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		<title><![CDATA[Latest posts for the thread "[1500] - Tau-Shadowsun Enclaves-Dronenet-OSC"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - Tau-Shadowsun Enclaves-Dronenet-OSC"]]></description>
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				<title>[1500] - Tau-Shadowsun Enclaves-Dronenet-OSC</title>
				<description><![CDATA[ Shadowsun joins bodyguards, typically to deep strike but can also start the game on the table if needed.<br /> <br /> ++ Combined Arms Detachment (875pts) ++<br /> <br /> Farsight Enclaves<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (135pts) +<br /> Commander Shadowsun (135pts)<br /> <br /> + Elites (407pts) +<br /> XV104 Riptide Battlesuit (226pts)<br /> ····Bonding Knife Ritual, Counterfire Defence System, Ion Accelerator, Stimulant Injector, Twin-linked Smart Missile System]l<br /> <br /> XV8 Crisis Bodyguards (181pts) [Bonding Knife Ritual]<br /> ····4x MV1 Gun Drone<br /> ····1x Crisis Bodyguard [2x Missile Pod, Vectored Retro-Thrusters]<br /> ····1x Crisis Bodyguard [2x Missile Pod]<br /> <br /> + Troops (333pts) +<br /> XV8 Crisis Battlesuits (198pts) [Bonding Knife Ritual]<br /> ····2x MV4 Shield Drone<br /> ····2x Crisis Shas'ui [2x Missile Pod]<br /> ····1x Crisis Shas'vre [2x Missile Pod, Vectored Retro-Thrusters]<br /> <br /> XV8 Crisis Battlesuits (135pts) [Bonding Knife Ritual]<br /> ····2x MV4 Shield Drone<br /> ····1x Crisis Shas'ui [2x Missile Pod]<br /> ····1x Crisis Shas'ui [2x Missile Pod, Vectored Retro-Thrusters]<br /> <br /> + Formations (619pts) +<br /> <br /> Drone-Net VX1-0 (224pts)<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> ····Drones [4x MV7 Marker Drone]<br /> <br /> Optimized Stealth Cadre (395pts)<br /> XV25 Stealth Battlesuits<br /> ····3x Stealth Shas'ui with Burst Cannon<br /> ····1x Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]<br /> <br /> XV25 Stealth Battlesuits<br /> ····3x Stealth Shas'ui with Burst Cannon<br /> ····1x Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]<br /> <br /> XV95 Ghostkeel Battlesuit<br /> ····Counterfire Defence System, Cyclic Ion Raker, Early Warning Override, Twin-linked Burst Cannon<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2016 17:59:47]]> GMT</pubDate>
				<author><![CDATA[ thefallenjackal]]></author>
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				<title>[1500] - Tau-Shadowsun Enclaves-Dronenet-OSC</title>
				<description><![CDATA[ I may be wrong as it's been awhile since I've looked at farsight enclave supplement but I thought you could not take shadowsun. I believe it's fluff reasons, they don't get along.<br /> <br /> Otherwise my critics which are more personal preference then anything.<br /> I'm assuming the reason for <span class="glossaryitem" onmouseover='gp(413);'>FE</span> supplement is crisis as troops, which is an awesome benefit. I like to run my teams without drones usually in pairs with two mp each. I find the drones cause more moral check then their perks pay for.<br /> The beauty of farsight is his no scatter when deep striking, which yes he may not alway arrive turn 2 but when he does if paired with some fire knife suits can pretty much delete any vehicle threat you chose that turn.<br /> I'm also a big fan of <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> and velo trackers on my riptide. Though this is more meta dependant on its usefulness. <br /> With optimized stealth cadre it may be worthwhile to find some points for fusion on the stealth suits. Since you always hit rear armour it'll increase their effectiveness against vehicles for minimal cost. <br /> It seems like a good start and again more my preference then maximized efficiency. <br /> Best of luck in your games. May the dice favour the greater good.]]></description>
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				<pubDate><![CDATA[Sun, 30 Oct 2016 18:39:24]]> GMT</pubDate>
				<author><![CDATA[ cuss]]></author>
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				<title>[1500] - Tau-Shadowsun Enclaves-Dronenet-OSC</title>
				<description><![CDATA[ There was a note in the original enclaves supplement that states shadowsun cannot be used however I could not find a note in the Mont'ka book which now supersedes the previous book. I prefer shadowsun over farsight because she provides the squad with stealth+shrouded and a jump move of <span class="glossaryitem" onmouseover='gp(2);'>3D6</span>" instead of <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>". I can deep strike her in the thick of an army and jump them into cover, all those drones get a 2+ cover save so her and her unit can get a second and third round of shooting at full strength and really disrupt an enemy tactics.<br /> <br /> Also because of the low amount of models I have in this list with all the high priced suits I'd much rather take a leadership test instead of losing a suit. There are a lot of AP3-2 in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and autowounds suck on a 52 point model.<br /> <br /> Missile pods, plasma guns, thrusters, <span class="glossaryitem" onmouseover='gp(658);'>ewo</span>, velocity tracker, all valid and interchangeable depending on your opponent.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2016 02:19:22]]> GMT</pubDate>
				<author><![CDATA[ thefallenjackal]]></author>
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				<title>[1500] - Tau-Shadowsun Enclaves-Dronenet-OSC</title>
				<description><![CDATA[ Regardless of whether you can or can't take Shadowsun, she doesn't belong anywhere near a Farsight Enclaves list. That just doesn't make sense.]]></description>
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				<pubDate><![CDATA[Mon, 31 Oct 2016 20:22:02]]> GMT</pubDate>
				<author><![CDATA[ counterwavecounter]]></author>
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				<title>[1500] - Tau-Shadowsun Enclaves-Dronenet-OSC</title>
				<description><![CDATA[ "Your scientists were so preoccupied with whether or not they could that they didn't stop to think if they should"]]></description>
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				<pubDate><![CDATA[Wed, 2 Nov 2016 11:24:49]]> GMT</pubDate>
				<author><![CDATA[ thefallenjackal]]></author>
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