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				<title>Seige Assault Vanguard list in modern 7th edition</title>
				<description><![CDATA[ so I realize that in my efforts to get an <span class="glossaryitem" onmouseover='gp(320);'>HH</span> imperial fist army all together, I now have all I need for the Siege assault vanguard list written by Forgeworld! <span class="glossaryitem" onmouseover='gp(484);'>IT</span>'s something I wanted to do since I started this hobby and you can probably find old threads of mine drooling and obsessing over it on Dakka. <br /> <br /> What I wanna know now is that if it's still viable in today's modern <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, or is there better in the base books that I'm ignoring because I'm too focused on trying to fit Breacher marines into every single list? <br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, this list is free on <span class="glossaryitem" onmouseover='gp(39);'>FW</span> website (somewhere) <a href="https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Siege_Assault_Vanguard_Army_List_Update.pdf" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/resources/fw_site/fw_pdfs/Warhammer_40000/Siege_Assault_Vanguard_Army_List_Update.pdf</a>]]></description>
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				<pubDate><![CDATA[Tue, 8 Nov 2016 21:09:27]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Re:Seige Assault Vanguard list in modern 7th edition</title>
				<description><![CDATA[ Am I missing something or is it just Codex space marines with good, but expensive foot slogging tacticals, dreadnoughts and a unique <span class="glossaryitem" onmouseover='gp(67);'>IC</span>? the 1d4chan thread talks about how it has a ton of firepower, but honestly I am not seeing it. You have to claim a silly objective marker or tie at best in addition to not have access to space marine formations so not battle demi company with siege mantle tacticals. <br /> <br /> I honestly do not really see the reason to play it other then 3+ re-rollable tacticals. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 09:00:05]]> GMT</pubDate>
				<author><![CDATA[ Tibs Ironblood]]></author>
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				<title>Re:Seige Assault Vanguard list in modern 7th edition</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/96cbe62c47cbd79a19ac9deb10e3571f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/707764/9009526.page"><b>Tibs Ironblood wrote:</b></a><br/>Am I missing something or is it just Codex space marines with good, but expensive foot slogging tacticals, dreadnoughts and a unique <span class="glossaryitem" onmouseover='gp(67);'>IC</span>? the 1d4chan thread talks about how it has a ton of firepower, but honestly I am not seeing it. You have to claim a silly objective marker or tie at best in addition to not have access to space marine formations so not battle demi company with siege mantle tacticals. <br /> <br /> I honestly do not really see the reason to play it other then 3+ re-rollable tacticals. </div></blockquote><br /> <br /> I'm thinking that too, but! that unique <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is actually one of the best generic <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s you can get for both 30k and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> space marines. He allows re-rolls to reserve rolls wether he is on the board or not, has a signum so he can boost someone's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> up by one, and can give one unit in his army a <span class="glossaryitem" onmouseover='gp(136);'>USR</span>. that's pretty amazing in my oppinion, but I still don't know if I it is worth running because of him. also, Dreadnought troop choices!<br /> <br /> Did make up a quick list based on it though (again reference <a href="https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Siege_Assault_Vanguard_Army_List_Update.pdf" target="_new" rel="nofollow">here</a> for rules)<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> 2,000pts<br /> Chapter Tactics: Imperial Fists<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Siege master w/ Power Fist, bolt pistol<br /> Elite 1: Techmarine (conversion beamer, Master of Relics)<br /> Elite 2:  Devastator Centurions (x3 grav cannons, omni-scope) (siege master goes here)<br /> <br /> Troop 1: Siege Dreadnought (flamestorm cannon, Assault drill, Built in power fist)<br /> Troop 2: Tactical squad (x10 marines, Flamer, Siege Mantels)<br /> Troop 3: Tactical squad (x10 marines, Flamer, Siege Mantels)<br /> <br /> F/A 1: Storm Talon w/ Skyhammer<br /> F/A 2: Storm Raven w/ Lascannons and multi-melta<br /> <br /> H/S 1: Devastators (x4 lascannons) (Tech Marine goes here)<br /> H/S 2 Sicaran (lascannons)<br /> H/S 3: Scorpius whirlwind<br /> H/S 4:  Vindicator squadron (x2 vindicators)<br /> 
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</div><br /> <br /> Basically, It's a lot more <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> shenanigans and a few really powerful units, but again, I wanna compare and contrast the differences in playing this and playing modern <span class="glossaryitem" onmouseover='gp(3);'>40k</span> space marines.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 18:15:35]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Re:Seige Assault Vanguard list in modern 7th edition</title>
