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		<title><![CDATA[Latest posts for the thread "[1000] - Orks"]]></title>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ Hey folks! I am new to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 7th and Orks. I Am hoping to get some help Building my work army to 1000 or 1,500 I do not normally play games larger than that. Below is a list of models I want to use just because I like the minis.<br /> <br /> I've read trucks are not the best under 1,500 because you cannot really spam them. Ideally I'd like to start with a core of a deff dredd and six cans and build from there. If everything is on foot would that be bad?<br /> <br /> Warboss <br /> Nobz<br /> Boyz <br /> Storm boyz ( really like these ) <br /> Killer kans and <span class="glossaryitem" onmouseover='gp(186);'>def</span> dredd ( probably my favorite in the range )<br /> <br /> Thanks in advance!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2016 14:35:02]]> GMT</pubDate>
				<author><![CDATA[ gainsay]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ My advice would be never ever foot-slog...<br /> <br /> I disagree that you can't trukk spam at that points level, the battlewagon blitz only takes 550 odd points to pull off bare bones and thats a fairly premium formation, I would always suggest transports over footing it.<br /> <br /> If you do have your heart set on foot slogging send the Kans in first with the Deff Dredd to form a wall to provide cover for the boyz.<br /> <br /> If you can chuck in a big mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, or attach a painboy to a large boy squad to help them with the marching.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2016 16:09:00]]> GMT</pubDate>
				<author><![CDATA[ Tompig]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/708147/9017373.page"><b>Tompig wrote:</b></a><br/>My advice would be never ever foot-slog...<br /> <br /> I disagree that you can't trukk spam at that points level, the battlewagon blitz only takes 550 odd points to pull off bare bones and thats a fairly premium formation, I would always suggest transports over footing it.<br /> <br /> If you do have your heart set on foot slogging send the Kans in first with the Deff Dredd to form a wall to provide cover for the boyz.<br /> <br /> If you can chuck in a big mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, or attach a painboy to a large boy squad to help them with the marching.<br /> </div></blockquote><br /> <br /> What about some tricks with boys a battle wagon and kans? Or do the kans not mesh well with the truck or battle wagon idea?]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2016 16:36:34]]> GMT</pubDate>
				<author><![CDATA[ gainsay]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ Firstly, welcome to Da Orks!<br /> The warboss.is a great starting point for any Ork army as they are our bread and butter <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> that can do.just about anything by himself. But be sure to support him with a proper body guard and some support <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (either painboy or a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> mek)<br /> Nobz are, according to most, overpriced to field. Even just giving one of them a power klaw pushes that model over the points of a meganob who  has a built-in 2+ save for cheaper than the regular 6+ llaw nob! Be sure to take their cost versus similar modep types before committing to a Nob Mob. On the other hand, if you just really like the nob kit (and who wouldn't?!) you cam just use them as the Boss Nobs for your Bouz units and have them stand.out more.than the regular boyz nob!<br /> Boys make the Orky world go 'round. Pick a flavor: shooty or choppy and go from there. Both types offer different things that you may or may not want in your force. The best I can recommend for choosing which type to use is to build the rest of your army and include what you want and then decided if your army is more choppy or shooty amd pick the corresponding bouz load out. E.g: if you run a lot of mega nobs, amd Kans, you're a cbpppy amy amd you should take choppy bous to oversaturate the assault phase.<br /> Stormboyz are one of my favorite units. They're great at being a turm 2 '<span class="glossaryitem" onmouseover='gp(387);'>wth</span>' charging unit since they can move so fast on a waaagh turn. I use 2 units of them. 1 to charge turn 2, and the other to hang back around midfield in case of my opponent deepstriking my back lines. They're fast enough that they should be able to lock down whatever it is that's back there. Since you like kans, I'd recommend taking some storms to be your first wave of assaults while your kans catch up.<br /> Kans and Dredds: I haven't personally used either of these units but have watched a couple.battle reports with them. If.. IF they can make it to assault, they can clean up pretty well with their klaws (have them run at tank lines and watch your opponent cry) but the issue is getting them there. First: they're slow, and can only move 6 inches then have a random run move. You're gonna be lucky if they can make the charge by turn 3 or 4 depending on how far back your opponent sets up. The second item on the list is that kans only have the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> of a rhino tank, and have 2 <span class="glossaryitem" onmouseover='gp(661);'>HP</span>. This means that if they get looked at by anything stronger than a bolter, they're in trouble and then have to take their stupid morale check. But at least they can lay doen grotzookas!<br /> Dredds are marginally more durable but don't have much in the way of shooting. If you use these guys, give them at least one gun or they'll do exactly nothing when they get immobilized.<br /> If you plan on taking a Kan wall of any kind, I'd recommend running the Forgeworld Dreddmob update to make them troop choices OR run Mogrokks bossboys (from sanctus reach campaign book). It gives you a warboss, 3 big meks and a weirdboy, all equipped how you want. With that formation, you can give each Big Mek a bike and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> to protect your kans, dredds, boys, and trukks!<br /> For trukks, there's a thread on the general discussions board where everyone talks about their trukk experience, and you can decide if you want to use them or not. I use trukks for my boyz with a bike mek with the mega force field to make sure my trukks cam at least survive turn 1, but everyone has their own way.<br /> As a rule of thumb: unless you're running mobs of 25+ boyz, footslogging is not a great idea since the first time.yiu take damage you'll be clubbing yourself to death and end up.killing more of.your own dudes thanks to mob rule.<br /> <br /> All in all: Orks are an army thay you can do.anything you want with. Everything except vanilla nobs and gorka/morka naughts can do their jobs eith enough support. The main thing to remember is that Orks need to make use of their internal synergy to survive. Use overlapping rules and lots of units to keep yourself alive until you can make contact with your choppas and klaws.<br /> Hope this helps! And again, welcome.to the Orks!]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2016 16:38:35]]> GMT</pubDate>
				<author><![CDATA[ Voidraven5829]]></author>
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				<title>[1000] - Orks</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d025cf5ed47f3872e8833bb8faff2184.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/708147/9017393.page"><b>gainsay wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/708147/9017373.page"><b>Tompig wrote:</b></a><br/>My advice would be never ever foot-slog...<br /> <br /> I disagree that you can't trukk spam at that points level, the battlewagon blitz only takes 550 odd points to pull off bare bones and thats a fairly premium formation, I would always suggest transports over footing it.<br /> <br /> If you do have your heart set on foot slogging send the Kans in first with the Deff Dredd to form a wall to provide cover for the boyz.<br /> <br /> If you can chuck in a big mek with a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, or attach a painboy to a large boy squad to help them with the marching.<br /> </div></blockquote><br /> <br /> What about some tricks with boys a battle wagon and kans? Or do the kans not mesh well with the truck or battle wagon idea?</div></blockquote><br /> <br /> Basically you want to hit the enemy in waves.<br /> <br /> If you have a Kan/Dread wall and footsloggers its going to go<br /> <br /> Kans + Dred Wave 1<br /> Boyz + <span class="glossaryitem" onmouseover='gp(163);'>Kff</span> Wave 2<br /> <br /> If your boyz and <span class="glossaryitem" onmouseover='gp(163);'>kff</span> or whatever are in transports then you reverse that, they shock the enemy and got in as quickly as possible, then the kanz come in to mop up.]]></description>
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				<pubDate><![CDATA[Sun, 13 Nov 2016 16:57:24]]> GMT</pubDate>
				<author><![CDATA[ Tompig]]></author>
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