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		<title><![CDATA[Latest posts for the thread "[1850] - Iron Hands"]]></title>
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				<title>[1850] - Iron Hands</title>
				<description><![CDATA[ Hello, I'm currently trying to build a somewhat competative army list. This is what I've come up with:<br /> <br /> Scions of the Gorgon<br /> <br /> Battle-Demi company <br /> <br /> Chaplin - Gorgon's chain, Digital Weapon, <br /> <br /> Tactical Squad - x10, meltagun, multi-melta,<br />                         - Rhino - Dozerblade, Hunter-killer<br /> <br /> Tactical Squad - x10, meltagun, multi-melta,<br />                         - Rhino - Dozerblade, Hunter-killer<br /> <br /> Tactical Squad - x10, meltagun, multi-melta,<br />                         - Rhino - Dozerblade, Hunter-killer<br /> <br /> Attack Bike - x1, multi-melta<br /> <br /> Devastator Squad - x5, Missile Launcher, Flakk <br /> <br /> Honoured Ancients <br /> <br /> Contemptor Dreadnought - Kheres assault cannon<br /> <br /> Strike Force Command<br /> <br /> Terminator Captain - Cataphractii, Chainfist, Betrayer's Bane<br /> <br /> Honor Guard - x 9, Power Swords<br />                       - Land Raider Redeemer - Multi-melta, <br /> <br /> So my main question is, is there enough anti-tank? I've been debating whether or not to have missle launchers instead of metlas on the tacticals. Other than that I'm fairly new to Space Marines so If you see any major problems I'd love it if you could point it out. ]]></description>
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				<pubDate><![CDATA[Sat, 5 Nov 2016 23:36:07]]> GMT</pubDate>
				<author><![CDATA[ awbbie]]></author>
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				<title>[1850] - Iron Hands</title>
				<description><![CDATA[ It seem it might be a tad light on <span class="glossaryitem" onmouseover='gp(9);'>AV</span>, but not unreasonably so.  Depends a lot on your local meta.  Overall looks pretty playable.<br /> <br /> I’d get combis on the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sarges.  Maybe even before the <span class="glossaryitem" onmouseover='gp(330);'>MMs</span>, but keeping those is nice.  Not a big fan of the <span class="glossaryitem" onmouseover='gp(55);'>HK</span> missiles.  If you are only getting one shot, might as well put that shot on the sarge.<br /> <br /> I’d forgo the flack missiles, and just run the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.  Ignore anything on the wing, or just snap shot at it.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(330);'>MM</span> bike feels like a tax unit.  I’d like to see a few extra points invested to get something a little more useful.<br /> <br /> Dread should be fine<br /> <br /> What’s the captain doing?  Where is he going?  I assume the chaplain is going with the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> in the <span class="glossaryitem" onmouseover='gp(475);'>LRR</span>.  Captain as well?  I’d not bother with the CTDA then.  The squad doesn’t need the S&P, and he’s just going to hold them back.<br /> <br /> With that many guys in the <span class="glossaryitem" onmouseover='gp(337);'>HG</span> squad, you probably want the banner.  Also, toss some axes in there for some AP2.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2016 00:50:17]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:[1850] - Iron Hands</title>
				<description><![CDATA[ Okay so you would suggest something more like this:<br /> <br /> <b>Scions of the Gorgon </b><br /> <br /> <b>Battle-Demi company </b><br /> <br /> Chaplin - Digital Weapon, <br /> <br /> Tactical Squad - x10, meltagun, multi-melta, combi-melta<br /> - Rhino - Dozerblade, <br /> <br /> Tactical Squad - x10, meltagun, multi-melta, combi-melta<br /> - Rhino - Dozerblade, <br /> <br /> Tactical Squad - x10, meltagun, multi-melta, combi-melta<br /> - Rhino - Dozerblade, <br /> <br /> Attack Bike - x3, multi-melta <br /> <br /> Devastator Squad - x5, Lascannons<br /> <br /> <b>Honoured Ancients </b><br /> <br /> Contemptor Dreadnought - Kheres assault cannon <br /> <br /> <b>Strike Force Command </b><br /> <br /> Captain - Artificer, Power Axe<br /> <br /> Honor Guard - x 9, x4 Power Axe, x5 Powerswords<br /> - Land Raider Redeemer - Multi-melta, <br /> <br /> My plan was for the captain to go in with the Honour guard, so I've cut back on him a bit. With the leftover points I've beefed up the Attack bikes to 3. ]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2016 17:48:59]]> GMT</pubDate>
				<author><![CDATA[ awbbie]]></author>
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				<title>[1850] - Iron Hands</title>
				<description><![CDATA[ Looks a bit better.<br /> <br /> I’d not give the captain an axe.  If he’s going to be in a squad with a bunch of them, might as well keep him striking at I5.<br /> <br /> Rather then <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes, I might swap the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> pick to a normal bike squad packed with grav.  You have plenty of melta in the tacs, but bikes a a good place for some anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> firepower.]]></description>
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				<pubDate><![CDATA[Sun, 6 Nov 2016 20:37:58]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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