<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Lumber Boyz: A tidbit to increase your options of tellyporta locations."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Lumber Boyz: A tidbit to increase your options of tellyporta locations."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Lumber Boyz: A tidbit to increase your options of tellyporta locations.</title>
				<description><![CDATA[ <b>If a unit deepstrikes into an area of forest (or just general foliage), which already has a unit inside with Buzzsaws and/or Killsaws, the deepstriking unit ignores the fact that the area is difficult/dangerous terrain, for the sake of deepstriking.</b><br /> (Can still go tits-up if they land right inside a tree and such) (Rule still applies if the deepstriking unit scatters into foliage)<br /> <br /> As I'm doing up my Meganobz to be holding tree trunks and sawing them apart, I was thinking about how to implement that into gameplay.<br /> Orks certainly have a lot of saw blades lying around, seems like they'd surely do more than just kill stuff with it. Gotta get stuff to fix the gubbinzes with, right?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/707544/9003831.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/707544/9003831.page</link>
				<pubDate><![CDATA[Sun, 6 Nov 2016 12:18:53]]> GMT</pubDate>
				<author><![CDATA[ Buddingsquaw]]></author>
			</item>
	</channel>
</rss>