				<description><![CDATA[ I've played it acouple of times. Its a very a elite list heavy and takes some skill to play. When I built my list for it, I took 2 siege masters (1 for tank hunter and 1 for monster hunter, or double down on either 1.) The siege mantle upgrade can be awesome. The marines become bulky, but you get to re-roll 3+ and its free to any <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that joins the squad. (re-roll 2+ anyone) Being able to take dreadnoughts and centurions as troops is awesome, but you have to remember you can not have more of them then you have tactical marines. <br /> <br /> Securing that siege marker can be a challenge if you just use the siege list. That is why I suggest taking a formation or two from the Angles of death book or codex space marine to supplement the army and make it so you can get that objective easier.  ]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 20:59:12]]> GMT</pubDate>
				<author><![CDATA[ Glitcha]]></author>
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				<title>Re:Seige Assault Vanguard list in modern 7th edition</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/35282bea82b240d4453cda494fdb892b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/707764/9021039.page"><b>Glitcha wrote:</b></a><br/>I've played it acouple of times. Its a very a elite list heavy and takes some skill to play. When I built my list for it, I took 2 siege masters (1 for tank hunter and 1 for monster hunter, or double down on either 1.) The siege mantle upgrade can be awesome. The marines become bulky, but you get to re-roll 3+ and its free to any <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that joins the squad. (re-roll 2+ anyone) Being able to take dreadnoughts and centurions as troops is awesome, but you have to remember you can not have more of them then you have tactical marines. <br /> <br /> Securing that siege marker can be a challenge if you just use the siege list. That is why I suggest taking a formation or two from the Angles of death book or codex space marine to supplement the army and make it so you can get that objective easier.  </div></blockquote><br /> <br /> awesome =D So, do you think a single storm raven is enough to get an objective in the back field? and if so, what should I put in it, tactical breachers or centurions?]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 22:02:23]]> GMT</pubDate>
				<author><![CDATA[ Tiger9gamer]]></author>
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				<title>Re:Seige Assault Vanguard list in modern 7th edition</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/129fdc2cd1712ab93205a06bc6c5d737.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/707764/9010473.page"><b>Tiger9gamer wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/96cbe62c47cbd79a19ac9deb10e3571f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/707764/9009526.page"><b>Tibs Ironblood wrote:</b></a><br/>Am I missing something or is it just Codex space marines with good, but expensive foot slogging tacticals, dreadnoughts and a unique <span class="glossaryitem" onmouseover='gp(67);'>IC</span>? the 1d4chan thread talks about how it has a ton of firepower, but honestly I am not seeing it. You have to claim a silly objective marker or tie at best in addition to not have access to space marine formations so not battle demi company with siege mantle tacticals. <br /> <br /> I honestly do not really see the reason to play it other then 3+ re-rollable tacticals. </div></blockquote><br /> <br /> I'm thinking that too, but! that unique <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is actually one of the best generic <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s you can get for both 30k and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> space marines. He allows re-rolls to reserve rolls wether he is on the board or not, has a signum so he can boost someone's <span class="glossaryitem" onmouseover='gp(14);'>BS</span> up by one, and can give one unit in his army a <span class="glossaryitem" onmouseover='gp(136);'>USR</span>. that's pretty amazing in my oppinion, but I still don't know if I it is worth running because of him. also, Dreadnought troop choices!<br /> <br /> Did make up a quick list based on it though (again reference <a href="https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Siege_Assault_Vanguard_Army_List_Update.pdf" target="_new" rel="nofollow">here</a> for rules)<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> 2,000pts<br /> Chapter Tactics: Imperial Fists<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Siege master w/ Power Fist, bolt pistol<br /> Elite 1: Techmarine (conversion beamer, Master of Relics)<br /> Elite 2:  Devastator Centurions (x3 grav cannons, omni-scope) (siege master goes here)<br /> <br /> Troop 1: Siege Dreadnought (flamestorm cannon, Assault drill, Built in power fist)<br /> Troop 2: Tactical squad (x10 marines, Flamer, Siege Mantels)<br /> Troop 3: Tactical squad (x10 marines, Flamer, Siege Mantels)<br /> <br /> F/A 1: Storm Talon w/ Skyhammer<br /> F/A 2: Storm Raven w/ Lascannons and multi-melta<br /> <br /> H/S 1: Devastators (x4 lascannons) (Tech Marine goes here)<br /> H/S 2 Sicaran (lascannons)<br /> H/S 3: Scorpius whirlwind<br /> H/S 4:  Vindicator squadron (x2 vindicators)<br /> 
