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		<title><![CDATA[Latest posts for the thread "40k Campaigns"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "40k Campaigns"]]></description>
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				<title>40k Campaigns</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(3);'>40k</span> group (4 of us) would like to try to run some sort of ongoing campaign.  I've never participated in one before, so I thought in addition to my google searching, I would ask you guys how you normally handle campaigns.  I assume that there are a ton of different ways to do it, so I wanted to hear as many as possible before I start planning my own.<br /> <br /> Thanks!]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2016 14:31:38]]> GMT</pubDate>
				<author><![CDATA[ Suks]]></author>
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				<title>40k Campaigns</title>
				<description><![CDATA[ The best ones I've seen are the rules from the Horus Heresy Forgeworld books - look into them.]]></description>
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				<pubDate><![CDATA[Sat, 29 Oct 2016 16:55:28]]> GMT</pubDate>
				<author><![CDATA[ Elbows]]></author>
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				<title>40k Campaigns</title>
				<description><![CDATA[ Thanks!  Will do.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2016 04:13:57]]> GMT</pubDate>
				<author><![CDATA[ Suks]]></author>
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				<title>40k Campaigns</title>
				<description><![CDATA[ I would say head over to Miniwargaming.com and take a look at some of their Campaign Playlists. They're varied, though at times frustrating to watch. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2016 04:15:41]]> GMT</pubDate>
				<author><![CDATA[ Carnikang]]></author>
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				<title>40k Campaigns</title>
				<description><![CDATA[ Are you going for a more narrative or more competitive campaign? <br /> <br /> When it comes to narratives, I think having some sort of third party Game Master like in <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> helps create a much more enjoyable experience since he/she can throw in a number of wild missions, scenarios, and situations that the player has to deal with. Lately, I've been experimenting with a Co-<span class="glossaryitem" onmouseover='gp(280);'>op</span> Player vs Environment (<span class="glossaryitem" onmouseover='gp(289);'>PvE</span>) style campaign where a small group of players ally together an army to deal with challenges set by a <span class="glossaryitem" onmouseover='gp(524);'>GM</span>. The <span class="glossaryitem" onmouseover='gp(524);'>GM</span> can be as fair or unfair as they like as long as it continues a story and the players feel like they're the ones writing it.<br /> <br /> If you do a competitive style campaign, you can run a map based one either with hexes, planets, etc. (I really want to incorporate the tiles from Forbidden Stars!) and have them take control depending on victories. A few things to be careful with competitive campaigns is being too hyper competitive and players who run away with an overwhelming number of victories. You can curb some of this by having players each pick their own mission objectives to go for and having each one rack up points regardless of how badly they get "beaten". For example, you could have a way for players to score points in either their alliance control, army fame, or warlord experience points separately depending on what they do in battle.It also might help to limit the number of battles that can be fought per week so that you don't <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> who lives in a game store rack up so many games. ]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2016 05:55:05]]> GMT</pubDate>
				<author><![CDATA[ NInjatactiks]]></author>
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