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		<title><![CDATA[Latest posts for the thread "[200] - Orks - Kill team - Da Pirate Ship Boyz"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[200] - Orks - Kill team - Da Pirate Ship Boyz"]]></description>
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				<title>[200] - Orks - Kill team - Da Pirate Ship Boyz</title>
				<description><![CDATA[ Hey all, Cat_astrophe here! So, while epic is sorta my go-to game for the moment, kill team is great. In my opinion, it's a step forward for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Now people pushed for cash can start a new, tournament worthy army with a few boxes. After much thought, it was time for me to step up and be an ork. This is my current list. <span class="glossaryitem" onmouseover='gp(40);'>FYI</span> I am going to be versing mainly <span class="glossaryitem" onmouseover='gp(124);'>SW</span> and tau. I like this list because of the endless fluff potential, but also because grots.<br />  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> that was a long introduction. Here's the list<br /> <br /> Flash gits: 110pts<br /> Upgrades: none<br /> Total: 110pts<br /> <br /> 10 Gretchin: 35pts<br /> Upgrades: Grot prod and squig on the runtherd: 10pts total<br /> Total: 45pts<br /> <br /> 10 Gretchin: 35pts<br /> Upgrades: Grot prod and squig on the runtherd: 10pts total<br /> Total: 45pts<br /> <br /> Total: 200pts<br /> <br /> C and c welcome!]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2016 10:07:17]]> GMT</pubDate>
				<author><![CDATA[ Cat_astrophe]]></author>
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				<title>[200] - Orks - Kill team - Da Pirate Ship Boyz</title>
				<description><![CDATA[ Looks good except FlashGitz are Heavy..and not available for kill team..]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2016 13:40:05]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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				<title>[200] - Orks - Kill team - Da Pirate Ship Boyz</title>
				<description><![CDATA[ Also, Squig Hounds really don't do much in Kill Team.  Technically there's a very minor chance they matter if the Runtherd is your leader, but its very very unlikely to come up.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2016 17:40:10]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>[200] - Orks - Kill team - Da Pirate Ship Boyz</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/706912/8991137.page"><b>morfydd wrote:</b></a><br/>Looks good except FlashGitz are Heavy..and not available for kill team..</div></blockquote> ok man. Thanks for the pointer! How about burnas and more grots<br /> <blockquote><div><a href="/dakkaforum/posts/preList/706912/8991422.page"><b>LunarSol wrote:</b></a><br/>Also, Squig Hounds really don't do much in Kill Team.  Technically there's a very minor chance they matter if the Runtherd is your leader, but its very very unlikely to come up.</div></blockquote>  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> but... the squigs... why.... NOOOOOO!<br /> Hadn't thought of that. Problem is, I built all my runtherds with squigs, so a bit of counts as may be in order]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2016 20:19:55]]> GMT</pubDate>
				<author><![CDATA[ Cat_astrophe]]></author>
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				<title>[200] - Orks - Kill team - Da Pirate Ship Boyz</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c564b6f7253e3ff95f725e11321c14b3.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/706912/8991675.page"><b>Cat_astrophe wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/706912/8991137.page"><b>morfydd wrote:</b></a><br/>Looks good except FlashGitz are Heavy..and not available for kill team..</div></blockquote> ok man. Thanks for the pointer! How about burnas and more grots<br /> <blockquote><div><a href="/dakkaforum/posts/preList/706912/8991422.page"><b>LunarSol wrote:</b></a><br/>Also, Squig Hounds really don't do much in Kill Team.  Technically there's a very minor chance they matter if the Runtherd is your leader, but its very very unlikely to come up.</div></blockquote>  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> but... the squigs... why.... NOOOOOO!<br /> Hadn't thought of that. Problem is, I built all my runtherds with squigs, so a bit of counts as may be in order</div></blockquote><br /> <br /> Just ignore the rule for pricing.  Every model with a banner does essentially nothing, but still looks cool when you see the kill team together.  The model count is small enough that people shouldn't get confused by ornamental upgrades and anyone familiar enough with Kill Team to be playing Kill Team can come to grips with the idea that some models just have bits on them because they look cool.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2016 21:30:26]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>[200] - Orks - Kill team - Da Pirate Ship Boyz</title>
				<description><![CDATA[ Kommandoes..Tankbustas..even burna boyz all work for kill team ..even a deffkopta is not out of the question..<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2016 23:43:41]]> GMT</pubDate>
				<author><![CDATA[ morfydd]]></author>
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