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		<title><![CDATA[Latest posts for the thread "Augmented Fabricator Claw Array"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/16.page</link>
		<description><![CDATA[Latest messages posted in the thread "Augmented Fabricator Claw Array"]]></description>
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				<title>Augmented Fabricator Claw Array</title>
				<description><![CDATA[ Fabricator Claw Arrays arn't bad choices at the moment but I would like them to be able to fix broken quantum shields, say make them 10pts? Would definitely make them an autotake in a nondecurion list.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/707776/9008488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/707776/9008488.page</link>
				<pubDate><![CDATA[Tue, 8 Nov 2016 22:12:41]]> GMT</pubDate>
				<author><![CDATA[ Riddick40k]]></author>
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			<item>
				<title>Augmented Fabricator Claw Array</title>
				<description><![CDATA[ I always thought it would have been good to make Fabricator Claw Arrays grant an additional Attack in combat in addition to it's repairing capabilities.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/707776/9008782.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/707776/9008782.page</link>
				<pubDate><![CDATA[Wed, 9 Nov 2016 01:39:53]]> GMT</pubDate>
				<author><![CDATA[ v0iddrgn]]></author>
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