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		<title><![CDATA[Latest posts for the thread "[200] - Ultra marines  - Kill team"]]></title>
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				<title>[200] - Ultra marines  - Kill team</title>
				<description><![CDATA[ Looking too add some assault squad to my tatical squad. Right now the list is 7 bolter, 1 plasma gun, 1 missile launcher, 1veteran with a storm bolter. Any ideas on what to swap out for some assault?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I think this might work. <br /> Assault squad:<br /> 4 assault at 56pts<br /> 1 vet 10pts<br /> 4 jet packs 12pts<br /> 2 plasma pistols 30pts<br /> Total=108pts<br /> <br /> Tatical Squad:<br /> 4 Tatical at 56pts<br /> 1 plasma or missile launcher 15pts<br /> 1 vet 10pts<br /> 1 storm bolter 5pts<br /> 1 lightening claw 5pts<br /> Total=91pts<br /> <br /> Grand Total=199pts<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 17:49:23]]> GMT</pubDate>
				<author><![CDATA[ ZJMomJeans]]></author>
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				<title>[200] - Ultra marines  - Kill team</title>
				<description><![CDATA[ Are the plasma pistols worth it?  I’ve not read the new <span class="glossaryitem" onmouseover='gp(809);'>KT</span> rules, but is there still the prohibition against 2+ armor?  In that case you are spending a lot of points for the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> pistol that might kill you for no real good reason.]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 20:55:25]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>[200] - Ultra marines  - Kill team</title>
				<description><![CDATA[ I like the idea of Plasma in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>, as long as it's on Bikes with either Preferred Enemy or Master Craftsman to help against Gets Hot!<br /> The potential for Rapid FIre and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 7 are great all-rounders for either popping a transport or killing something you really need dead. The range is decent too.<br /> <br /> The Pistols, though, probably a waste of points.  I put a Heavy Bolter in my Tact squad as it really shines in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>. Make sure to put either Relentless or Stealth on it.]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 21:19:13]]> GMT</pubDate>
				<author><![CDATA[ Galef]]></author>
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				<title>[200] - Ultra marines  - Kill team</title>
				<description><![CDATA[ Am I right in thinking this is heralds of ruin?<br /> <br /> because I was of the opinion units were still bought in squads in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ruleset, making your units of 4 Illegal?<br /> <br /> just an observation; please forgive me if I'm wrong, only looking to assist?<br /> GamerGuy<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 22:07:07]]> GMT</pubDate>
				<author><![CDATA[ GamerGuy]]></author>
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				<title>[200] - Ultra marines  - Kill team</title>
				<description><![CDATA[ I'm not sure Gamerguy since everything deploys as its own unit. I just started playing though so you could be right. Yes there is still no 2+ armor in <span class="glossaryitem" onmouseover='gp(809);'>KT</span>. I was trying to take out as many from a distance as I could with being able to fight close against teams that would charge me. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Nov 2016 23:19:59]]> GMT</pubDate>
				<author><![CDATA[ ZJMomJeans]]></author>
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				<title>[200] - Ultra marines  - Kill team</title>
				<description><![CDATA[ Official Kill Team you have to buy the minimum unit size.  It deploys as its own unit, but its purchased normally (otherwise Orks would run through their 2 Troops maximum VERY quickly <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Thu, 10 Nov 2016 17:42:04]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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