonates cavalcade. Then you need at least one axillary like your doting throng or subterranean uprising. You can have 0-3 command like your lords of the cult or 1st curse. The big thing is you can only have one of each <span class="glossaryitem" onmouseover='gp(56);'>hq</span> within the cult Insurrection as a whole. This means you will need to add a <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> outside the Insurrection to get extra <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s.  Take a look at the army list section there are several examples.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/706840/8989831.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/706840/8989831.page</link>
				<pubDate><![CDATA[Sat, 29 Oct 2016 15:17:38]]> GMT</pubDate>
				<author><![CDATA[ Timeshadow]]></author>
			</item>
	</channel>
</rss>