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		<title><![CDATA[Latest posts for the thread "[500] - Space Marines - Against orks"]]></title>
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				<title>[500] - Space Marines - Against orks</title>
				<description><![CDATA[ Librian or tech marine.  ( this is my big fight).  65 points<br /> <br /> 5man tactical squad, flamer, combi flamer.  85 points<br /> Rhino.  35 points<br /> 5 man scout squad, combi flamer.  65<br /> 5 man scout suad, heavy bolter.  63.<br /> land speeder storm. 40<br /> land speeder storm. 40<br /> Thunder Fire Cannon. 100 points.<br /> <br /> Tactics Iron Hands.  <br /> <br /> Main thing I'm torn on is <span class="glossaryitem" onmouseover='gp(56);'>Hq</span>.  not sure what gives me more support.  The basic idea is I have a very mobile army with a nasty artillery piece that has a tough character who can still fight if the cannon gets popped.  <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2016 02:16:50]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>[500] - Space Marines - Against orks</title>
				<description><![CDATA[ I’d go with the lib.  More generically flexible, and you already have a tech manning the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>.<br /> <br /> I know it’s hard to build a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> marine list at 500 points, but you don’t have any <span class="glossaryitem" onmouseover='gp(9);'>AV</span> more serious then a krack grenade.  Not that orks are known for spamming heavy armor, but if he brings some kans or a lot of trucks you don’t have an answer until after you are locked in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  Which is not where you want to be vs. the green menace.]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2016 13:48:20]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[500] - Space Marines - Against orks</title>
				<description><![CDATA[ I feel like the scout squads might melt. For the same price you could double up on another 5man flamer unit in a Rhino?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2016 14:05:43]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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				<title>[500] - Space Marines - Against orks</title>
				<description><![CDATA[ I'm feeling Ratius may be on to something here, at 500pts double rhino is more difficult to crack.<br /> <br /> that said, storms can jink, and you get more scouts...<br /> each option has pros and cons.<br /> <br /> giving scouts camo cloaks would also allow some classical abuse of the bolstered terrain for stationary, but firm defensive options...<br /> <br /> Nevelon as always has some great opinions where <span class="glossaryitem" onmouseover='gp(119);'>SM</span> lists are concerned: 2nded, take the Libby, guy knows his stuff, and you already have one techy on the pitch...<br /> <br /> Hope this helped?<br /> GamerGuy<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 22:17:08]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>Re:[500] - Space Marines - Against orks</title>
				<description><![CDATA[ thanks for the help.  lack of <span class="glossaryitem" onmouseover='gp(9);'>Av</span> was an issue.  though my friend only brought one kan.  He went with two large mob of boys and a weird boy.  lost over half my army but I won on objectives when the game ended on five.  Thinking of deleting one of the scouts and <span class="glossaryitem" onmouseover='gp(440);'>lss</span>.  The one of with the <span class="glossaryitem" onmouseover='gp(51);'>HB</span> didn't do much.  The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> was the the MVP, killed a lot of orks and killed the can in one round.  ]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 04:27:40]]> GMT</pubDate>
				<author><![CDATA[ HoundsofDemos]]></author>
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				<title>[500] - Space Marines - Against orks</title>
				<description><![CDATA[ If he only brought one kan, taken out by the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> in one round, I fail to see where lack of <span class="glossaryitem" onmouseover='gp(9);'>Av</span> threat was an issue?<br /> <br /> Thunderfires provide hella good value for points, especially in low point battles, I would be intrigued to see how a double <span class="glossaryitem" onmouseover='gp(420);'>TFC</span>  list performed at 500pts? 4 S6 small blasts is a lot of fire output for 100pts, most units can't match that level of threat, at range: while also carrying the bolstered terrain perks?<br /> <br /> Not to mention, if the cannon itself is taken out; at 500pts a 2+save, power axe wielding, servo-harness wearing techy can be something of a beatstick should the need arise?]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 11:37:28]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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