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</div><br /> <br /> Basically, It's a lot more <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> shenanigans and a few really powerful units, but again, I wanna compare and contrast the differences in playing this and playing modern <span class="glossaryitem" onmouseover='gp(3);'>40k</span> space marines.<br /> <br /> <br /> </div></blockquote><br /> If you're bothering with the Scorpius you need to pay for the Keyleck legacy.  Ignores Cover is super good on it.]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 22:53:57]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>Re:Seige Assault Vanguard list in modern 7th edition</title>
				<description><![CDATA[ I would say the SAV list is not as competitive compared to vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span> because of Formation shenanigans, though it does come with its own perks.. Having access to re-rollable 3+,  4 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots in a single <span class="glossaryitem" onmouseover='gp(683);'>CAD</span> and the buffs granted by the Siege Master makes it a very potent list, and to be fair the most important things you're giving up, the Drop Pod and Jump Packs, can easily be added back into the list through formations suchas the Skyhammer Annihilation Formation or allies. I would say run the SAV over vanilla <span class="glossaryitem" onmouseover='gp(119);'>SM</span> for flavour reasons first and foremost, for fluffy armies like the Imperial Fists to take adantage of your tougher Tacticals to shoot infantry, while your <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choices blast their vehicles and monsters into oblivion when given MonsterTank Hunter by your Siege Master. Despite the theoratical threat of AP3 guns being everywhere, you have to remember that every AP3/2 shot fired at your Tactical blob, who most of the time will get a 5+ cover anyway unless you're BAWLD AND FEWLISH, is a shot not fired at your Dreads/Tanks/Terminators.<br /> <br /> The Siege Objective is a real pain in the ass no doubt, especially in Maelstrom missions and the like. This is what prevents the SAV list from being played competitively (in addition to it being a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> thing). The list is still credibly flavourful and will make for great narrative games. After all, spendin five turns throwing men into the grinder to secure a siege objective, only to cap in the final turn with a lone Tactical Marine, makes for a much better story than having your guys run arounthe battlefield standing near random points of importance for 5 turns. Play if you already have a viable <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army since you just need to shuffle the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> around a bit.]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2016 00:04:23]]> GMT</pubDate>
				<author><![CDATA[ arbiter7x]]></author>
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				<title>Re:Seige Assault Vanguard list in modern 7th edition</title>
				<description><![CDATA[ You made two errors on your sample army list.  The troops choice Siege Dreadnought Talon entry is for a Talon of three, not 1-3.  You only included one dreadnought.  Second, the siege drill has an in-built heavy flamer, not power fist.<br /> <br /> "Unit Composition •<br /> Three Dreadnoughts, which must be of either Ironclad or Siege pattern in any combination. Ironclad Dreadnoughts are 135 points each and Siege Dreadnoughts are 120 points each."<br /> <br /> This list predates Tempest and Retribution, so if you were my opponent, I would allow you to substitute a single Leviathan into one of your Siege Talons (one per army, not one per talon) at the points cost in the Relic Leviathan entry or have a single Leviathan as a <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice.<br /> <a href="https://www.forgeworld.co.uk/resources/PDF/Datasheets/LeviathanSiegeDreadnoughtRules.pdf" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/resources/PDF/Datasheets/LeviathanSiegeDreadnoughtRules.pdf</a><br /> <br /> and I would allow a single Relic Deredeo as a <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice.<br /> <a href="https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Deredeo_Pattern_Dreadnought_V2.pdf" target="_blank" rel="nofollow">https://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/resources/fw_site/fw_pdfs/Warhammer_40000/Deredeo_Pattern_Dreadnought_V2.pdf</a><br /> <br /> As a modeling option It might be fun to give the Dreads gunshields or arm shields to represent Extra Armor <br /> <br /> J]]></description>
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				<pubDate><![CDATA[Wed, 14 Dec 2016 14:00:36]]> GMT</pubDate>
				<author><![CDATA[ JAKH]]></author>
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