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		<title><![CDATA[Latest posts for the thread "Lucious Pattern Drop Pod"]]></title>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ Hello guys,<br /> I was wondering if these are the updated rules for the lucious pod: <a href="http://www.tralfazsolutions.com/MegaBattle/IA2Update28Aug.pdf" target="_blank" rel="nofollow">http://www.tralfazsolutions.com/MegaBattle/IA2Update28Aug.pdf</a><br /> Many thanks,<br /> <br /> Spado]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2016 16:21:57]]> GMT</pubDate>
				<author><![CDATA[ Spado]]></author>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ No, that was the update to the old version of <span class="glossaryitem" onmouseover='gp(62);'>IA2</span>, not the current 2nd edition of <span class="glossaryitem" onmouseover='gp(62);'>IA2</span>.]]></description>
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				<pubDate><![CDATA[Thu, 3 Nov 2016 17:17:09]]> GMT</pubDate>
				<author><![CDATA[ Tannhauser42]]></author>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ Thank you for your reply. Can you still charge the turn you deep strike? If not, what is the advantage to run a lucious compared to a normal pod?]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2016 00:05:10]]> GMT</pubDate>
				<author><![CDATA[ Spado]]></author>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ You cannot charge the turn the pod deepstrikes.<br /> The advantage of lucius pods is that the dreadnaught does not have to disembark after deepstriking.<br /> You can use it as a bunker to keep your dread safe for a turn after landing (open topped, so the dread can still shoot out just fine), then launch an assault out of the pod on the following turn.  They are pretty good.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2016 00:13:57]]> GMT</pubDate>
				<author><![CDATA[ Arson Fire]]></author>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ Does it still have 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and 12/12/12 armor? Can the enemy team still target the dreadnought inside if it is open topped? ]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2016 01:01:09]]> GMT</pubDate>
				<author><![CDATA[ Spado]]></author>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/707317/8999923.page"><b>Spado wrote:</b></a><br/>Does it still have 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and 12/12/12 armor? Can the enemy team still target the dreadnought inside if it is open topped? </div></blockquote><br /> <br /> No; open topped just makes you vulnerable to No Escape!, but that doesn't much matter to a dreadnought. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2016 01:02:53]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ Yeah pretty much.<br /> Tyranids might give them a hard time with their haywire flamers.  Eldar D-scythes too.<br /> Aside from those, there isn't too much that's likely to kill the dread without first having to kill the pod.<br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, stats are the same as a normal pod, but minus the storm bolter. I think it gets shrouded on the turn it drops too.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2016 01:40:54]]> GMT</pubDate>
				<author><![CDATA[ Arson Fire]]></author>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ So basically you place your drop pod close enough to the enemy units, you cross your fingers and hope that the enemy team won't explode it during (shouldn't be too hard I guess) his turn. You then have to disembark and roll these <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> charge if something is still around. Or am I missing something?<br /> This pod has been terribly nerfed]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2016 09:32:15]]> GMT</pubDate>
				<author><![CDATA[ Spado]]></author>
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				<title>Lucious Pattern Drop Pod</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/707317/9000502.page"><b>Spado wrote:</b></a><br/>So basically you place your drop pod close enough to the enemy units, you cross your fingers and hope that the enemy team won't explode it during (shouldn't be too hard I guess) his turn. You then have to disembark and roll these <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> charge if something is still around. Or am I missing something?<br /> This pod has been terribly nerfed</div></blockquote><br /> <br /> Terribly nerfed? It is still very good for a dreadnought. At least your Dread don't need to worry being shot at from all directions right after you land and before you charge.<br /> <br /> Compare to the nerf on tactical marines through the grenade <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, the nerf on droppod is light.]]></description>
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				<pubDate><![CDATA[Fri, 4 Nov 2016 10:15:04]]> GMT</pubDate>
				<author><![CDATA[ Neophyte2012]]></author>
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