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		<title><![CDATA[Latest posts for the thread "[1850] - CSM Mech Black Crusade Detachement"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1850] - CSM Mech Black Crusade Detachement"]]></description>
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				<title>[1850] - CSM Mech Black Crusade Detachement</title>
				<description><![CDATA[ Semi-competitive list that I would like some thoughts on. The group I play with are fairly casual. Typically no net listing, but we still try to play to win. The list tries to spam Obj Sec units, with some heavy hitters <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or outflanking the enemies.<br /> First I will go over the core of the list real quick, followed by sections on options that I am considering.<br /> <br /> ++ Black Crusade Detachement ++ <br /> <br /> <u>[Core - Chaos Warband]</u><br /> <br /> [<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>] - See section below<br /> <br /> [Heavy] - See section below<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - Rhino, Meltagun, Melta Bomb (125)<br /> 5x <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> - Rhino, Meltagun, Melta Bomb (125)<br /> <br /> 5x Chosen - Rhino, 2x Meltagun, Melta Bomb (150)<br /> <br /> 3x Chaos Bikes, 2x Meltagun (95)<br /> <br /> <u>[Aux - Fist of the Gods]</u><br /> <br /> Warpsmith (110) (probably goes with one of the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads)<br /> <br /> 3x Chaos Vindicator - combi-bolter, D possession, Maelstrom raider (445)<br /> <br /> Chaos Predator - <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponson (95)<br /> Chaos Predator - <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponson (95)<br /> <u><br /> [Formation - Mayhem Pack]</u><br /> <br /> 3x Helbrutes (300) (* See section below)<br /> <br /> So thats about 1540 points. I still have to fill the lord slot and the heavy slot in the Chaos Warband, but the basics are there. Predators would sit in the back line, while the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and bikes try to move up the board and grab objectives. Turn 2, hope for the vindicators to come in from outflank and the helbrutes to deepstrike in. In the formation, I can outflank the vindicators and drop that huge <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> blast that ignores cover. <br /> <br /> <u>Chaos Lord & Havocs:</u><br /> <br /> With the chaos lord, I was thinking either a melee biker lord or to take Huron for his outflank ability. Biker lord would be simply Lord + Bike + Sigil + <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>. I felt the lord would give me more melee presence and a better target for the free boons. <br /> <br /> As for the heavies, it depends on which lord I take. If I took the chaos biker lord, I would take:<br /> 5x Havocs - 4x Autocannons, Rhino<br /> <br /> Where as if I took Huron, I would take:<br /> 5x Havocs - 4x Meltaguns, Rhino. Might spred the melts so both the havocs and the chosen both have 3x meltaguns. Then infiltrate them with Huron's warlord trait.<br /> <br /> <u>Helbrutes</u><br /> <br /> I want to try and keep at least 1 helbrute in the list, because I've got a fantastic model converted up and painted, and want to use it on the table. As far as my choices, I was considering either a) keep them in a Mayhem Pack, or b) drop 1 and take the remaining 2 as a part of the Chaos Warband detachement.<br /> <br /> The Mayhem pack is fun to use, and I've used it to great measure in the past. But at the same time, it's randomness has bit me in the @$$ more times than I would like to admit. I do like the flexibility of being able to deploy them anywhere, but there are obvious risks associated with that. Mishapping and losing 1 of the helbrutes always hurts. Or rolling fire frenzy when you are in position to charge, and popping 2 multi-melta shots into a unit of guardians.<br /> <br /> Dropping 1 helbrute and taking 2 obj sec helbrute as a part of the chaos warband would free up 100 pts. Not sure what I would use it for... 5 more bikes? 3 spawn?<br /> <br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Tue, 15 Nov 2016 20:58:26]]> GMT</pubDate>
				<author><![CDATA[ 9breaker]]></author>
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				<title>[1850] - CSM Mech Black Crusade Detachement</title>
				<description><![CDATA[ I'm not a fan of the mayhem pack. The mobility is nice, but once you take into account scatter, mishaps, not being able to fire the turn you come down, touble tapping when you want to charge, they're just not worth the few times that they work.<br /> <br /> I'd say take a pair of helbrutes and use the spare points to grab mark of nurgle on your biker lord and 3 nurgle spawn to escort him. If you are against Nurgle for whatever reason, then bulk out your bikers and make your biker lord into a juggerlord with the AoBF - if he manages to get some gifts, he might even survive the battle occasionally]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2016 03:10:35]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>[1850] - CSM Mech Black Crusade Detachement</title>
				<description><![CDATA[ Thanks for that input. I was sort of leaning towards that direction. I think the formation has bit me in the ass more often than help. <br /> <br /> What loadout would you recommend for the helbrutes in this case?<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2016 08:12:13]]> GMT</pubDate>
				<author><![CDATA[ 9breaker]]></author>
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				<title>[1850] - CSM Mech Black Crusade Detachement</title>
				<description><![CDATA[ Base <span class="glossaryitem" onmouseover='gp(330);'>MM</span> & <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, it gets the job done for 100 points and it's rare that a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> isn't needed. Besides, all the other ranged options suck. If you've got 15 points spare, a heavy flamer can be a decent investment, but then if they're walking up the field, you're not going to have too many 4+ armour units getting close enough to use it on, so I wouldn't bother if you're not going to run a mayhem pack.]]></description>
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				<pubDate><![CDATA[Wed, 16 Nov 2016 09:01:24]]> GMT</pubDate>
				<author><![CDATA[ Drasius]]></author>
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				<title>[1850] - CSM Mech Black Crusade Detachement</title>
				<description><![CDATA[ take the helbrute he can obj secure if his part of the band, havoks need autocannos, lord on bike does the job, maybe you should use vindis not as group after 3 shoots will always scare your opponents. And usally you dont get to shoot the big shot]]></description>
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				<pubDate><![CDATA[Mon, 21 Nov 2016 02:38:07]]> GMT</pubDate>
				<author><![CDATA[ Sargos]]></author>
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				<title>[1850] - CSM Mech Black Crusade Detachement</title>
				<description><![CDATA[ Thoughts on the idea of outflanking vindicators? Is it viable? Is it worth the extra 25 points?]]></description>
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				<pubDate><![CDATA[Tue, 29 Nov 2016 19:54:48]]> GMT</pubDate>
				<author><![CDATA[ 9breaker]]></author>
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